Bounces towards the enemy to attack and gets another turn with a 20% chance.
Multiplier: 3.0*{ATK}
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Damage +5%
Damage +5%
Damage +10%
Damage +10%
Fly Fly
Attacks all enemies with giant orbs to decrease their Defense for 1 turn and then gains another turn with a 20% chance. This attack won't land as a Glancing Hit. (Reusable in 4 turns).
Blows a whistle to recover 30% of the Attack Bar of all allies, increases their Attack Speed for 1 turn and grants Immunity for 2 turns. Grants either Increase ATK or Increase DEF for 1 turn afterwards. (Reusable in 5 turns).
Bounces towards the enemy to attack and gets another turn with a 20% chance.
Multiplier: 3.0*{ATK}
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Damage +5%
Damage +5%
Damage +10%
Damage +10%
Fly Fly
Attacks all enemies with giant orbs to decrease their Defense for 1 turn and then gains another turn with a 20% chance. This attack won't land as a Glancing Hit. (Reusable in 4 turns).
Randomly selects an enemy 4 times to grant one of the following effects: remove 2 beneficial effects, stun for 1 turn, decrease Defense for 2 turns, or Oblivion for 1 turn. Afterwards, increases the Attack Bar of all allies by 30%. (Reusable in 5 turns).
Bounces towards the enemy to attack and gets another turn with a 20% chance.
Multiplier: 3.0*{ATK}
Show Skill Ups
Damage +5%
Damage +5%
Damage +10%
Damage +10%
Fever Time
Increases the Attack Power and critical rate of all allies for 2 turns. Gains another turn with a 20% chance afterwards. (Reusable in 4 turns).
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Cooltime Turn -1
Unexpected Exposure
Attacks all enemies and removes beneficial effects of the enemies. Gains a turn instantly if you succeed in removing beneficial effects. (Reusable in 5 turns).
Increases the Attack Speed of ally monsters by 19%.
Run Run
Bounces towards the enemy to attack and gets another turn with a 20% chance
Multiplier: 3.0*{ATK}
Show Skill Ups
Damage +5%
Damage +5%
Damage +10%
Damage +10%
Fly Fly
Attacks all enemies with giant orbs to decrease their Defense for 1 turn and then gains another turn with a 20% chance. This attack won't land as a Glancing Hit. (Reusable in 4 turns).
Removes 1 beneficial effect granted on the enemy when attacking. Increases the damage by 100% if your HP condition is worse than the enemy's HP condition.[Automatic Effect]
Increases the Critical Rate of ally monsters by 19%.
Run Run
Bounces towards the enemy to attack and gets another turn with a 20% chance.
Multiplier: 3.0*{ATK}
Show Skill Ups
Damage +5%
Damage +5%
Damage +10%
Damage +10%
Fever Time
Increases the Attack Power and critical rate of all allies for 2 turns. Gains another turn with a 20% chance afterwards. (Reusable in 4 turns).
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Cooltime Turn -1
Kindness Gone Wrong
Attacks all enemies to remove the harmful effect and beneficial effect on the enemies with an 80% chance. Each enemy is put to sleep for the number of turns equal to the number of effects removed. (Reusable in 5 turns).