Type: SupportHow to get: Monster Fusion(Wind Vampire, Water Undine, Fire Succubus, Dark Yeti)Awakening Materials: Dark High Essence x20, Dark Mid Essence x10, High Essence x15, Mid Essence x5
Awakened Bonus: Accuracy +25%
Leader Skill: Increases the HP of ally monsters by 33%.
Skill 1: Mega Smash: Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
Skill 2: Super Crush: Attacks all enemies and stuns them with a 30% chance. The damage is proportionate to my MAX HP.
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Cooltime Turn -1
Skill 3: Conversion of Magic (Passive): Removes a weakening effect, except inability effects, on all allies each turn and recovers HP by 3% for each weakening effect removed. [Automatic Effect]
Veromos provides mid game players a power spike by fusing him. Veromos is the solution to getting to Trial of Ascension 100 and clearing Dragons/Giants B1o. He is one of the all round most valuable monster to getting you to the late game with ease.
[easytable] Team debuff cleanse every turn, , 60% AoE stun max skilled, Damage, scales with speed and health[/easytable]
Veromos is mostly used as a support and beginners just starting should go with Swift/Focus(Spd/Hp%/Hp%). This allows your Veromos to be fast enough to cleanse 1 debuff every turn.
Advanced users should consider Violent/Nemesis(Spd/Hp%/Hp%) for more extra turns and cleansing. All it takes is a few violent procs in arena and guild defense to ruin your opponent’s day.
Another build that most have not considered is making him an attacker. Since his skills do not scale off attack, you can stack speed and hp and still deal damage. The recommended build for damage is Swift/Blade(Spd/Crit D%/Hp%). This allows your first and second skill to hit hard if you have enough critical damage. You will have lower health but your Veromos will have some savage damage. The rune substat requirements are quite high though for this build.
Important substats: Spd, Hp%, Crit R%, Crit D%, Acc%
Tower of Ascension Viability
Veromos is a main stay in ToA. Pair him with Konamiya and you will have no problems with debuffs. The fact he has the AoE stun and continuous damage means he is viable for both normal and hard. DA REAL MVP. 🙂
Giants and Dragons B10 Viability
Again, Veromos offers the all important cleanse that takes away the defense debuff from Giants B10 and continuous damage of Dragons B10. The faster your Veromos, the easier it becomes. Not to mention his leader skill provides 33% more base hp. Newer players should be happy that they even gave us this monster. The old players didn’t have the luxury of that.
Arena and Guild Wars Viability
He is viable for both offense and defense for both arena and guild wars. On offense, he can clear and debuff heavy teams. He can deal damage vs tanks with continuous damage. On defense, he is annoying and a chain of violent procs just ruins your bomb team and makes you want to shoot a cat.
Conclusion: Fuse Him and 6 Star Him
You cannot miss him as a free to play player. He will make your progression in the game 10 times easier. I can go on to say he is the most important fusion monster an f2p player can ever get.]]>