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Joker Review – Fire / Water / Wind / Light / Dark

Joker Review – Fire / Water / Wind / Light / Dark

Reddit discussion to see what other players say about them.

[Fire] | [Water] | [Wind] | [Light] | [Dark]

[nextpage title=”Jojo” img=”11114″]
4★ Fire Joker => Jojo
Joker Fire Jojo Awakened Fire How to get: Mystical scrolls, fire scrolls and Fusion Hexagram Awakened Bonus: New Skill [Fire Magic]
Leader Skill: Increases the Defense of ally monsters in the Dungeons by 33%. Skill 1: Flying Cards: Throws a sharp card to attack and disturbs the enemy’s HP recovery for 2 turns with a 70% chance.
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +15%
Skill 2: Surprise Bomb: Mounts a bomb on all enemies which detonates after 2 turns. This skill receives 50% additional Accuracy . (Reusable in 5 turn(s))
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Fire Magic: Summons a wall of fire and inflicts Continuous Damage for 3 turns.(Reusable in 5 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 7020, 9555 Atk, 484, 659 Def, 500, 681 Spd, 103, 103 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons The poor man’s bomber, Glass cannon Deals AoE continuous damage, Average attack power[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Focus (Atk%/Atk%/Atk%), Violent/Focus (Atk%/Atk%/Atk%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:4” “Arena Defense:3” “Guild War Offense:4” “Guild War Defense:3” “ToA:4″] [/nextpage][nextpage title=”Sian” img=”11113″]
4★ Water Joker => Sian
Joker Water Sian Water How to get: Mystical scrolls, water scroll Awakened Bonus: New Skill: Acquire [Revival Magic (Passive)] Leader Skill: Increases the HP of ally monsters in the Dungeons by 33%. Skill 1: Flying Cards: Throws a sharp card to attack and disturbs the enemy’s HP recovery for 2 turns with a 70% chance.
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +15%
Skill 2: Surprise Box: Summons a surprise box that deals damage and inflicts random weakening effects to all enemies. (Reusuable in 4 turns).
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Revival Magic (Passive): Revives with invincibility and Immunity for 1 turn at the moment of death with 25% HP [Automatic Effect]. (Reusuable in 8 turns).
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
  • Lv.4 Cooltime Turn -1

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 7755, 10545 Atk, 613, 834 Def, 323, 439 Spd, 103, 103 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Can revive, Lacks offensive power[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Despair/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3” “Arena Defense:3” “Guild War Offense:3” “Guild War Defense:3” “ToA:3″] [/nextpage][nextpage title=”Lushen” img=”11112″]
4★ Wind Joker => Lushen
Joker Wind Lushen Wind How to get: Mystical scrolls and wind scroll Awakened Bonus: New skill: Acquire [Amputation] Leader Skill: Increases the Attack Power of all monsters in the Dungeons by 33%. Skill 1: Flying Cards: Throws a sharp card to attack and disturbs the enemy’s HP recovery for 2 turns with a 70% chance.
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +15%
Skill 2: Surprise Box: Summons a surprise box that deals damage and inflicts random weakening effects to all enemies. (Reusuable in 4 turns).
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Amputation Magic: Throws a number of cards and inflicts damage to all enemies, ignoring their Defense. (Reusuable in 5 turn(s))
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 6780, 9225 Atk, 662, 900 Def, 339, 461 Spd, 103, 103 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons AoE damage god, Glass cannon[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Rage/Blade (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:5” “Arena Offense:5” “Arena Defense:3” “Guild War Offense:4.5” “Guild War Defense:3” “ToA:4″] [/nextpage][nextpage title=”Figaro” img=”11111″]
4★ Light Joker => Figaro
Joker Light  Figaro Light How to get: Light and Darkness Scroll Awakened Bonus: New skill: Acquire [Camouflage (Passive)] Leader Skill: Increases the Resistance of ally monsters in the Dungeons by 40%. Skill 1: Flying Cards: Throws a sharp card to attack and disturbs the enemy’s HP recovery for 2 turns with a 70% chance.
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +15%
Skill 2: Surprise Box: Summons a surprise box that deals damage and inflicts random weakening effects to all enemies. (Reusuable in 4 turns).
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Skill: Camouflage (Passive): Cancels incoming damage with a 25% chance. 1 beneficial effect will be removed everytime you perform an attack.[Automatic Effect]

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 8595, 11700 Atk, 517, 703 Def, 363, 494 Spd, 103, 103 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Can prevent damage dealt, Damage is lacking Removes beneficial effects, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Rage/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3.5” “Arena Defense:3” “Guild War Offense:3.5” “Guild War Defense:3” “ToA:3.5″] [/nextpage][nextpage title=”Liebli” img=”11110″]
4★ Dark Joker  => Liebli
Joker Dark Liebli Dark How to get: Scroll of Light and Darkness Awakened Bonus: New Skill: Shadow Revenge[Passive] Leader Skill: Increases the Accuracy of ally monsters in the Dungeons by 40%. Skill 1: Flying Cards: Throws a sharp card to attack and disturbs the enemy’s HP recovery for 2 turns with a 70% chance.
  • Lv.2 Harmful Effect Rate +5%
  • Lv.3 Damage +10%
  • Lv.4 Harmful Effect Rate +10%
  • Lv.5 Damage +10%
  • Lv.6 Harmful Effect Rate +15%
Skill 2: Surprise Bomb: Mounts a bomb on all enemies which detonates after 2 turns. This skill receives 50% additional Accuracy . (Reusable in 5 turn(s))
  • Lv.2 Damage +5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Skill 3: Shadow Revenge: Decreases the cooltime when you’re attacked and counterattacks to inflict damage proportionate to your Attack Power. [Automatic Effect]

Awakened Stats

[easytable]Stat, 5★, 6★ Hp, 6060, 8235 Atk, 646, 878 Def, 404, 549 Spd, 103, 103 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Counter attacks and cooldown reduction, Quite squishy[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Focus (Atk%/Atk%/Atk%), Violent/Focus (Atk%/Atk%/Atk%)[/easytable] Rating [usrlist “Dungeon:4” “Arena Offense:4.5” “Arena Defense:3.5” “Guild War Offense:4.5” “Guild War Defense:3.5” “ToA:4.5”] [/nextpage]
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