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Dice Magician Review – Fire / Water / Wind / Light / Dark

Dice Magician Review – Fire / Water / Wind / Light / Dark

[Fire] | [Water] | [Wind] | [Light] | [Dark]

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4★ Fire Dice Magician => Ludo
dice-magician-fireludo-fire
How to get: Legendary Scroll, Mystical Scroll, Fire Scroll Awakened Bonus: Leader Skill: Increases the Defense of ally monsters in the Arena by 33%. Skill 1: Roll Dice: Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of missing. Instantly gain another turn if you get the same number.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
Skill 2: Unlucky 7: Rolls 2 dice to attack all enemies and stuns them for 1 turn if the sum of the numbers is greater than 7, decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gain another turn if you get the same number. (Reusable in 4 turns)
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1
Skill 3: Roll Again (Passive): Rolls 1 dice at the start of each turn. The damage inflicted to the enemy will be increased up to 70% when attacking if the number of the dice is large, and the damage inflict by the enemy will be reduced up to 70% when attacked if the number of the dice is small. The effect is not accumulated with other decrease damage effects. [Automatic Effect] Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 6660, 9060 Atk, 565, 769 Def, 444, 604 Spd, 101, 102 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Can stun and decrease attack speed, Low base health Multiple debuff possibility, Applying debuffs can be quite random[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late [/easytable] Rating N/A [/nextpage][nextpage title=”Reno” img=”11113″]
4★ Water Dice Magician => Reno
dice-magician-waterreno-water How to get: Legendary Scroll, Mystical Scroll, Water Scroll Awakened Bonus: Leader Skill: Increases the Critical Rate of ally monsters in the Arena by 24% Skill 1: Roll Dice: Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of missing. Instantly gain another turn if you get the same number.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
Skill 2: Dice Trick: Rolls 2 dice to attack all enemies and randomly grants Unrecoverable, Decrease DEF, Increased chances of missing Effects for 2 turns. More effects will be granted as the sum of the numbers increases. Instantly gains another turn if you get the same number. (Reusable in 4 turns)
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1
Skill 3: Dice Madness: Rolls the dice 4 times to attack all enemies. The larger the number of dice, the greater the damage. If the number is the same as the previous number, the attacks ignores the enemy’s defense. (Reusable in 5 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1
Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 6660, 9060 Atk, 573, 780 Def, 436, 593 Spd, 102, 102 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Multiple debuff possibility, Applying debuffs can be quite random Second skill has a small chance to gain another turn, Variable damage on his 3rd skill 3rd skill has a small chance to ignore defense, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late [/easytable] Rating N/A [/nextpage][nextpage title=”Morris” img=”11112″]
4★ Wind Dice Magician => Morris
dice_magician-wind morris-wind How to get: Mystical scroll, Legendary Scroll, , Wind Scroll Awakened Bonus: Increases Critical Rate by 15%. Leader Skill: Increases the Accuracy of ally monsters in the Arena by 40%. Skill 1: Roll Dice: Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of missing. Instantly gain another turn if you get the same number.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
Skill 2: Unlucky 7: Rolls 2 dice to attack all enemies and stuns them for 1 turn if the sum of the numbers is greater than 7, decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gain another turn if you get the same number. (Reusable in 4 turns)
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1
Skill 3: To Live or To Die (Passive): Rolls 2 dice at the start of each turn if an ally dies to revive 1 dead ally if you get the same number. The ally will be revived with more HP as the sum of the numbers increases. [Automatic Effect] Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 7260, 9885 Atk, 509, 692 Def, 460, 626 Spd, 102, 102 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Multiple debuff possibility, Applying debuffs can be quite random Second skill has a small chance to gain another turn,  [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late [/easytable] Rating N/A [/nextpage][nextpage title=”Tablo” img=”11111″]
4★ Light Dice Magician => Tablo
dice_magician-lighttablo-light How to get:  Scroll of Light & Darkness Awakened Bonus: Leader Skill: Increases the Attack Speed of ally monsters in the Arena by 24% Skill 1: Roll Dice: Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of missing. Instantly gain another turn if you get the same number.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
Skill 2: Unlucky 7: Rolls 2 dice to attack all enemies and stuns them for 1 turn if the sum of the numbers is greater than 7, decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gain another turn if you get the same number. (Reusable in 4 turns)
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1
Skill 3: Returned Dice: Makes the Attack Bar of all enemies and all allies change to 0, and increases the Attack Speed of all allies for 2 turns. This effect can’t be resisted and ignores immunity. (Reusable in 7 turns)
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 7635, 10380 Atk, 509, 692 Def, 436, 593 Spd, 102, 102 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Multiple debuff possibility, Applying debuffs can be quite random Gives your team and edge in the arena or guild war to go first if he is the fastest, Can stun and decrease attack speed, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late [/easytable] Rating N/A [/nextpage][nextpage title=”Monte” img=”11110″]
4★ Dark Dice Magician => Monte
dice_magician-darkmonte-dark How to get: Scroll of Light & Darkness Scroll Awakened Bonus: Leader Skill: Increases the Resistance of ally monsters in the Arena by 40%. Skill 1: Roll Dice: Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of missing. Instantly gain another turn if you get the same number.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
Skill 2: Dice Trick: Rolls 2 dice to attack all enemies and randomly grants Unrecoverable, Decrease DEF, Increased chances of missing Effects for 2 turns. More effects will be granted as the sum of the numbers increases. Instantly gains another turn if you get the same number. (Reusable in 4 turns)
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
  • Lv.6 Cooltime Turn -1
Skill 3: Destiny Dice: Rolls 2 dice to redistrubute the HP ratio of the enemy according to the smaller number you get on the dice. Instantly gains another turn if you get the same number. This skill can’t be used on the Boss. (Reusable in 7 turns)
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 7260, 9885 Atk, 484, 659 Def, 484, 659 Spd, 102, 102 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Multiple debuff possibility, Applying debuffs can be quite random Second skill has a small chance to gain another turn, [/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late [/easytable] Rating N/A [/nextpage]
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