Attacks all enemies 2 times with a sharp wind and weakens the Defense for 2 turns with a 50% chance for each attack. Your Attack Bar will increase by 15% each when the attack lands as a Critical Hit. (Reusable in 4 turns).
Attacks the enemy 4 times that won't land as Glancing Hits to inflict damage which ignores all effects that resist death and gains Endure effect for 1 turn. The enemy defeated by this attack cannot be revived during the battle. (Reusable in 4 turns).
Performs a ruthless charge, attacking all enemies 3 times. Each attack has a 35% chance to inflict Continuous Damage for 1 turn and the skill will deal 50% increased damage to enemies under Continuous Damage Effects. (Reusable in 3 turns).
Multiplier: 1.3*{ATK} x3
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Damage +10%
Damage +10%
Cooltime Turn -1
Eternal Scar
Attacks all enemies 2 times, the first attack decreasing the Defense for 2 turns and the second attack blocking enemies from removing harmful effects for 2 turns. Afterwards, decreases their Attack Bar by 30% in proportion to the number of harmful effects granted on them. (Reusable in 5 turns).
Attacks all enemies 2 times with a sharp wind and weakens the Defense for 2 turns with a 50% chance for each attack. Your Attack Bar will increase by 15% each when the attack lands as a Critical Hit. (Reusable in 4 turns).
Attacks an enemy target 5 times to steal 1 beneficial effect with each attack and Stuns the enemy for 1 turn with a 30% chance. The chance of the enemy being stunned increases as the enemy's HP decreases after the attack. The stun is guaranteed if the enemy has 50% or less HP. (Reusable in 5 turns).
Performs a ruthless charge, attacking all enemies 3 times. Each attack has a 35% chance to inflict Continuous Damage for 1 turn and the skill will deal 50% increased damage to enemies under Continuous Damage Effects. (Reusable in 3 turns).
Multiplier: 1.3*{ATK} x3
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Damage +10%
Damage +10%
Cooltime Turn -1
Crumble
Attacks all enemies 3 times to weaken the Defense and inflicts continuous damage for 2 turns. Increases your Attack Bar by 10% per Continuous Damage granted on the enemies after the attack. (Reusable in 5 turns).
Attacks all enemies 2 times with a sharp wind to steal 1 beneficial effect with a 30% chance each and to weaken the Defense for 2 turns with a 50% chance each. Your Attack Bar will increase by 15% each when the attack lands as a Critical Hit. (Reusable in 4 turns).
Revives all dead allies with 30% HP and all skills are available to use. In addition, makes the revived allies invincible for 1 turn. The cooldown time of this skill is increased by 1 turn per revived ally. (Reusable in 6 turns).