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Horus Review – Fire / Water / Wind / Light / Dark

Horus Review – Fire / Water / Wind / Light / Dark

[Fire] | [Water] | [Wind] | [Light] | [Dark] [nextpage title=”Duamutef” img=”11114″]

4★ Horus => Duamutef
Horus Fire Duamutef Fire How to get: Fire scrolls, mystical scrolls, legendary scrolls Awakened Bonus: Leader skill: Increases the HP of ally monsters in the Arena by 33%. https://www.youtube.com/watch?v=dCCDeaWmiJ0 Leader skill: Increases the HP of ally monsters in the Arena by 33%. Skill 1: Overpower: Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +15%
Skill 2: Defensive Stance: Increases the Defense of all allies for 2 turns, and decreases the chance of them receiving Critical Hits. (Reusable in 5 turns)
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
Skill 3: Strategic Prevention: Attacks an enemy, absorbing 30% of its Attack Bar and stunning it for 1 turn with a 70% chance. The damage of this skill increases accordingly to your Defense. (Reusable in 4 turns)
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +20%
  • Lv.6 Cooltime Turn -1
Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 6900, 9390 Atk, 460, 626 Def, 533, 725 Spd, 102, 102 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Single target attack bar reduction, Low hp pool 3rd skill scales with defense, AoE defense + crit reduction buff, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Energy (Spd/Hp%/Def%), Violent/Revenge (Spd/Crit D%/Def%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:4.5” “Arena Defense:3.5” “Guild War Offense:4.5” “Guild War Defense:3.5” “ToA:4”] [/nextpage][nextpage title=”Qebehsenuef” img=”11113″]
4★ Water Horus => Qebehsenuef
Horus Water Qebehsenuef Water How to get: Water scrolls, mystical scrolls, legendary scrolls Awakened Bonus: Leader skill: Increases the Resistance of ally monsters in the Arena by 40%. https://www.youtube.com/watch?v=XLy-08T1RRs Leader skill: Increases the Resistance of ally monsters in the Arena by 40%. Skill 1: Overpower: Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +15%
Skill 2: Desert Wind: Attacks all enemies with winds of sand, decreasing their 30% of their Attack Bar and also their Attack Speed by 2 turns with a 50% chance. The damage of this skill increases accordingly to your Attack Speed. (Reusable in 5 turns)
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Cooltime Turn -1
Skill 3: Shout of Fury: Increases the Attack Power and Critical Rate of all allies for 2 turns, and makes the designated target Invincible for 1 turn. (Reusable in 6 turns)
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 7755, 10545 Atk, 452, 615 Def, 484, 659 Spd, 102, 102 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Provides AoE attack buff and crit, Low attack power Attack bar reduction, Replaces Sieq well in the arena as an offensive buffer,[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Energy (Spd/Hp%/Hp%), Violent/Will (Spd/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:5” “Arena Defense:3.5” “Guild War Offense:5” “Guild War Defense:3.5” “ToA:4.5”] [/nextpage][nextpage title=”Imesety” img=”11112″]
4★ Wind Horus => Imesety
Horus Wind Imesety Wind How to get: Wind scrolls, mystical scrolls, legendary scrolls Awakened Bonus: Leader skill: Increases the Critical Rate of ally monsters in the Arena by 24%. https://www.youtube.com/watch?v=XcHSKOQL7gg Leader skill: Increases the Critical Rate of ally monsters in the Arena by 24%. Skill 1: Overpower: Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +15%
Skill 2: Desert Wind: Attacks all enemies with winds of sand, decreasing their 30% of their Attack Bar and also their Attack Speed by 2 turns with a 50% chance. The damage of this skill increases accordingly to your Attack Speed. (Reusable in 5 turns)
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Cooltime Turn -1
Skill 3: Marching Shout: Increases the Defense and Critical Rate of all allies for 2 turns, and fully fills up the target ally’s Attack Bar. (Reusable in 6 turns)
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 7380, 10050 Atk, 500, 681 Def, 460, 626 Spd, 102, 102 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Great buffer for defense based attackers(Copper etc.), No attack buff Attack bar reduction, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Energy (Spd/Hp%/Hp%), Violent/Will (Spd/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:5” “Arena Defense:3.5” “Guild War Offense:5” “Guild War Defense:3.5” “ToA:4.5”] [/nextpage][nextpage title=”Wedjat” img=”11111″]
5★ Light Horus => Wedjat
Horus Light Wedjat Light How to get: Light and Darkness Scroll Awakened Bonus: Increase ability: Increases Resistance by 25%. https://www.youtube.com/watch?v=-qnJcA7nbUg Leader Skill: Increases the Accuracy of ally monsters in the Arena by 40%. Skill 1: Overpower: Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +15%
Skill 2: Defensive Stance: Increases the Defense of all allies for 2 turns, and decreases the chance of them receiving Critical Hits. (Reusable in 5 turns)
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
Skill 3: Duty of the Monarch (Passive): Recovers the Attack Bar of the ally with the lowest Attack Bar by 25%, and increases that ally’s Attack Power for 1 turn. [Automatic Effect] Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 7875, 10710 Atk, 468, 637 Def, 581, 790 Spd, 102, 102 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 40%, 40% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons AoE defense + crit reduction buff, Lacks any sort of attack move Attack bar reduction, Passive is good when paired with slow attackers, High defense, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Energy (Spd/Hp%/Hp%), Violent/Nemesis (Spd/Hp%/Hp%)[/easytable]   Rating [usrlist “Dungeon:4.5” “Arena Offense:4” “Arena Defense:3.5” “Guild War Offense:4” “Guild War Defense:3.5” “ToA:4.5”] [/nextpage][nextpage title=”Amduat” img=”11110″]
4★ Dark Horus => Amduat
Horus Dark Amduat Dark How to get: Light and Darkness Scroll Awakened Bonus: Leader skill: Increases the Attack Power of ally monsters in the Arena by 33%. https://www.youtube.com/watch?v=hO9tvYEEW9E Leader skill: Increases the Attack Power of ally monsters in the Arena by 33%. Skill 1: Overpower: Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +15%
Skill 2: Desert Wind: Attacks all enemies with winds of sand, decreasing their 30% of their Attack Bar and also their Attack Speed by 2 turns with a 50% chance. The damage of this skill increases accordingly to your Attack Speed. (Reusable in 5 turns)
  • Lv.2 Damage +10%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Cooltime Turn -1
Skill 3: Tip of the Spear (Passive): Recovers 25% of the Attack Bar each time an enemy gains a turn. [Automatic Effect] Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 7635, 9390 Atk, 476, 648 Def, 468, 637 Spd, 102, 102 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons AoE attack bar reduction, Lowest hp pool among the Horus’s Gets more turns with passive, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Swift/Energy (Spd/Hp%/Hp%), Violent/Revenge (Spd/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:4” “Arena Defense:3.5” “Guild War Offense:4” “Guild War Defense:3.5” “ToA:4”] [/nextpage]
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