Praha [Water Oracle] Review – Queen of Arena Defense?

Praha is arguably one of the best arena defense, and to a lesser extent guild wars defense monsters in game. She provides two crucial skills when building a well rounded arena defense: AOE buff removal, and a significant percentage based heal. In this article, we’ll go over the best ways to utilize Praha on defense, as well as some offenses.

Natural Star Grade: 5★

Oracle Water

Praha Water

Leader Skill: Increases the Resistance of ally monsters 41%

Awakened Bonus: Increases Accuracy by 25%

Offers: Aoe buff removal, Universal Resistance lead, Substantial heal

Useful for: Arena, Guild wars, Raid(Leader Skill)

Early Game

Swift/Any – ((Spd/Hp%)/Hp%/Hp%)

End Game

Build 1 – Guild War and Arena Defense: Despair/Nemesis – (Spd/Hp%/Hp%)

• Aim for +100 Spd, +20,000 Hp, +400 Def, 50%-75% Accuracy and some Resist

Build 2 – Anti Double Lushen: Nemesis X 2/Will – (Spd/Hp%/Hp%)

• Aim for +125 Spd,+20,000 Hp, then focus Accuracy, Resist, and if possible some Crit Rate

Pros Cons
Fits two very important roles – Buff removal and healing  Heal has a fairly long cooldown
Solid survivability base stats  She has virtually no damage output
Universal Resist lead  Not many different builds to utilize
Her heal is perfect for healing a team back after opponent's offense attacks

Early Game: Swift/Any – ((Spd/Hp%)/Hp%/Hp%)

Early game, Praha most likely won’t be the best choice with regards to healers. There are many better options for early game progression such as Bella, Colleen and Kona to name a few. She can still have uses in PvP early on, however, she won’t reach her prime in regards to utility and impact until early Conqueror range in arena.

End Game: Build 1 – Guild War and Arena Defense: Despair/Nemesis – (Spd/Hp%/Hp%)

This is the most commonly used build for Praha. This build capitalizes on praha’s AoE buff removal skill having the added effect of stunning opponents at a 25% chance. The nemesis set is used as a counter to double lushen and other similar (Wombo) style AO. In theory, having a fast praha on nemesis set will give enough attack bar gain for praha to cut in between the two sources of damage, allowing her to heal back a large portion of the damage dealt, thus causing a defending team to survive an offense, and pull off a successful defense.

Keep in mind nemesis runes alone don’t automatically mean Praha will interupt any set of double lushen. Praha’s speed relative to the lushen and opponent attack bar booster and total amount of Hp lost to the first lushen play very vital roles in determining her success. This build also works well in guild war offense and defense.

Build 2 – Anti Double Lushen: Nemesis X 2/Will – (Spd/Hp%/Hp%)

This build has been around for a while, but has only been used by a handful of people until more recently. As types of defenses progressed, offenses had to follow suite. One of the biggest changes in the past year or so has been the evolution of lushen. In the past, players used two attack bar boosters such as bernard and megan to ensure their lushen moved before opponents defense.

With these slow lushen, a well runed chasun, veromos, bella, praha etc with nemesis runes could interupt and prevent those types of offenses. Because of this, players started rune-ing their lushen with high speed. A 210 Spd or higher double lushen paired with double attack bar boosts is almost impossible to interupt with a single nemesis set.

This has led us to the more unconventional, niche, yet highly effective double nemesis will rune setup. I wouldn’t advise attempting this build without very good runes. Unless you can reach 220 or so speed, with around 35,000 total Hp, this rune setup is not advised.

Team Combo

In guild wars, Praha can be paired with many different types of monsters. I personally prefer to pair her with an immunity monster such as Velajuel, since immunity prevents her from sleeping after casting her heal. These are a few of the defenses I have used her with that were somewhat effective.

Monkey King WindVelajuel Awakened FirePraha Water

Wind Monkey King/Velajuel/Praha

Seara WindSekhmet FirePraha Water

Seara/Sekhmet/Praha

Theomars WaterOrion WaterPraha Water

(Seara/Theo)/Orion/Praha

It is important to note that tune-ing the speed of the monsters in these types of setups is crucial. Make sure praha is fast enough to strip the buffs off an opponents team before it has a chance to use slow nukers, yet not too fast that she moves before opponent chloe’s or similar monsters. I would say 200-220 Spd is the sweet spot for 90% of opponents.

With regards to arena, the number of possible team combinations is impossible to list. The most successful ones usually contain bruisers or quick offensive threats and use an attack bar booster. It will take time for each individual to figure out who Praha will get the best results with. Just remember the roles she plays, and the types of defenses she is a threat to: Offenses that rely on two sources of damage to kill a defense, and Offenses which rely on initial round protection from will/shield runes.

Skills and Stats

Skill 1: Passing Time: Attack 3 times and recovers 15% of the Attack Bar each time the attack lands as a Critical Hit.

  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%

Skill 2: Predicted Future: Attacks all enemies with an 80% chance to remove beneficial effects, inflicting Continuous Damage effects equal to the number of removed beneficial effects. (Reusable in 4 turn(s))

  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Cooltime Turn -1

Skill 3: Daydream: Recovers the HP of all allies by 50% by putting yourself to sleep for 1 turn. (Reusable in 6 turn(s))

  • Lv.2 Recovery +10%
  • Lv.3 Recovery +10%
  • Lv.4 Cooltime Turn -1
  • Lv.5 Cooltime Turn -1

Praha [Water Oracle] Review – Queen of Arena Defense?

8.7

Dungeon

7/10

    Arena Offense

    9/10

      Arena Defense

      10/10

        Guild Wars Offense

        8/10

          Guild Wars Defense

          10/10

            Pros

            • Fits two very important roles - Buff removal and healing
            • Solid survivability base stats
            • Universal Resist lead
            • Her heal is perfect for healing a team back after opponent's offense attacks

            Cons

            • Heal has a fairly long cooldown
            • She has virtually no damage output
            • Not many different builds to utilize

            One Response

            1. Beelzeboss November 20, 2016

            Add Comment

            By continuing to use the site, you agree to the use of cookies. more information

            The cookie settings on this website are set to "allow cookies" to give you the best browsing experience possible. If you continue to use this website without changing your cookie settings or you click "Accept" below then you are consenting to this.

            Close