Penguin Knight Review – Fire / Water / Wind / Light / Dark

Penguin Knights are mostly single target crowd control utility monsters with decent hp. They have a base attack speed of 104.

[Fire] | [Water] | [Wind] | [Light] | [Dark]

3★ Fire Penguin Knight => Naki

Penguin Knight Fire Naki Fire

How to get: Unknown Scrolls and Mystical Scrolls

Awakened Bonus: Acquire [Request Battle]

Leader Skill: Increases the HP of ally monsters with Fire attribute by 30%.

Skill 1: Honorable Attack: Charges to attack and stuns the enemy for 1 turn with a 20% chance.

  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +10%

Skill 2: Start Battle: Attacks an enemy 2 times with a swift charge, with each attack decreasing the Attack Speed and Defense for 2 turns. (Reusable in 3 turns)

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Skill 3: Request Battle: Provokes the enemy for 2 turns with a 75% chance. Becomes invincible for 1 turn. (Reusuable in 5 turn(s))

  • Lv.2 Harmful Effect Rate +10%
  • Lv.3 Harmful Effect Rate +15%
  • Lv.4 Cooltime Turn -1
Stat 5★ 6★
Hp 8595  11700
Atk 412  560
Def 347  472
Spd 105 105
Crit Rate 15% 15%
Crit Damage 50% 50%
Resistance 15% 15%
Accuracy 0% 0%
Pros Cons
Single target crowd control  No AoE skills
Provokes and gains invincibility Lacks damage

Rune Recommendations[2/4/6]

Early Late
Energy x3 (Hp%/Hp%/Hp%) Revenge x3 (Hp%/Hp%/Hp%)


Dungeon:3 Stars (3 / 5)
Arena Offense:3.5 Stars (3.5 / 5)
Arena Defense:3 Stars (3 / 5)
Guild War Offense:3.5 Stars (3.5 / 5)
Guild War Defense:3 Stars (3 / 5)
ToA:3 Stars (3 / 5)

  • Aethiel

    Wind Leader skill has an error. It should be Wind attribute instead of Light attribute

  • Shenryu

    can’t see too much use of this mob, already be my fodder mob.

    • Noob

      Draw away enemies with Naki! rune him focus x3,just keep him alive and then let him draw attacks from the boss! lol

    • gino

      his third skill bro. this is the best mob to use on TOA and dungeon raids

  • Majster

    mamoth next please 🙂

  • desgraci

    Tx for bringing back the multielemental reviews, much useful than the other format 🙂

  • Matt

    I’m pretty certain that the leader skill of the wind version is not “Increases the HP of ally monsters with –>Light<– attribute by 30%."

  • Joe Karen

    Love the character design. Very cute. Not so much on how useful of a monster it is though.

  • Butch Bouchard

    Wind penguins… Despair/Focus ( spd – Hp – Acc ) can be very useful un ToA i think ?? not sure

    • Mike

      Despair is usually for monsters with AOE skills, like Tyron for example. This way they can stun multiple enemies with one attack.

    • Zelgiust

      no this is totally useless.

      You want him to rape TOA violent/revenge and go AFK for a while. Add in thrain/baretta (L), spectra, vero, bella and you fly through TOA 100

  • Kai

    When you put a con as squishy, it makes me want to keep him more. I already want to squish his face in because he’s so darn adorable

  • Jonas

    Tomas third skill is pretty interesting, these penguin knights are okay overall. But at the end, it is still a fodder

  • Mike

    There’s a typo on the wind penguin’s leader skill. It says it increases the HP of all light monsters, while it should say that it increases the HP of wind monster.

  • Yoshirio

    Water penguin knight’s 3rd skill + Wind samurai’s wield = Op combo

  • coarls

    best pen fire pen, revenge + acc with full skills and none will beat your defense

  • Aetosdios

    Fire penguin has potential as a counter for wind monsters in Arena. He’s oddly fast so the 2 turn provoke can poll the attention while safely taking the attention of any nuking air monster like Lushen – believe he’ll only be able to use auto atk.

  • narinder singh

    Put some defence attributes in penguin knight

  • vien

    suited best with Shannon wind pixie

  • Still

    Needto be updated, new effect comes really better. remove 1 harmfull effect all alies + reduc cooldown all spell all team 1 turn + boost attack speed 2 turn all team…

  • Mig

    Someone on reddit found a use for the wind one for ToA.. Unlimited invincibility 😀

  • SAN

    Mav by far is one of the most useful supports possible for DOT teams. I run him with Thrain and Baretta and omg do I get sooooo many DOT’s against TOA Hard. Amazing. And he isnt even max skills yet.

  • Carlinman

    Mav I used to use as food, but has a very good skilled monster.

    It will draw the attention of enemies, 3rd skill will increse speed, clean 1 debuff and reduce the CDs of everybody by 1 turn.

    I gave mine Violent/energy (spd/hp/hp). Will not be good taunting, but I think it can substitute Bernard at some points.

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