Wanna save money on in-game packs?Learn more

Beast Monk

Beast Monk consists of 5 natural 5 star monsters.

 
 
 
 
 

Info

ELMNT Fire

TYPE HP

LEVEL 40

Max Stats

SPD 100

HP 11535

ATK 571

DEF 637

Awakened Stats

SPD 101

HP 13005

ATK 593

DEF 681

Leader Skill
Increase the HP of ally monsters by 33%
Awakened
Crushing Blow
With an attack that always lands as a Critical Hit, removes 1 beneficial effect from the enemy with a 75% chance and grants Oblivion for 2 turns with a 50% chance. The damage increases according to your MAX HP.
Multiplier: 1.1*{ATK} + 0.18*{MAX HP}
  Show Skill Ups

Damage +5%
Damage +5%
Damage +10%
Damage +10%

Meditate
Removes harmful effects granted on yourself and the ally target you selected, and recovers the HP of yourself and the ally by 30% of your MAX HP through meditation. (Reusable in 5 turns).
  Show Skill Ups

Cooltime Turn -1
Cooltime Turn -1

Trick of Fire
Attacks all enemies with a spell that summons the power of fire to Silence them for 2 turns with a 75% chance and removes the harmful effects granted on all allies. The damage is proportionate to your MAX HP. (Reusable in 5 turns).
Multiplier: 0.29*{MAX HP}
  Show Skill Ups

Damage +10%
Effect Rate +10%
Damage +10%
Effect Rate +15%
Cooltime Turn -1

Info

ELMNT Water

TYPE HP

LEVEL 40

Max Stats

SPD 100

HP 11850

ATK 604

DEF 582

Awakened Stats

SPD 101

HP 13170

ATK 604

DEF 659

Leader Skill
Increase the Attack Speed of ally monsters by 24%
Awakened
Crushing Blow
With an attack that always lands as a Critical Hit, removes 1 beneficial effect from the enemy with a 75% chance and stuns the enemy for 1 turn with a 15% chance. The damage increases according to your MAX HP.
Multiplier: 1.1*{ATK} + 0.18*{MAX HP}
  Show Skill Ups

Damage +5%
Damage +5%
Damage +10%
Damage +10%

Defend
Escorts the ally target for 3 turns and instantly recovers your turn. Receives half of the damage inflicted on the escorted target while making the damage dealt to the escorted target to 0 and counterattacks the enemy target. (Reusable in 5 turns).
  Show Skill Ups

Cooltime Turn -1

Trick of Water
Attacks all enemies with a spell that summons the power of water to decreases their Attack Speed for 2 turns with an 80% chance and increases the Attack Bar of all allies by 25%. The damage is proportionate to your MAX HP. (Reusable in 5 turns).
Multiplier: 0.28*{MAX HP}
  Show Skill Ups

Damage +10%
Effect Rate +10%
Damage +10%
Effect Rate +10%
Damage +10%
Cooltime Turn -1

Info

ELMNT Wind

TYPE HP

LEVEL 40

Max Stats

SPD 100

HP 11205

ATK 626

DEF 604

Awakened Stats

SPD 101

HP 13500

ATK 637

DEF 604

Leader Skill
Increase the Defense of ally monsters by 33%
Awakened
Crushing Blow
With an attack that always lands as a Critical Hit, removes 1 beneficial effect from the enemy with a 75% chance and provokes the enemy for 1 turn with an 80% chance. The damage increases according to your MAX HP.
Multiplier: 1.1*{ATK} + 0.18*{MAX HP}
  Show Skill Ups

Damage +5%
Damage +5%
Damage +10%
Damage +10%

Meditate
Removes harmful effects granted on yourself and the ally target you selected, and recovers the HP of yourself and the ally by 30% of your MAX HP through meditation. (Reusable in 5 turns).
  Show Skill Ups

Cooltime Turn -1
Cooltime Turn -1

Trick of Wind
Attacks all enemies with a spell that summons the power of wind to decrease their Defense for 2 turns with a 75% chance and increases the Defense of all allies for 2 turns. The damage is proportionate to your MAX HP. (Reusable in 5 turns).
Multiplier: 0.3*{MAX HP}
  Show Skill Ups

Damage +10%
Effect Rate +10%
Damage +10%
Effect Rate +15%
Cooltime Turn -1

Info

ELMNT Light

TYPE HP

LEVEL 40

Max Stats

SPD 100

HP 11370

ATK 571

DEF 648

Awakened Stats

SPD 101

HP 12675

ATK 604

DEF 692

Leader Skill
Increase the Critical Rate of ally monsters by 24%
Awakened
Crushing Blow
With an attack that always lands as a Critical Hit, removes 1 beneficial effect from the enemy with a 75% chance and decreases the enemy's Defense for 2 turns. The damage increases according to your MAX HP.
Multiplier: 1.1*{ATK} + 0.18*{MAX HP}
  Show Skill Ups

Damage +5%
Damage +5%
Damage +10%
Damage +10%

Meditate
Removes harmful effects granted on yourself and the ally target you selected, and recovers the HP of yourself and the ally by 30% of your MAX HP through meditation. (Reusable in 5 turns).
  Show Skill Ups

Cooltime Turn -1
Cooltime Turn -1

Trick of Light
Attacks all enemies with a spell that summons the power of light to increase their chances of landing a Glancing Hit for 2 turns with a 75% chance and all allies counterattack for 2 turns. The damage of this skill is proportionate to your MAX HP. (Reusable in 5 turns).
Multiplier: 0.3*{MAX HP}
  Show Skill Ups

Damage +10%
Effect Rate +10%
Damage +10%
Effect Rate +15%
Cooltime Turn -1

Info

ELMNT Dark

TYPE HP

LEVEL 40

Max Stats

SPD 100

HP 11700

ATK 637

DEF 560

Awakened Stats

SPD 101

HP 12840

ATK 659

DEF 626

Leader Skill
Increase the Accuracy of ally monsters by 41%
Awakened
Crushing Blow
With an attack that always lands as a Critical Hit, removes 1 beneficial effect from the enemy with a 75% chance and leaves a Branding effect for 2 turns. The damage increases according to your MAX HP.
Multiplier: 1.1*{ATK} + 0.18*{MAX HP}
  Show Skill Ups

Damage +5%
Damage +5%
Damage +10%
Damage +10%

Defend
Escorts the ally target for 3 turns and instantly recovers your turn. Receives half of the damage inflicted on the escorted target while making the damage dealt to the escorted target to 0 and counterattacks the enemy target. (Reusable in 5 turns).
  Show Skill Ups

Cooltime Turn -1

Trick of Darkness
Attacks all enemies with a spell that summons the power of darkness. This attack has a 75% chance to remove beneficial effects and a 75% chance to block beneficial effects from being granted on them for 2 turns. The damage of this skill is proportionate to your MAX HP. (Reusable in 5 turns).
Multiplier: 0.29*{MAX HP}
  Show Skill Ups

Damage +10%
Effect Rate +10%
Damage +10%
Effect Rate +15%
Cooltime Turn -1