Increase the Defense of ally monsters with Fire attribute by 50%
Awakened
Dragon's Might
Attacks the enemy, inflicting Continuous Damage for 2 turns if the attack lands as a critical hit. Also recovers HP by 50% of the inflicted damage.
Multiplier: 4.3*{ATK}
Show Skill Ups
Damage +5%
Damage +5%
Damage +10%
Damage +10%
Justice
Channels burning rage to inflict damage that ignores all damage reduction effects to the enemy. The damage increases according to the number of dead allies. (Reusable in 4 turns).
Your attacks won't land as Glancing Hits and the inflicted damage of one attack won't exceed 24% of the MAX HP. Additionally, counterattacks the attacker with a 50% chance when you're attacked. [Automatic Effect]
Increase the Defense of ally monsters with Water attribute by 50%
Dragon's Might
Inflicts continuous damage for 2 turns if you land a Critical Hit.
Multiplier: 4.3*{ATK}
Show Skill Ups
Damage +5%
Damage +5%
Damage +10%
Damage +10%
Justice
Channels burning rage to inflict damage that ignores all damage reduction effects to the enemy. The damage increases according to the number of dead allies. (Reusable in 4 turns).
Gains immunity against HP recovery disturbance effects, removes 2 harmful effects, and recovers 15% HP at the start of your turn. Also, the damage you deal will be increased according to your current HP. [Automatic Effect]
The attack speed of all enemies and allies is limited to your attack speed. This effect does not affect enemies with the same skill or Boss Monsters. Decreases the enemy's Attack Bar by 15% with an attack. [Automatic Effect]
Increase the Defense of ally monsters with Light attribute by 50%
Dragon's Might
Inflicts continuous damage for 2 turns if you land a Critical Hit.
Multiplier: 4.3*{ATK}
Show Skill Ups
Damage +5%
Damage +5%
Damage +10%
Damage +10%
Justice
Channels burning rage to inflict damage that ignores all damage reduction effects to the enemy. The damage increases according to the number of dead allies. (Reusable in 4 turns).
Gains immunity against inability effects and increases the Attack Power by 50% each time your allies are attacked or granted with harmful effects, up to 5 times. In addition, counterattacks with a 30% chance when you get attacked and increases the enemy's chances of landing a Glancing Hit for 1 turn when counterattacking with the effect of [King's Rage]. Afterwards, you go under the Threat state while the enemy attacks with a single-target skill 1 time. [Automatic Effect]
Reflects 15% of damage back to the enemy when you're attacked. Also Increases the Attack Bar of all allies by 10% if an ally receives a Critical Hit. [Automatic Effect]