Attacks all enemies to decrease their Attack Power for 2 turns with an 80% chance. Absorbs the Attack Bar of the enemies who have lower Attack Power than you after the attack by 20% each. (Reusable in 4 turns).
Attacks all enemies to decrease their Defense for 2 turns. This effect cannot be resisted if the target's Attack Power is lower than yours, and the attack will not land as a Glancing Hit if the target's Defense is lower than yours. (Reusable in 5 turns).
Attacks all enemies to decrease their Attack Power for 2 turns with an 80% chance. Absorbs the Attack Bar of the enemies who have lower Attack Power than you after the attack by 20% each. (Reusable in 4 turns).
Your attack won't land as a Glancing Hit. If the target you attacked during your turn has lower Attack Speed than you, increases the cooldown of its skills by 1 turn. [Automatic Effect]
Attacks the enemy to deal damage that ignores all damage reduction effects. The target defeated by this attack cannot be revived during the battle. (Reusable in 4 turns).
Recovers your HP by 20% if you gain a turn while having 50% or below HP. Increases the damage by up to 100% according to your HP condition if you attack the enemy while having more than 50% HP. [Automatic Effect]
Attacks the enemy to deal damage that ignores all damage reduction effects. The target defeated by this attack cannot be revived during the battle. (Reusable in 4 turns).
Attack Power, Defense, and Attack Speed decreasing effects granted on yourself will be changed. If you get Decrease Attack Power, your Attack Power increases by 50%, if you get Decrease Defense, your Defense increases by 70%, and if you get Decrease Attack Speed, your Attack Speed increases by 30%. [Automatic Effect]
Attacks all enemies to decrease their Attack Power for 2 turns with an 80% chance. Absorbs the Attack Bar of the enemies who have lower Attack Power than you after the attack by 20% each. (Reusable in 4 turns).
Attacks the enemy to deal damage that's proportionate to the enemy's MAX HP. In addition, the damage increases by 50% if the target has harmful effects. (Reusable in 4 turns).