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	Comments on: Lupinus [Wind Magic Knight] &#8211; Monster Spotlight	</title>
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	<description>Welcome to SWinfo - the best Summoners War database, guide and wiki. All information about monsters, builds and dungeons are listed here!</description>
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		<title>
		By: GodReyz		</title>
		<link>https://summonerswarskyarena.info/lupinus-wind-magic-knight/#comment-4740</link>

		<dc:creator><![CDATA[GodReyz]]></dc:creator>
		<pubDate>Thu, 25 Feb 2016 16:05:24 +0000</pubDate>
		<guid isPermaLink="false">http://summonerswarskyarena.info/?p=6666#comment-4740</guid>

					<description><![CDATA[i have 3 Lupinus! not interested to build her, for collection only LOL]]></description>
			<content:encoded><![CDATA[<p>i have 3 Lupinus! not interested to build her, for collection only LOL</p>
]]></content:encoded>
		
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		<title>
		By: Vegastrike		</title>
		<link>https://summonerswarskyarena.info/lupinus-wind-magic-knight/#comment-4739</link>

		<dc:creator><![CDATA[Vegastrike]]></dc:creator>
		<pubDate>Mon, 09 Nov 2015 08:30:33 +0000</pubDate>
		<guid isPermaLink="false">http://summonerswarskyarena.info/?p=6666#comment-4739</guid>

					<description><![CDATA[I find this analysis spot on, except the author has a negative opinion of niche monsters.  I can&#039;t imagine why.  Lupinus on paper may seem lack luster, and I agree as I held onto it to be food for an Astar.  I got bored and changed my angle, but it wasn&#039;t merely because I was bored.  There is a major value here.
She is designed to completely undercut the opponent.  The author mentions value on her CD lock and the value of despair, however it shows no meaningful connections to team dynamic.  First the spd naturally stands out, slot 2, and spd subs are flat so they proportionately benefit her more greatly, obviously you wouldn&#039;t expect her to move first and you wouldn&#039;t swift her, but one shot by the the third move and you regain some spd supremacy, that quick.  Pair it with her stun chance that comes with sustaining hp unlike Julien, or Lushen or many others, she will gain the move count advantage easily.  This isn&#039;t enough to make her viable, but by simply placing her in a team with Verdehilde, Hwa, and several other good candidates and she outperforms nearly any other monster in the role of SPD controller, not only because of her role as a stunner, or a gauge dropper, but her niche position to take an enemy team that barely gets to move and eliminating practically all viability from the few chances they squeeze through.  This shouldn&#039;t be a difficult dynamic to see either, as Verdehilde&#039;s are ruling the game right now.
This Niche that she falls into elevates her to a 9 for TOA, and maybe a 7.5+ overall IMO.  It&#039;s not a monster that you 6* because you will use everywhere but as my 20th 6th star she will prove more valuable in the more challenging content and at some point that becomes the only thing that is important.  Comparing her to Verad, or Posiedon may not be fair, but I find the &quot;Feed&quot; status wrong.  &quot;Hold&quot; seems more appropriate till she fits into a team dynamic that allows for her full potential to shine.  Also of note the larger the enemy count the more viable she is unlike Hwa in which normally would be nuked away.  Meaning in GWs where there is only 3 enemies she is less valueable, and when there is 5 as in TOA she is more valuable.]]></description>
			<content:encoded><![CDATA[<p>I find this analysis spot on, except the author has a negative opinion of niche monsters.  I can&#8217;t imagine why.  Lupinus on paper may seem lack luster, and I agree as I held onto it to be food for an Astar.  I got bored and changed my angle, but it wasn&#8217;t merely because I was bored.  There is a major value here.<br />
She is designed to completely undercut the opponent.  The author mentions value on her CD lock and the value of despair, however it shows no meaningful connections to team dynamic.  First the spd naturally stands out, slot 2, and spd subs are flat so they proportionately benefit her more greatly, obviously you wouldn&#8217;t expect her to move first and you wouldn&#8217;t swift her, but one shot by the the third move and you regain some spd supremacy, that quick.  Pair it with her stun chance that comes with sustaining hp unlike Julien, or Lushen or many others, she will gain the move count advantage easily.  This isn&#8217;t enough to make her viable, but by simply placing her in a team with Verdehilde, Hwa, and several other good candidates and she outperforms nearly any other monster in the role of SPD controller, not only because of her role as a stunner, or a gauge dropper, but her niche position to take an enemy team that barely gets to move and eliminating practically all viability from the few chances they squeeze through.  This shouldn&#8217;t be a difficult dynamic to see either, as Verdehilde&#8217;s are ruling the game right now.<br />
This Niche that she falls into elevates her to a 9 for TOA, and maybe a 7.5+ overall IMO.  It&#8217;s not a monster that you 6* because you will use everywhere but as my 20th 6th star she will prove more valuable in the more challenging content and at some point that becomes the only thing that is important.  Comparing her to Verad, or Posiedon may not be fair, but I find the &#8220;Feed&#8221; status wrong.  &#8220;Hold&#8221; seems more appropriate till she fits into a team dynamic that allows for her full potential to shine.  Also of note the larger the enemy count the more viable she is unlike Hwa in which normally would be nuked away.  Meaning in GWs where there is only 3 enemies she is less valueable, and when there is 5 as in TOA she is more valuable.</p>
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