[Fire] | [Water] | [Wind] | [Light] | [Dark]
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2★ Fire Elemental => Bremis |
How to get: Unknown scrolls, Vrofagus Ruins, social summon, magic shop
Awakened Bonus: New Skill[Deathblow (Passive)]
Leader Skill: None
Skill 1: Fiery Claw: Attacks the enemy with sharp, fiery claws. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +5%
- Lv.6 Damage +5%
- Lv.7 Damage +5%
- Lv.8 Damage +20%
Skill 2: Element Explosion: Causes an elemental explosion to attack an enemy. The damage scales accordingly to the enemy’s current HP. The more HP the enemy has, the greater the damage becomes. (Reusable in 4 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooldown Turn -1
Skill 3: Deathblow (Passive): Your Critical Damage is increased by 50%. [Automatic Effect]
Max Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 5685, 7740
Atk, 468, 637
Def, 363, 494
Spd, 107, 107
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
High damage, Glass cannon
Good speed, Requires healer to survive[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Fatal/Blade (Atk%/Crit R%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable]
Rating
[usrlist “Dungeon:3” “Arena Offense:3” “Arena Defense:1” “Guild War Offense:2.5” “Guild War Defense:2” “ToA:2″]
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2★ Water Elemental=> Daharenos |
How to get: Unknown scrolls, Hydeni Ruins, social summon, magic shop
Awakened Bonus: New Skill [Shadow Defense]
Skill 1: Icy Claw: Attacks the enemy with sharp, icy claws. Inflicts Continuous Damage for 2 turns if you get a Critical hit.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +5%
- Lv.6 Damage +5%
- Lv.7 Damage +5%
- Lv.8 Damage +20%
Skill 2: Element Explosion: Causes an elemental explosion to attack an enemy. The damage scales accordingly to the enemy’s current HP. The more HP the enemy has, the greater the damage becomes. (Reusable in 4 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooldown Turn -1
Shadow Defense: Creates a shield that absorbs damage equivalent to 100% of your MAX HP for 3 turns. (Reusable in 6 turn(s))
- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
Max Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 5205, 7080
Atk, 557, 758
Def, 307, 417
Spd, 107, 107
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
Not as squishy as their counterparts, 3rd skill is situational[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Swift/Blade (Hp%/Crit R%/Hp%), Revenge x3 (Hp%/Hp%/Hp%)[/easytable]
Rating
[usrlist “Dungeon:2.5” “Arena Offense:2.5” “Arena Defense:2” “Guild War Offense:2.5” “Guild War Defense:2” “ToA:2″]
[/nextpage][nextpage title=”Taharus” img=”11112″]
2★ Wind Elemental => Taharus |
How to get: Unknown scrolls, Kabir Ruins, social summon, magic shop
Awakened Bonus: New Skill [Assassinate]
Leader Skill: None
Skill 1: Lightning Claw: Attacks the enemy with sharp, lightning claws. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +5%
- Lv.6 Damage +5%
- Lv.7 Damage +5%
- Lv.8 Damage +20%
Skill 2: Solid Blades: Increase your Attack Power and Critical Rate for 3 turns. Additionally, your Attack Bar increases by 50%. (Reusable in 4 turn(s))
Skill 3: Assassinate: Inflicts a deep wound to the target, leaving 2 Continuous Damage effects for 3 turns. (Reusable in 4 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Max Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 4725, 6420
Atk, 573, 780
Def, 323, 439
Spd, 107, 107
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
High damage, Glass cannon
Great for Hall of Water Guardian, Requires healer to survive[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Swift/Blade (Hp%/Crit R%/Hp%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable]
Rating
[usrlist “Dungeon: 3.5” “Arena Offense:2.5” “Arena Defense:1” “Guild War Offense:2.5” “Guild War Defense:1” “ToA:2.5″]
[/nextpage][nextpage title=”Priz” img=”11111″]
3★ Light Elemental => Priz |
How to get: Light and Darkness Scroll
Awakened Bonus: Increases Critical Rate by 15%.
Skill 1: Holy Claw: Attacks the enemy with sharp, lightning claws. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +5%
- Lv.6 Damage +5%
- Lv.7 Damage +5%
- Lv.8 Damage +20%
Skill 2: Element Explosion: Causes an elemental explosion to attack an enemy. The damage scales accordingly to the enemy’s current HP. The more HP the enemy has, the greater the damage becomes. (Reusable in 4 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooldown Turn -1
Skill 3: Resist Element (Passive): Decreases the inflicted damage on the ally from Water, Fire, and Wind attributes by 20%. The effect is not accumulated with other decrease damage effects. [Automatic Effect]
Max Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 6060, 8235
Atk, 509, 692
Def, 420, 571
Spd, 107, 107
Crit Rate, 30%, 30%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
Decent damage with elemental resist, Harder to get
Viable Giants B10 hunter, [/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Swift/Blade (Hp%/Crit R%/Hp%), Revenge x3 (Hp%/Crit R%/Hp%)[/easytable]
Rating
[usrlist “Dungeon:3.5” “Arena Offense:3.5” “Arena Defense:2.5” “Guild War Offense:3” “Guild War Defense:2” “ToA:3.5″]
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3★ Dark Elemental => Camules |
How to get: Light and Darkness Scroll
Awakened Bonus: N/A
Leader Skill: None
Skill 1: Dark Claw: Attacks the enemy with sharp claws of darkness. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +5%
- Lv.6 Damage +5%
- Lv.7 Damage +5%
- Lv.8 Damage +20%
Skill 2: Solid Blades: Increase your Attack Power and Critical Rate for 3 turns. Additionally, your Attack Bar increases by 50%. (Reusable in 4 turn(s))
Power of Darkness: Reflects 30% of the incoming damage for 3 turns and keeps your HP from falling under 1. (Reusable in 7 turn(s))
- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
Max Awakened Stats
[easytable]Stat, 5★, 6★
Hp, 6300, 8676
Atk, 549, 747
Def, 363, 494
Spd, 122, 122
Crit Rate, 15%, 15%
Crit Damage, 50%, 50%
Resistance, 15%, 15%
Accuracy, 0%, 0%[/easytable]
[easytable]Pros, Cons
3rd skill is excellent for Giant and the arena, Hard to get[/easytable]
Rune Recommendations[2/4/6]
[easytable]Early, Late
Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable]
Rating
[usrlist “Dungeon:3.5” “Arena Offense:3” “Arena Defense:2.5” “Guild War Offense:3” “Guild War Defense:2.5” “ToA:3.5”]
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