Attacks all enemies to disturb their HP recovery for 1 turn and to increase the skill cooldown time by 1 turn each with a 70% chance each. (Reusable in 4 turns).
Removes all beneficial effects granted on the enemy and weakens the enemy's Defense for 1 turn. Decreases the HP of yourself and the enemy target by 30% each with a flame and decreases the HP by 15% each if it's a Boss. Inflicts great damage to the target and creates a shield that's 50% of the inflicted damage for 3 turns afterwards. (Reusable in 4 turns).
Attacks all enemies to decrease their Attack Speed for 1 turn and to increase the skill cooldown time by 1 turn each with a 70% chance each. (Reusable in 4 turns).
Goes back to the elemental realm at the moment of death and returns with 30% HP. The activation of Rageful Return deals significant damage to all enemies. [Automatic Effect] (Reusable in 9 turns).
Instantly readies all skills of an ally except yourself. [Ventilate] will not be affected by other cooldown reduction or increasing skills. (Reusable in 4 turns).
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Cooltime Turn -1
Seal Magic
Attacks the enemy with an irresistible attack to put the target's skill on MAX cooldown and sets the Attack Bar of all enemies to 0. (Reusable in 6 turns).
Instantly readies all skills of an ally except yourself. [Ventilate] will not be affected by other cooldown reduction or increasing skills. (Reusable in 4 turns).
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Cooltime Turn -1
Light of Judgement
Calls upon the power of light to inflict damage ignoring enemy's defense. Gains 1 turn of invincibility if the enemy dies. (Reusable in 5 turns).
Attacks all enemies to remove 1 beneficial effect granted on them and to increase the skill cooldown time by 1 turn each with a 70% chance each. (Reusable in 4 turns).
Decreases the chances of the allies being granted with harmful effects by 30% and increases the duration of the harmful effects that the allies, excluding those that are under inability effects, grant on the enemies by 1 turn each with the power of a piercing gaze. [Automatic Effect]