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	<title>
	Comments on: Dice Magician Review &#8211; Fire / Water / Wind / Light / Dark	</title>
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	<description>Welcome to SWinfo - the best Summoners War database, guide and wiki. All information about monsters, builds and dungeons are listed here!</description>
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		<title>
		By: Joey		</title>
		<link>https://summonerswarskyarena.info/dice-magician/#comment-5086</link>

		<dc:creator><![CDATA[Joey]]></dc:creator>
		<pubDate>Thu, 02 Feb 2017 00:40:12 +0000</pubDate>
		<guid isPermaLink="false">http://summonerswarskyarena.info/?p=12442#comment-5086</guid>

					<description><![CDATA[I see these are not in the monster list, are you still analyzing them to see whats the best runes to add in that list?]]></description>
			<content:encoded><![CDATA[<p>I see these are not in the monster list, are you still analyzing them to see whats the best runes to add in that list?</p>
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		<item>
		<title>
		By: IceHunter003		</title>
		<link>https://summonerswarskyarena.info/dice-magician/#comment-5085</link>

		<dc:creator><![CDATA[IceHunter003]]></dc:creator>
		<pubDate>Wed, 28 Dec 2016 21:59:02 +0000</pubDate>
		<guid isPermaLink="false">http://summonerswarskyarena.info/?p=12442#comment-5085</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://summonerswarskyarena.info/dice-magician/#comment-5084&quot;&gt;IceHunter003&lt;/a&gt;.

Also the bonus turn is on any double, first or second skill, not just second.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://summonerswarskyarena.info/dice-magician/#comment-5084">IceHunter003</a>.</p>
<p>Also the bonus turn is on any double, first or second skill, not just second.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: IceHunter003		</title>
		<link>https://summonerswarskyarena.info/dice-magician/#comment-5084</link>

		<dc:creator><![CDATA[IceHunter003]]></dc:creator>
		<pubDate>Wed, 28 Dec 2016 21:56:09 +0000</pubDate>
		<guid isPermaLink="false">http://summonerswarskyarena.info/?p=12442#comment-5084</guid>

					<description><![CDATA[So I&#039;m early game and just got the wind Dice mag. I dont have access to Violent runes yet (still working on my dungeon clearer) should i go Swift/rev? or is there a different rune set i should be using.]]></description>
			<content:encoded><![CDATA[<p>So I&#8217;m early game and just got the wind Dice mag. I dont have access to Violent runes yet (still working on my dungeon clearer) should i go Swift/rev? or is there a different rune set i should be using.</p>
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		<item>
		<title>
		By: Thiago Medeiros		</title>
		<link>https://summonerswarskyarena.info/dice-magician/#comment-5083</link>

		<dc:creator><![CDATA[Thiago Medeiros]]></dc:creator>
		<pubDate>Fri, 02 Dec 2016 16:48:36 +0000</pubDate>
		<guid isPermaLink="false">http://summonerswarskyarena.info/?p=12442#comment-5083</guid>

					<description><![CDATA[Actually, I thing the strat with light one is:
A) Be the first and outspeed everyone in battle. Use your two to slow or stun the enemy team, then use your 3 to reset everyone&#039;s cooldown. Because of your 2 debuffs, your team will get a free or maybe two free turns.
B) Be the last in a very fast team, and outspeed the enemy team. Every single member of your team should outspeed the enemy team for maximum effectiveness. Attack with your team, use your 3 with him, then use your 2 in your next turn. That should break two to three turns of the enemy team.
Both these requires a very powerfull end-game team, but I think that is a really, really powerfull effect to totally break the enemy team.
As of runes, I&#039;d recomend swift/nemesis speed hp hp (could go speed at% at% too) for strat A, or violent/nemesis speed hp hp (also could go speed at% at%) for strat B.]]></description>
			<content:encoded><![CDATA[<p>Actually, I thing the strat with light one is:<br />
A) Be the first and outspeed everyone in battle. Use your two to slow or stun the enemy team, then use your 3 to reset everyone&#8217;s cooldown. Because of your 2 debuffs, your team will get a free or maybe two free turns.<br />
B) Be the last in a very fast team, and outspeed the enemy team. Every single member of your team should outspeed the enemy team for maximum effectiveness. Attack with your team, use your 3 with him, then use your 2 in your next turn. That should break two to three turns of the enemy team.<br />
Both these requires a very powerfull end-game team, but I think that is a really, really powerfull effect to totally break the enemy team.<br />
As of runes, I&#8217;d recomend swift/nemesis speed hp hp (could go speed at% at% too) for strat A, or violent/nemesis speed hp hp (also could go speed at% at%) for strat B.</p>
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		<item>
		<title>
		By: Summoner		</title>
		<link>https://summonerswarskyarena.info/dice-magician/#comment-5082</link>

		<dc:creator><![CDATA[Summoner]]></dc:creator>
		<pubDate>Fri, 02 Dec 2016 04:15:02 +0000</pubDate>
		<guid isPermaLink="false">http://summonerswarskyarena.info/?p=12442#comment-5082</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://summonerswarskyarena.info/dice-magician/#comment-5081&quot;&gt;Thiago Medeiros&lt;/a&gt;.

Thank you for your help. We fixed it!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://summonerswarskyarena.info/dice-magician/#comment-5081">Thiago Medeiros</a>.</p>
<p>Thank you for your help. We fixed it!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Thiago Medeiros		</title>
		<link>https://summonerswarskyarena.info/dice-magician/#comment-5081</link>

		<dc:creator><![CDATA[Thiago Medeiros]]></dc:creator>
		<pubDate>Fri, 02 Dec 2016 01:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://summonerswarskyarena.info/?p=12442#comment-5081</guid>

					<description><![CDATA[Wait! Light Dice Magician is a natural 4*. I have him.
And, the other pages are broken, only fire dice works]]></description>
			<content:encoded><![CDATA[<p>Wait! Light Dice Magician is a natural 4*. I have him.<br />
And, the other pages are broken, only fire dice works</p>
]]></content:encoded>
		
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