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Giant Warrior

Giant Warrior consists of 2 natural 3 star monsters and 3 natural 4 star monsters.

 
 
 
 
 
Fire

Vidurr

   

Info

ELMNT Fire

TYPE Defense

LEVEL 40

Max Stats

SPD 95

HP 8235

ATK 472

DEF 626

Awakened Stats

SPD 96

HP 9060

ATK 505

DEF 703

Iron Throw
Attacks the enemy and reduces the Attack Bar by 30% with a 50% chance.
Multiplier: 3.8*{ATK}
  Show Skill Ups

Damage +5%
Harmful Effect Rate +5%
Damage +5%
Harmful Effect Rate +5%
Damage +10%
Harmful Effect Rate +10%
Damage +10%
Harmful Effect Rate +15%

Weak Spot Strike
Attacks the enemy target and reduces the target's Attack Bar to 0. This attack will deal more damage according to your Defense. Also, this effect can't be resisted if the enemy is granted with harmful effect. (Reusable in 4 turns)
Multiplier: 2.0*{ATK} + 3.3*{DEF}
  Show Skill Ups

Damage +10%
Damage +10%
Cooltime Turn -1

Return of Fighter (Passive)
Returns to the hall of the fighters at the moment of death to be revived at 30% HP and increases the Attack Power and Defense for 3 turns. [Automatic Effect] (Reusable in 11 turns)
  Show Skill Ups

Cooltime Turn -1
Cooltime Turn -1
Cooltime Turn -1

Water

Bagir

   

Info

ELMNT Water

TYPE Defense

LEVEL 40

Max Stats

SPD 95

HP 8400

ATK 461

DEF 626

Awakened Stats

SPD 111

HP 8895

ATK 483

DEF 736

Iron Throw
Attacks the enemy and reduces the Attack Bar by 30% with a 50% chance.
Multiplier: 3.8*{ATK}
  Show Skill Ups

Damage +5%
Harmful Effect Rate +5%
Damage +5%
Harmful Effect Rate +5%
Damage +10%
Harmful Effect Rate +10%
Damage +10%
Harmful Effect Rate +15%

Weak Spot Strike
Attacks the enemy target and reduces the target's Attack Bar to 0. This attack will deal more damage according to your Defense. Also, this effect can't be resisted if the enemy is granted with harmful effect. (Reusable in 4 turns)
Multiplier: 2.0*{ATK} + 3.3*{DEF}
  Show Skill Ups

Damage +10%
Damage +10%
Cooltime Turn -1

Powerful Throw
Attacks the enemy to remove all beneficial effects granted on the target and weakens the Defense for 3 turns. The damage increases according to your Defense. (Reusable in 5 turns)
Multiplier: 8.4*{DEF}
  Show Skill Ups

Damage +10%
Damage +15%
Cooltime Turn -1

Wind

Skogul

    

Info

ELMNT Wind

TYPE HP

LEVEL 40

Max Stats

SPD 95

HP 10050

ATK 538

DEF 604

Awakened Stats

SPD 96

HP 11205

ATK 560

DEF 670

Leader Skill
Increases the Defense of ally monsters by 22%.
Iron Throw
Attacks the enemy and reduces the Attack Bar by 30% with a 50% chance.
Multiplier: 3.8*{ATK}
  Show Skill Ups

Damage +5%
Harmful Effect Rate +5%
Damage +5%
Harmful Effect Rate +5%
Damage +10%
Harmful Effect Rate +10%
Damage +10%
Harmful Effect Rate +15%

Atlas Stone
Throws the weapon up in the sky and shares damage with all enemies by the amount of your MAX HP on your next turn. This attack can't be counterattacked. (Reusable in 6 turns)
Multiplier: {MAX HP}/{Alive Enemies} (Fixed)
  Show Skill Ups

Cooltime Turn -1
Cooltime Turn -1

Weight of Survival (Passive)
You can't counterattack or attack together with other allies while the weapon is not in your hand, but your Defense will be increased by 50%. Also decreases the cooldown time when you're attacked. [Automatic Effect]
Light

Einheri

    

Info

ELMNT Light

TYPE Defense

LEVEL 40

Max Stats

SPD 95

HP 8895

ATK 549

DEF 670

Awakened Stats

SPD 96

HP 9555

ATK 582

DEF 758

Leader Skill
Increases the Attack Speed of ally monsters by 17%.
Iron Throw
Attacks the enemy and reduces the Attack Bar by 30% with a 50% chance.
Multiplier: 3.8*{ATK}
  Show Skill Ups

Damage +5%
Harmful Effect Rate +5%
Damage +5%
Harmful Effect Rate +5%
Damage +10%
Harmful Effect Rate +10%
Damage +10%
Harmful Effect Rate +15%

Weak Spot Strike
Attacks the enemy target and reduces the target's Attack Bar to 0. This attack will deal more damage according to your Defense. Also, this effect can't be resisted if the enemy is granted with harmful effect. (Reusable in 4 turns)
Multiplier: 2.0*{ATK} + 3.3*{DEF}
  Show Skill Ups

Damage +10%
Damage +10%
Cooltime Turn -1

Catastrophe
Inflicts damage proportionate to your Defense on all Monsters except yourself, and Stuns all Monsters. This effect can't be resisted.
Multiplier: 4.8*{DEF}
  Show Skill Ups

Damage +10%
Damage +15%
Cooltime Turn -1

Dark

Trasar

    

Info

ELMNT Dark

TYPE HP

LEVEL 40

Max Stats

SPD 95

HP 10380

ATK 527

DEF 593

Awakened Stats

SPD 96

HP 11700

ATK 549

DEF 648

Leader Skill
Increases the HP of ally monsters by 22%.
Iron Throw
Attacks the enemy and reduces the Attack Bar by 30% with a 50% chance.
Multiplier: 3.8*{ATK}
  Show Skill Ups

Damage +5%
Harmful Effect Rate +5%
Damage +5%
Harmful Effect Rate +5%
Damage +10%
Harmful Effect Rate +10%
Damage +10%
Harmful Effect Rate +15%

Atlas Stone
Throws the weapon up in the sky and shares damage with all enemies by the amount of your MAX HP on your next turn. This attack can't be counterattacked. (Reusable in 6 turns)
Multiplier: {MAX HP}/{Alive Enemies} (Fixed)
  Show Skill Ups

Cooltime Turn -1
Cooltime Turn -1

Weight of Death (Passive)
You can't counterattack or attack together with other allies while the weapon is not in your hand, but offsets all the incoming damage that may cause you to die and instantly gains another turn. In addition, increases the damage of [Atlas Stone] by 15% whenever an ally or enemy dies, up to 30%. [Automatic Effect]