Attacks the enemy target and reduces the target's Attack Bar to 0. This attack will deal more damage according to your Defense. Also, this effect can't be resisted if the enemy is granted with harmful effect. (Reusable in 4 turns)
Multiplier: 2.0*{ATK} + 3.3*{DEF}
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Damage +10%
Damage +10%
Cooltime Turn -1
Return of Fighter (Passive)
Returns to the hall of the fighters at the moment of death to be revived at 30% HP and increases the Attack Power and Defense for 3 turns. [Automatic Effect] (Reusable in 11 turns)
Attacks the enemy target and reduces the target's Attack Bar to 0. This attack will deal more damage according to your Defense. Also, this effect can't be resisted if the enemy is granted with harmful effect. (Reusable in 4 turns)
Multiplier: 2.0*{ATK} + 3.3*{DEF}
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Damage +10%
Damage +10%
Cooltime Turn -1
Powerful Throw
Attacks the enemy to remove all beneficial effects granted on the target and weakens the Defense for 3 turns. The damage increases according to your Defense. (Reusable in 5 turns)
Throws the weapon up in the sky and shares damage with all enemies by the amount of your MAX HP on your next turn. This attack can't be counterattacked. (Reusable in 6 turns)
Multiplier: {MAX HP}/{Alive Enemies} (Fixed)
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Cooltime Turn -1
Cooltime Turn -1
Weight of Survival (Passive)
You can't counterattack or attack together with other allies while the weapon is not in your hand, but your Defense will be increased by 50%. Also decreases the cooldown time when you're attacked. [Automatic Effect]
Attacks the enemy target and reduces the target's Attack Bar to 0. This attack will deal more damage according to your Defense. Also, this effect can't be resisted if the enemy is granted with harmful effect. (Reusable in 4 turns)
Multiplier: 2.0*{ATK} + 3.3*{DEF}
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Damage +10%
Damage +10%
Cooltime Turn -1
Catastrophe
Inflicts damage proportionate to your Defense on all Monsters except yourself, and Stuns all Monsters. This effect can't be resisted.
Throws the weapon up in the sky and shares damage with all enemies by the amount of your MAX HP on your next turn. This attack can't be counterattacked. (Reusable in 6 turns)
Multiplier: {MAX HP}/{Alive Enemies} (Fixed)
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Cooltime Turn -1
Cooltime Turn -1
Weight of Death (Passive)
You can't counterattack or attack together with other allies while the weapon is not in your hand, but offsets all the incoming damage that may cause you to die and instantly gains another turn. In addition, increases the damage of [Atlas Stone] by 15% whenever an ally or enemy dies, up to 30%. [Automatic Effect]