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Golem Review – Fire / Water / Wind / Light / Dark

Golem Review – Fire / Water / Wind / Light / Dark

Reddit discussion and what other players have to say about it.

[Fire] | [Water] | [Wind] | [Light] | [Dark]

[nextpage title=”Kugo” img=”11114″]
3★ Fire Golem => Kugo
Golem Fire Kugo Awakened Fire How to get: Unknown scrolls, Mystical scrolls, fire scrolls, Mt. Siz and secret dungeon Awakened Bonus: Increases Accuracy by 25%  
Leader Skill: None Skill 1: Impact: Unleashes a shock wave that has a 25% chance to stun and a 10% chance to taunt the enemy. This attack will deal more damage according to your Defense.
  • Lv.2 Weakening Effect Rate +5%
  • Lv.3 Weakening Effect Rate +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Weakening Effect Rate +15%
Skill 2: Lava Blow: Attacks all enemies at once and inflicts constant damage for 3 turns. Impact increases depending on Defense. (Reusable in 4 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Barrier (Passive): Reduces damage incurred by 40% when your HP is less than half full. [Automatic Effect] [easytable]Stat, 5★, 6★ Hp, 7755, 10545 Atk, 283, 384 Def, 533, 725 Spd, 89, 89 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Good tank, Too slow[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Guard x3 (Def%/Def%/Def%), Despair/Revenge (Def%/Crit D%/Def%)[/easytable] Rating [usrlist “Dungeon:2” “Arena Offense:1.5” “Arena Defense:2” “Guild War Offense:2” “Guild War Defense:2” “ToA:2″] [/nextpage][nextpage title=”Kuhn” img=”11113″]
3★ Water Golem => Kuhn
Golem Water Kuhn Water How to get:  Unknown scrolls, Mystical scrolls, water scrolls and secret dungeon Awakened Bonus: Increases Resistance by 25%. Skill 1: Impact: Unleashes a shock wave that has a 25% chance to stun and a 10% chance to taunt the enemy. This attack will deal more damage according to your Defense.
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
Skill 2: Frost Blow: Attacks all enemies and freezes them with a 50% chance. Damage increases accordingly to your Defense. (Reusable in 4 turn(s))
  • Lv.2 Damage + 10%
  • Lv.3 Damage + 10%
  • Lv.4 Damage + 10%
  • Lv.5 Cooltime Turn -1
Skill 3: Barrier (Passive): Reduces incoming damage by 40% when your HP falls below 50%. [Automatic Effect] [easytable]Stat, 5★, 6★ Hp, 7875, 10710 Atk, 258, 351 Def, 549, 747 Spd, 89, 89 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons AoE CC with freeze, Slowpoke[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Guard x3 (Def%/Def%/Def%), Despair/Revenge (Def%/Crit D%/Def%)[/easytable] Rating [usrlist “Dungeon:3” “Arena Offense:2” “Arena Defense:2” “Guild War Offense:2.5” “Guild War Defense:2” “ToA:2.5″] [/nextpage][nextpage title=”Ragion” img=”11112″]
3★ Wind Golem => Ragion
Golem Wind Ragion Wind How to get: Unknown scrolls, Mystical scrolls, wind scrolls and secret dungeon Awakened Bonus: New Skill [Barrier (Passive)] Leader Skill: Increases the HP of ally monsters with Wind attribute by 30%. Skill 1: Impact: Unleashes a shock wave that has a 25% chance to stun and a 10% chance to taunt the enemy. This attack will deal more damage according to your Defense.
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
  • Lv.7 Harmful Effect Rate +15%
Skill 2: Iron Defense: Increases Defense for 3 turns and gives you Immunity against harmful effects. Additionally your Attack Speed increases by 50%. (Reusable in 5 turn(s))
  • Lv.2 Cooltime Turn -1
Skill 3: Control (Passive): Decreases the inflicted damage by 15% and counterattacks with a 20% chance. [Automatic Effect] [easytable]Stat, 5★, 6★ Hp, 7500, 10215 Atk, 315, 428 Def, 517, 703 Spd, 92, 92 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Good defense, Lacks CC[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Guard x3 (Def%/Def%/Def%), Violent/Revenge (Def%/Crit D%/Def%)[/easytable] Rating [usrlist “Dungeon:2.5” “Arena Offense:1.5” “Arena Defense:2.5” “Guild War Offense:2.5” “Guild War Defense:2” “ToA:2.5″] [/nextpage][nextpage title=”Groggo” img=”11111″]
3★ Light Golem => Groggo
Golem Light How to get: Light and Darkness Scroll Awakened Bonus: New skill: Acquire [Protection of Light (Passive)] Leader Skill: Increases the HP of ally monsters with Light attribute by 30%. Skill 1: Impact: Unleashes a shock wave that has a 25% chance to stun and a 10% chance to taunt the enemy. This attack will deal more damage according to your Defense.
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
  • Lv.7 Harmful Effect Rate +15%
Skill 2: Iron Defense: Increases Defense for 3 turns and gives you Immunity against harmful effects. Additionally your Attack Speed increases by 50%. (Reusable in 5 turns)
  • Lv.2 Cooltime Turn -1
Skill 3: Protection of Light (Passive): The inflicted damage of one attack won’t exceed 20% of the MAX HP. [Automatic Effect] [easytable]Stat, 5★, 6★ Hp, 7995, 10875 Atk, 266, 362 Def, 533, 725 Spd, 91, 91 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Super Tanky with passive, Slowpoke Can protect himself from CC, No healing skills[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Guard x3 (Def%/Def%/Def%), Violent/Revenge (Def%/Crit D%/Def%)[/easytable] Rating [usrlist “Dungeon:3” “Arena Offense:3” “Arena Defense:3.5” “Guild War Offense:3” “Guild War Defense:3.5” “ToA:3″] [/nextpage][nextpage title=”Maggi” img=”11110″]
3★ Dark Golem => Maggi
Golem Dark How to get: Scroll of Light and Darkness Awakened Bonus: Increase ability: Increases Attack Speed by 15. Skill 1: Impact: Unleashes a shock wave that has a 25% chance to stun and a 10% chance to taunt the enemy. This attack will deal more damage according to your Defense.
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +10%
  • Lv.7 Harmful Effect Rate +15%
Skill 2: Dark Blow: Attacks all enemies and deal Continuous Damage for 3 turns. Damage increases accordingly to your Defense. (Reusable in 4 turn(s))
  • Lv.2 Damage + 10%
  • Lv.3 Damage + 10%
  • Lv.4 Damage + 10%
  • Lv.5 Cooltime Turn -1
Skill 3: Reflection of Pain (Passive): Reflects 15% of all damage back to attacker. [easytable]Stat, 5★, 6★ Hp, 7260, 9885 Atk, 283, 384 Def, 565, 769 Spd, 104, 104 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Reflects damage, Slow when not awakened[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Guard x3 (Def%/Def%/Def%), Despair/Revenge (Def%/Crit D%/Def%)[/easytable] Rating [usrlist “Dungeon:2” “Arena Offense:1.5” “Arena Defense:2” “Guild War Offense:2.5” “Guild War Defense:2” “ToA:2.5”] [/nextpage]
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