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Elemental Review – Fire / Water / Wind / Light / Dark

Elemental Review – Fire / Water / Wind / Light / Dark

[Fire] | [Water] | [Wind] | [Light] | [Dark] [nextpage title=”Bremis” img=”11114″]

2★ Fire Elemental => Bremis
Elemental Fire Bremis Fire How to get: Unknown scrolls, Vrofagus Ruins, social summon, magic shop Awakened Bonus: New Skill[Deathblow (Passive)]
Leader Skill: None Skill 1: Fiery Claw: Attacks the enemy with sharp, fiery claws. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +5%
  • Lv.7 Damage +5%
  • Lv.8 Damage +20%
Skill 2: Element Explosion: Causes an elemental explosion to attack an enemy. The damage scales accordingly to the enemy’s current HP. The more HP the enemy has, the greater the damage becomes. (Reusable in 4 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooldown Turn -1
Skill 3: Deathblow (Passive): Your Critical Damage is increased by 50%. [Automatic Effect] Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 5685, 7740 Atk, 468, 637 Def, 363, 494 Spd, 107, 107 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons High damage, Glass cannon Good speed, Requires healer to survive[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Crit R%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:3” “Arena Offense:3” “Arena Defense:1” “Guild War Offense:2.5” “Guild War Defense:2” “ToA:2″] [/nextpage][nextpage title=”Daharenos” img=”11113″]
2★ Water Elemental=> Daharenos
Elemental Water Daharenos How to get: Unknown scrolls, Hydeni Ruins, social summon, magic shop Awakened Bonus: New Skill [Shadow Defense] Skill 1: Icy Claw: Attacks the enemy with sharp, icy claws. Inflicts Continuous Damage for 2 turns if you get a Critical hit.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +5%
  • Lv.7 Damage +5%
  • Lv.8 Damage +20%
Skill 2: Element Explosion: Causes an elemental explosion to attack an enemy. The damage scales accordingly to the enemy’s current HP. The more HP the enemy has, the greater the damage becomes. (Reusable in 4 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooldown Turn -1
Shadow Defense: Creates a shield that absorbs damage equivalent to 100% of your MAX HP for 3 turns. (Reusable in 6 turn(s))
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 5205, 7080 Atk, 557, 758 Def, 307, 417 Spd, 107, 107 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Not as squishy as their counterparts, 3rd skill is situational[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Blade (Hp%/Crit R%/Hp%), Revenge x3 (Hp%/Hp%/Hp%)[/easytable] Rating [usrlist “Dungeon:2.5” “Arena Offense:2.5” “Arena Defense:2” “Guild War Offense:2.5” “Guild War Defense:2” “ToA:2″] [/nextpage][nextpage title=”Taharus” img=”11112″]
2★ Wind Elemental => Taharus
Elemental Wind Taharus Wind How to get: Unknown scrolls, Kabir Ruins, social summon, magic shop Awakened Bonus: New Skill [Assassinate] Leader Skill: None Skill 1: Lightning Claw: Attacks the enemy with sharp, lightning claws. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +5%
  • Lv.7 Damage +5%
  • Lv.8 Damage +20%
Skill 2: Solid Blades: Increase your Attack Power and Critical Rate for 3 turns. Additionally, your Attack Bar increases by 50%. (Reusable in 4 turn(s))
  • Lv.2 Cooltime Turn -1
Skill 3: Assassinate: Inflicts a deep wound to the target, leaving 2 Continuous Damage effects for 3 turns. (Reusable in 4 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 4725, 6420 Atk, 573, 780 Def, 323, 439 Spd, 107, 107 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons High damage, Glass cannon Great for Hall of Water Guardian, Requires healer to survive[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Blade (Hp%/Crit R%/Hp%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon: 3.5” “Arena Offense:2.5” “Arena Defense:1” “Guild War Offense:2.5” “Guild War Defense:1” “ToA:2.5″] [/nextpage][nextpage title=”Priz” img=”11111″]
3★ Light Elemental => Priz
Elemental Light Priz Light How to get: Light and Darkness Scroll Awakened Bonus: Increases Critical Rate by 15%. Skill 1: Holy Claw: Attacks the enemy with sharp, lightning claws. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +5%
  • Lv.7 Damage +5%
  • Lv.8 Damage +20%
Skill 2: Element Explosion: Causes an elemental explosion to attack an enemy. The damage scales accordingly to the enemy’s current HP. The more HP the enemy has, the greater the damage becomes. (Reusable in 4 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooldown Turn -1
Skill 3: Resist Element (Passive): Decreases the inflicted damage on the ally from Water, Fire, and Wind attributes by 20%. The effect is not accumulated with other decrease damage effects.  [Automatic Effect] Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 6060, 8235 Atk, 509, 692 Def, 420, 571 Spd, 107, 107 Crit Rate, 30%, 30% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Decent damage with elemental resist, Harder to get Viable Giants B10 hunter, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Blade (Hp%/Crit R%/Hp%), Revenge x3 (Hp%/Crit R%/Hp%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3.5” “Arena Defense:2.5” “Guild War Offense:3” “Guild War Defense:2” “ToA:3.5″] [/nextpage][nextpage title=”Camules” img=”11110″]
3★ Dark Elemental => Camules
Elemental Dark Camules Dark How to get: Light and Darkness Scroll Awakened Bonus: N/A Leader Skill: None Skill 1: Dark Claw: Attacks the enemy with sharp claws of darkness. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +5%
  • Lv.5 Damage +5%
  • Lv.6 Damage +5%
  • Lv.7 Damage +5%
  • Lv.8 Damage +20%
Skill 2: Solid Blades: Increase your Attack Power and Critical Rate for 3 turns. Additionally, your Attack Bar increases by 50%. (Reusable in 4 turn(s))
  • Lv.2 Cooltime Turn -1
Power of Darkness: Reflects 30% of the incoming damage for 3 turns and keeps your HP from falling under 1. (Reusable in 7 turn(s))
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 6300, 8676 Atk, 549, 747 Def, 363, 494 Spd, 122, 122 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons 3rd skill is excellent for Giant and the arena, Hard to get[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3” “Arena Defense:2.5” “Guild War Offense:3” “Guild War Defense:2.5” “ToA:3.5”] [/nextpage]
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