Shoots a fire arrow at the enemy. The damage increases by 10% for each harmful effect.
Multiplier: 4.6*{ATK}
Show Skill Ups
Damage +5%
Damage +10%
Damage +15%
Rain of Fire
Burns enemies with a fire shower 3 to 5 times, inflicting Continuous Damage for 3 turns with a 35% chance and increases the enemy's skill cooldown time by 1 turn with a 10% chance each. (Reusable in 4 turns).
Attacks all enemies and puts their skills on MAX cooldown. If the target is not a boss, increases the skill cooldown by 1 turn more than the MAX cooldown. Additionally, if the enemy's Attack Power is half or less than your Attack Power, the attack always lands as a Critical Hit and increases the damage dealt against the enemy by 50%. (Reusable in 6 turns).
Shoots an ice arrow at the enemy. This attack will deal more damage according to your Defense.
Multiplier: 1.7*{ATK} + 2.9*{DEF}
Show Skill Ups
Damage +5%
Damage +10%
Damage +15%
Snowstorm
Attacks all enemies with a storm of ice, dealing damage proportionate to your Defense and freezing them for 1 turn with a 60% chance. Increases the freezing effect up to 2 turns with a 60% chance if you attack the frozen enemy. (Reusable in 4 turns).
Attacks all enemies with an attack that deals damage proportionate to your Defense to freeze them for 1 turn and sets their Attack Bar to 0. Glancing Hits won't occur if the enemy's Defense is half or less than your Defense. (Reusable in 5 turns).
Shoots a lightning arrow at the enemy. This attack will deal more damage according to your Attack Speed.
Multiplier: {ATK}*({SPD} + 180)/65
Show Skill Ups
Damage +5%
Damage +10%
Damage +15%
Thunder Break
Attacks the enemy to inflict damage proportionate to the target's MAX HP and attacks all enemies once again with 20% of the damage. Additionally, this attack has a 40% chance to decrease the enemy's Attack Power for 2 turns and Attack Speed for 2 turns. (Reusable in 3 turns).
Removes all harmful effects of all allies and all ally skills will become instantly available. [Illusion of Time] will not be affected by cooldown reducing or increasing skills. (Reusable in 7 turns).
Increase the Critical Rate of ally monsters by 24%
Holy Bolt
Shoots a light arrow at the enemy. This attack will deal more damage according to your MAX HP.
Multiplier: 1.7*{ATK} + 0.19*{MAX HP}
Show Skill Ups
Damage +5%
Damage +10%
Damage +15%
Holy Light
Calls upon the holy power of light to remove 2 harmful effects from all allies and heals their HP by 15% of your MAX HP. Light attribute allies will receive a doubled amount of healing. (Reusable in 4 turns).
Redistributes the HP of all enemies, excluding the Boss, and sacrifices half of your current HP to deal damage proportionate to the sacrificed HP to all enemies. (Reusable in 5 turns).
Shoots a dark arrow at the enemy. The damage increases by 20% if the attack lands as a Critical Hit.
Multiplier: 4.6*{ATK}
Show Skill Ups
Damage +5%
Damage +10%
Damage +15%
Dark Storm
Summons a storm of darkness to attack all enemies 4 times and stuns them with a 25% chance with each attack. The damage increases by 50% if the target is under inability effects. (Reusable in 4 turns).
Attacks all enemies to inflict damage which ignores all effects that resist death. Increases the Critical Damage of your Critical Hits by 150%. Gains another turn when an enemy's HP falls below 50% or if it is defeated by this attack. Targets defeated by this attack cannot be revived during battle. (Reusable in 6 turns).