Lupinus [Wind Magic Knight] – Monster Spotlight

Welcome to the Lupinus wind magic knight spotlight! I will be starting a series where we do an in depth review of this monster.

Magic Knight Wind  Lupinus Wind

Natural: ★★★★

Type: HP

How to get: Mystical scrolls, legendary scrolls, wind scrolls

Awakening Materials: Wind High Essence x10, Wind Mid Essence x20, High Essence x5, Mid Essence x15

Awakened Stats

Stat 5★ 6★
Hp 7995  10875
Atk 492  670
Def 428  582
Spd 90 90


Awakened Bonus: Leader Skill: Increases the Critical Rate of ally monsters by 19%

Leader Skill: Increases the Critical Rate of ally monsters by 19%.

Skill 1: Blade Surge: Attacks a single target for 2 times and then attacks all enemies on the 3rd attack.

  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +15%

Skill 2: Magic Surge: Attacks the target with a magic bullet and prevents the target from using skills with cool downs for 2 turns with a 75% chance. (Reusable in 3 turns)

  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate + 10%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate + 15%

Skill 3: Tempest Sword: Attacks a single target for 2 times and then attacks all enemies on the 3rd attack. Each attack decreases the target’s Attack Bar by 20% (Reusable in 4 turns)

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1


Lupinus is a utility monster that offers attack bar reduction and also single target skill usage prevention. You can use her either as an AoE stunner with despair runes or damage dealer.


Cooltime skill usage prevention 2 AoE skills 2 Multi-hit skills hitting 3 times 20% AoE attack bar reduction

Rune Builds

I recommend going Despair/Revenge(Spd/Hp% or Atk%/Hp% or Acc%). With her attack power being rather average, I would much rather her become a stun bot for ToA or in PvP. Her ability to stop strong monsters from using their skills with cooldowns will come in handy vs monsters like Chasun/Ritesh or any non fire threat. I don’t recommend going Rage/Blade due to her low attack power. Try to get as much Hp% and Acc% substats so she can land her debuffs.

Important substats: Spd, Acc%,Hp%, Atk%

Tower of Ascension Viability

Lupinus is a great monster for ToA normal and hard with the despair set. Her base hp pool is decent and if you went with Spd/Hp%/Hp%, she will be durable and can withstand attacks from ToA hard monsters.

If you don’t have Veromos yet and you need a stunner in ToA, she does the job pretty well.

Giants and Dragons B10 Viability

Lupinus can be used in Giants B10, but there are better candidates than her[insert any wind damage dealer]. I suggest you only use her for the Necropolis if you need a multi hitter.

She is not Dragons B10 material.

Arena and Guild Wars Viability

Lupinus is a niche monster in both arena and guild wars for stunning and also stopping good monsters like Chasun/Theomars from using their vital skills at the right time.

I don’t see her used too often outside of that due to her low speed and limited offensive capabilities.

Conclusion: Feed

She can be a viable stunner with utility. I think she isn’t strong enough to warrant you to 6 star her at all unless you really need that skill usage prevention. Plenty of monsters like Julien, Woochi and Lushen will outperform her in many areas of the game.

Lupinus Spotlight

Lupinus Spotlight



    Arena Offense


      Arena Defense


        Guild Wars Offense


          Guild Wars Defense



            • 2 Multi hitting skills
            • Works great with despair
            • Skill with cooldowns usage prevention
            • Critical rate leader +19%


            • Slow
            • Lacks attack power
            • Niche monster
            • Vegastrike

              I find this analysis spot on, except the author has a negative opinion of niche monsters. I can’t imagine why. Lupinus on paper may seem lack luster, and I agree as I held onto it to be food for an Astar. I got bored and changed my angle, but it wasn’t merely because I was bored. There is a major value here.

              She is designed to completely undercut the opponent. The author mentions value on her CD lock and the value of despair, however it shows no meaningful connections to team dynamic. First the spd naturally stands out, slot 2, and spd subs are flat so they proportionately benefit her more greatly, obviously you wouldn’t expect her to move first and you wouldn’t swift her, but one shot by the the third move and you regain some spd supremacy, that quick. Pair it with her stun chance that comes with sustaining hp unlike Julien, or Lushen or many others, she will gain the move count advantage easily. This isn’t enough to make her viable, but by simply placing her in a team with Verdehilde, Hwa, and several other good candidates and she outperforms nearly any other monster in the role of SPD controller, not only because of her role as a stunner, or a gauge dropper, but her niche position to take an enemy team that barely gets to move and eliminating practically all viability from the few chances they squeeze through. This shouldn’t be a difficult dynamic to see either, as Verdehilde’s are ruling the game right now.

              This Niche that she falls into elevates her to a 9 for TOA, and maybe a 7.5+ overall IMO. It’s not a monster that you 6* because you will use everywhere but as my 20th 6th star she will prove more valuable in the more challenging content and at some point that becomes the only thing that is important. Comparing her to Verad, or Posiedon may not be fair, but I find the “Feed” status wrong. “Hold” seems more appropriate till she fits into a team dynamic that allows for her full potential to shine. Also of note the larger the enemy count the more viable she is unlike Hwa in which normally would be nuked away. Meaning in GWs where there is only 3 enemies she is less valueable, and when there is 5 as in TOA she is more valuable.

            • GodReyz

              i have 3 Lupinus! not interested to build her, for collection only LOL

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