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Harp Magician

Harp Magician consists of 3 natural 4 star monsters and 2 natural 5 star monsters.

 
 
 
 
 

Info

ELMNT Fire

TYPE Support

LEVEL 40

Max Stats

SPD 97

HP 9720

ATK 538

DEF 626

Awakened Stats

SPD 98

HP 11040

ATK 571

DEF 670

Tempting Dream
Attacks the enemy target to absorb the Attack Bar by 15% with a 30% chance and puts the enemy to sleep for 1 turn with a 10% chance. The damage increases accordingly to your Attack Speed.
Multiplier: (Spd + 60)/0.5)%
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%

Healing Music
Recovers the HP of all allies by 20% each, and grants immunity for 1 turn. (Reusable in 4 turns)
  Show Skill Ups

Lv.2 Recovery +5%
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1

Unwanted Harmony
Evens the HP of the enemy target, excluding the Boss, and the ally with the lowest HP. Decreases the HP of the enemy target by 15% and recovers the HP of the ally target by 15%. (Reusable in 6 turns)
  Show Skill Ups

Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Early Runes

Swift / Energy(Spd/Hp%/Hp%)

Spd
Hp%
Hp%

Late Runes

Violent / Nemesis(Spd/Hp%/Hp%)

Spd
Hp%
Hp%

Tap on runes to view more information about each rune. Each Harp Magician has it's own detailed review page that you can view by tapping on 'View Full Review'.

Info

ELMNT Water

TYPE Support

LEVEL 40

Max Stats

SPD 97

HP 9555

ATK 549

DEF 626

Awakened Stats

SPD 98

HP 10710

ATK 604

DEF 659

Tempting Dream
Attacks the enemy target to absorb the Attack Bar by 15% with a 30% chance and puts the enemy to sleep for 1 turn with a 10% chance. The damage increases accordingly to your Attack Speed.
Multiplier: (Spd + 60)/0.5)%
  Show Skill Ups

Lv.2 Damage + 5%
Lv.3 Damage Effect Rate +5%
Lv.4 Damage + 5%
Lv.5 Damage Effect Rate +5%
Lv.6 Damage + 5%
Lv.7 Damage Effect Rate +10%

Nightmare Melody
Puts all enemies to sleep for 1 turn and inflicts Continuous Damage for 2 turns with a 50% chance, each. (Reusable in 4 turns)
  Show Skill Ups

Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime turn -1

Distorted Healing Music
Attacks all enemies to put them to sleep for 1 turn and creates a shield that's equivalent to 30% of the damage on all allies for 2 turns. The damage of this skill increases accordingly to your MAX HP. (Reusable in 6 turns)
Multiplier: 100%+12%
  Show Skill Ups

Lv.2 Cooltime turn -1
Lv.3 Cooltime turn -1

Early Runes

Swift / Energy(Spd/Hp%/Hp%)

Spd
Hp%
Hp%

Late Runes

Violent / Focus(Spd/Hp%/Hp%)

Spd
Hp%
Hp%

Tap on runes to view more information about each rune. Each Harp Magician has it's own detailed review page that you can view by tapping on 'View Full Review'.

Info

ELMNT Wind

TYPE Support

LEVEL 40

Max Stats

SPD 97

HP 9885

ATK 549

DEF 604

Awakened Stats

SPD 113

HP 11040

ATK 560

DEF 681

Tempting Dream
Attacks the enemy target to absorb the Attack Bar by 15% with a 30% chance and puts the enemy to sleep for 1 turn with a 10% chance. The damage increases accordingly to your Attack Speed.
Multiplier: (Spd + 60)/0.5)%
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%

Healing Music
Recovers the HP of all allies by 20% each, and grants immunity for 1 turn. (Reusable in 4 turns)
  Show Skill Ups

Lv.2 Recovery +5%
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1

Salvation Song (Passive)
Offsets the incoming damage that may cause your ally to die and instantly gains another turn. [Automatic Effect] (Reusable in 10 turns)
  Show Skill Ups

Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1

Early Runes

Swift / Energy(Spd/Hp%/Hp%)

Spd
Hp%
Hp%

Late Runes

Violent / Nemesis(Spd/Hp%/Hp%)

Spd
Hp%
Hp%

Tap on runes to view more information about each rune. Each Harp Magician has it's own detailed review page that you can view by tapping on 'View Full Review'.

Info

ELMNT Light

TYPE Support

LEVEL 40

Max Stats

SPD 97

HP 10380

ATK 615

DEF 670

Awakened Stats

SPD 113

HP 11700

ATK 626

DEF 736

Leader Skill
Increases the Accuracy of ally monsters in the Arena by 48%.
Tempting Dream
Attacks the enemy target to absorb the Attack Bar by 15% with a 30% chance and puts the enemy to sleep for 1 turn with a 10% chance. The damage increases accordingly to your Attack Speed.
Multiplier: ((Spd + 60)/0.5)%
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%

Nightmare Melody
Puts all enemies to sleep for 1 turn and inflicts Continuous Damage for 2 turns with a 50% chance, each. (Reusable in 4 turns)
  Show Skill Ups

Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime Turn -1

Dreamy Leader (Passive)
Removes a random beneficial effect granted on the enemy every turn and puts the enemy to sleep for 1 turn when the beneficial effect is successfully removed. [Automatic Effect]

Early Runes

Swift / Energy(Spd/Hp%/Hp%)

Spd
Hp%
Hp%

Late Runes

Violent / Will(Spd/Hp%/Hp%)

Spd
Hp%
Hp%

Tap on runes to view more information about each rune. Each Harp Magician has it's own detailed review page that you can view by tapping on 'View Full Review'.

Info

ELMNT Dark

TYPE Support

LEVEL 40

Max Stats

SPD 97

HP 10875

ATK 593

DEF 659

Awakened Stats

SPD 113

HP 12015

ATK 615

DEF 725

Leader Skill
Increases the HP of ally monsters in the Arena by 38%.
Tempting Dream
Attacks the enemy target to absorb the Attack Bar by 15% with a 30% chance and puts the enemy to sleep for 1 turn with a 10% chance. The damage increases accordingly to your Attack Speed.
Multiplier: (Spd + 60)/0.5)%
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%

Healing Music
Recovers the HP of all allies by 20% each, and grants immunity for 1 turn. (Reusable in 4 turns)
  Show Skill Ups

Lv.2 Recovery +5%
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1

Song of Switched Destiny
Switches the current Attack Bar and HP with the enemy, excluding the Boss, or another ally target. This effect can't be resisted and ignores immunity. (Reusable in 7 turns)
  Show Skill Ups

Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Early Runes

Swift / Energy(Spd/Hp%/Hp%)

Spd
Hp%
Hp%

Late Runes

Swift / Will(Spd/Hp%/Hp%)

Spd
Hp%
Hp%

Tap on runes to view more information about each rune. Each Harp Magician has it's own detailed review page that you can view by tapping on 'View Full Review'.