With an attack that always lands as a Critical Hit, removes 1 beneficial effect from the enemy with a 75% chance and grants Oblivion for 2 turns with a 75% chance. The damage increases according to your MAX HP.
Multiplier: 1.1*{ATK} + 0.18*{MAX HP}
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Damage +5%
Damage +5%
Damage +10%
Damage +10%
Meditate
Removes harmful effects granted on yourself and the ally target you selected, and recovers the HP of yourself and the ally by 30% of your MAX HP through meditation. If there are no harmful effects to remove, decreases the cooldown of the [Meditate] skill. (Reusable in 5 turns).
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Cooltime Turn -1
Cooltime Turn -1
Trick of Fire
Attacks all enemies with a spell that summons the power of fire to Silence them for 2 turns with a 75% chance and removes the harmful effects granted on all allies. The damage is proportionate to your MAX HP. (Reusable in 5 turns).
With an attack that always lands as a Critical Hit, removes 1 beneficial effect from the enemy with a 75% chance and stuns the enemy for 1 turn with a 15% chance. The damage increases according to your MAX HP.
Multiplier: 1.1*{ATK} + 0.18*{MAX HP}
Show Skill Ups
Damage +5%
Damage +5%
Damage +10%
Damage +10%
Defend
Escorts the ally target for 3 turns and instantly recovers your turn. Receives half of the damage inflicted on the escorted target while making the damage dealt to the escorted target to 0 and counterattacks the enemy target. (Reusable in 5 turns).
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Cooltime Turn -1
Trick of Water
Attacks all enemies with a spell that summons the power of water to decreases their Attack Speed for 2 turns with an 80% chance and increases the Attack Bar of all allies by 25%. The damage is proportionate to your MAX HP. (Reusable in 5 turns).
With an attack that always lands as a Critical Hit, removes 1 beneficial effect from the enemy with a 75% chance and provokes the enemy for 1 turn with an 80% chance. The damage increases according to your MAX HP.
Multiplier: 1.1*{ATK} + 0.18*{MAX HP}
Show Skill Ups
Damage +5%
Damage +5%
Damage +10%
Damage +10%
Meditate
Removes harmful effects granted on yourself and the ally target you selected, and recovers the HP of yourself and the ally by 30% of your MAX HP through meditation. If there are no harmful effects to remove, decreases the cooldown of the [Meditate] skill. (Reusable in 5 turns).
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Cooltime Turn -1
Cooltime Turn -1
Trick of Wind
Attacks all enemies with a spell that summons the power of wind to decrease their Defense for 2 turns with a 75% chance and increases the Defense of all allies for 2 turns. The damage is proportionate to your MAX HP. (Reusable in 5 turns).
Increase the HP of ally monsters in Guild Content by 44%
Awakened
Crushing Blow
With an attack that always lands as a Critical Hit, removes 1 beneficial effect from the enemy with a 75% chance and decreases the enemy's Defense for 2 turns. The damage increases according to your MAX HP.
Multiplier: 1.1*{ATK} + 0.18*{MAX HP}
Show Skill Ups
Damage +5%
Damage +5%
Damage +10%
Damage +10%
Meditate
Removes harmful effects granted on yourself and the ally target you selected, and recovers the HP of yourself and the ally by 30% of your MAX HP through meditation. If there are no harmful effects to remove, decreases the cooldown of the [Meditate] skill. (Reusable in 5 turns).
Show Skill Ups
Cooltime Turn -1
Cooltime Turn -1
Trick of Light
Attacks all enemies with a spell that summons the power of light to increase their chances of landing a Glancing Hit for 2 turns with a 75% chance and all allies counterattack for 2 turns. The damage of this skill is proportionate to your MAX HP. (Reusable in 5 turns).
Increase the Attack Speed of ally monsters in Guild Content by 33%
Awakened
Crushing Blow
With an attack that always lands as a Critical Hit, removes 1 beneficial effect from the enemy with a 75% chance and leaves a Branding effect for 2 turns. The damage increases according to your MAX HP.
Multiplier: 1.1*{ATK} + 0.18*{MAX HP}
Show Skill Ups
Damage +5%
Damage +5%
Damage +10%
Damage +10%
Defend
Escorts the ally target for 3 turns and instantly recovers your turn. Receives half of the damage inflicted on the escorted target while making the damage dealt to the escorted target to 0 and counterattacks the enemy target. (Reusable in 5 turns).
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Cooltime Turn -1
Trick of Darkness
Attacks all enemies with a spell that summons the power of darkness. This attack has a 75% chance to remove beneficial effects and a 75% chance to block beneficial effects from being granted on them for 2 turns. The damage of this skill is proportionate to your MAX HP. (Reusable in 5 turns).