Recovers your HP and the HP of the ally with the lowest HP ratio, and then attacks all enemies to deal damage proportionate to your Defense and provoke them for 1 turn with a 50% chance. (Reusable in 4 turns).
Grants Endure for 1 turn and HP recovery effect for 2 turns on all allies if an ally (including yourself) takes fatal damage from an attack that ignores Defense. This effect is only activated once per turn. [Automatic Effect]
Increases the Defense of all allies for 2 turns and goes under the Threat state while enemies attack with a single-target skill 2 times. Enemies excluding the boss can only attack the target under the Threat state when using an attack skill. (Reusable in 5 turns).
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Cooltime Turn -1
Cooltime Turn -1
Aegis Shell (Passive)
Decreases the damage that all allies receive by up to 35% and increases the damage you deal to enemies by up to 100% in proportion to your Defense. [Automatic Effect]
Recovers your HP and the HP of the ally with the lowest HP ratio, and then attacks all enemies to deal damage proportionate to your Defense and provoke them for 1 turn with a 50% chance. (Reusable in 4 turns).
Increases the Attack Power of all allies for 2 turns and defends all allies excluding yourself for 2 turns. Receives half of the damage inflicted on the defended target while making the damage 0 for the defended target and counterattacks the enemy target. (Reusable in 5 turns).
Recovers your HP and the HP of the ally with the lowest HP ratio, and then attacks all enemies to deal damage proportionate to your Defense and provoke them for 1 turn with a 50% chance. (Reusable in 4 turns).
Increases the Defense of all allies for 2 turns and goes under the Threat state while enemies attack with a single-target skill 2 times. Enemies excluding the boss can only attack the target under the Threat state when using an attack skill. (Reusable in 5 turns).
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Cooltime Turn -1
Cooltime Turn -
Horn of the Ancient Beetle
Attacks all enemies 2 times to deal damage proportionate to your Defense. Each hit leaves a Branding effect for 2 turns, increases their cooldown time by 1 turn, and absorbs Attack Bar by 15%. (Reusable in 5 turns).