Attacks the enemy 2 times to deal damage that ignores all damage reduction effects. Recovers your HP by 50% of the damage dealt. (Reusable in 4 turns).
When you receive HP recovery, increases your Attack Bar in proportion to the recovered HP instead and increases the damage dealt to the enemy, up to 100%, on the next turn. In addition, recovers your HP to the MAX when you defeat an enemy. [Automatic Effect]
Attacks all enemies 2 times to deal damage proportionate to your Defense. Each hit disturbs HP recovery for 2 turns with a 40% chance and absorbs their Attack Bar by 10% with a 40% chance. (Reusable in 4 turns).
Goes under the Threat state while the enemies attack with a single-target skill 3 times. Attacks all enemies to deal damage proportionate to your Defense, granting Silence for 2 turns and decreasing their Attack Bar by 50%. (Reusable in 5 turns).
Attacks all enemies 2 times to deal damage proportionate to your Defense. Each hit disturbs HP recovery for 2 turns with a 40% chance and absorbs their Attack Bar by 10% with a 40% chance. (Reusable in 4 turns).
Attacks all enemies to deal damage proportionate to your Defense and remove all beneficial effects. In addition, decreases the HP of enemies with beneficial effects removed by 15% (10% for bosses). (Reusable in 5 turns).
Attacks all enemies 2 times to deal damage proportionate to your Defense. Each hit disturbs HP recovery for 2 turns with a 40% chance and absorbs their Attack Bar by 10% with a 40% chance. (Reusable in 4 turns).
Increases your Defense for 2 turns whenever you are granted with a harmful effect, and any harmful effect that was once applied to you cannot be reapplied in the same battle. In addition, if you are granted with the same harmful effect again (excluding inability effects), reflects the harmful effect back to the caster and a random enemy, and recovers your HP by 15%. [Automatic Effect]
Attacks the enemy 2 times to deal damage that ignores all damage reduction effects. Recovers your HP by 50% of the damage dealt. (Reusable in 4 turns).
Removes all beneficial and harmful effects from both the enemy target and yourself with an irresistible effect, then initiates a 1v1 duel. During the duel, all passives will not be activated. The duel begins with your attack, and both sides exchange [Skill 1] attacks 3 times. After the duel, if a Monster is defeated, the side with the surviving Monster wins. All Monsters on the winning side will have their Attack Bar increased by 50%, while all Monsters on the losing side will have their Attack Bar decreased by 50%. (Reusable in 5 turns).