Attacks all enemies to disturb their HP recovery for 1 turn and to increase the skill cooldown time by 1 turn each with a 70% chance each. (Reusable in 4 turns).
Removes all beneficial effects on the enemy and decreases its Defense for 1 turn. Decreases the HP of the target and yourself by 40% each (15% for bosses), and then deals great damage. Afterwards, creates a Shield equal to the damage dealt to the target on yourself for 3 turns. (Reusable in 4 turns).
Attacks all enemies to decrease their Attack Speed for 1 turn and to increase the skill cooldown time by 1 turn each with a 70% chance each. (Reusable in 4 turns).
Goes back to the elemental realm at the moment of death and returns with 30% HP. The activation of [Rageful Return] deals significant damage to all enemies and removes 1 beneficial effect with a 50% chance. [Automatic Effect] (Reusable in 9 turns).
Instantly readies all skills of an ally except yourself. [Ventilate] will not be affected by other cooldown reduction or increasing skills. (Reusable in 4 turns).
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Cooltime Turn -1
Seal Magic
Attacks the enemy with an irresistible attack to put the target's skills on MAX cooldown, and then sets the Attack Bar of all enemies to 0. The damage increases according to your MAX HP. (Reusable in 6 turns).
Instantly readies all skills of an ally except yourself. [Ventilate] will not be affected by other cooldown reduction or increasing skills. (Reusable in 4 turns).
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Cooltime Turn -1
Light of Judgement
Calls upon the power of light to inflict damage ignoring enemy's defense. Gains 1 turn of invincibility if the enemy dies. (Reusable in 5 turns).
Attacks all enemies to remove 1 beneficial effect granted on them and to increase the skill cooldown time by 1 turn each with a 70% chance each. (Reusable in 4 turns).
With the power of a piercing gaze, decreases the chance of allies being granted with harmful effects by 30% and increases the Attack Bar of all allies by 10% if an ally is not granted with harmful effects due to [Discernment (Passive)]. In addition, increases the duration of harmful effects, excluding inability effects, that allies grant on enemies by 1 turn each. [Automatic Effect]