Increase the Accuracy of ally monsters in the Arena by 55%
Sword of Justice
Attacks the enemy to decrease the Attack Bar by 20% with a 50% chance. If the Attack Bar was not decreased, increases the Attack Bar of the ally with the highest Attack Bar by 10%.
Attacks all enemies to decrease their Defense for 2 turns with a 50% chance each. In addition, attacks the enemy with the lowest Defense to stun for 1 turn with an 80% chance. (Reusable in 4 turns).
Removes all beneficial and harmful effects on the enemy or ally target with an effect that cannot be resisted. If the target was an enemy, decreases its HP by 25% per effect removed, up to 75% (up to 10% for bosses). If the target was an ally, recovers its HP by 25% per effect removed. (Reusable in 4 turns).
Increase the HP of ally monsters in the Arena by 44%
Sword of Justice
Attacks the enemy to decrease the Attack Bar by 20% with a 50% chance. If the Attack Bar was not decreased, increases the Attack Bar of the ally with the highest Attack Bar by 10%.
Removes 1 harmful effect on all allies and increases their Attack Bar by 20% each. In addition, recovers the HP of allies with harmful effects removed by 30%. (Reusable in 4 turns).
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Cooltime Turn -1
Authority of Justice
Removes all harmful effects on the ally target, increases its Attack Bar by 20% per harmful effect removed, and resets its skill cooldown. [Authority of Justice] is not affected by cooldown increasing or decreasing skills. (Reusable in 6 turns).
Increase the Attack Power of ally monsters in the Arena by 44%
Sword of Justice
Attacks the enemy to decrease the Attack Bar by 20% with a 50% chance. If the Attack Bar was not decreased, increases the Attack Bar of the ally with the highest Attack Bar by 10%.
Attacks all enemies to decrease their Defense for 2 turns with a 50% chance each. In addition, attacks the enemy with the lowest Defense to stun for 1 turn with an 80% chance. (Reusable in 4 turns).
Compares the HP of all Monsters on the field and activates the skill on 4 targets with the worst HP conditions. For enemy targets, attacks them and resets their Attack Bar and grants Oblivion for 1 turn. For ally targets, increases their Attack Bar by 50% and recovers their HP in proportion to your Attack Power. (Reusable in 5 turns).
Increase the Critical Rate of ally monsters in the Arena by 33%
Sword of Justice
Attacks the enemy to decrease the Attack Bar by 20% with a 50% chance. If the Attack Bar was not decreased, increases the Attack Bar of the ally with the highest Attack Bar by 10%.
Removes 1 harmful effect on all allies and increases their Attack Bar by 20% each. In addition, recovers the HP of allies with harmful effects removed by 30%. (Reusable in 4 turns).
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Cooltime Turn -1
Divine Judgment
Attacks all enemies 3 times to block them from removing harmful effects for 1 turn. If the total damage enemies received during battle is greater than or equal to that of the allies, each hit decreases their Defense and Attack Speed for 2 turns. Otherwise, each hit leaves a Branding effect and grants Silence for 2 turns. (Reusable in 5 turns).
Increase the Defense of ally monsters in the Arena by 44%
Sword of Justice
Attacks the enemy to decrease the Attack Bar by 20% with a 50% chance. If the Attack Bar was not decreased, increases the Attack Bar of the ally with the highest Attack Bar by 10%.
Attacks all enemies to decrease their Defense for 2 turns with a 50% chance each. In addition, attacks the enemy with the lowest Defense to stun for 1 turn with an 80% chance. (Reusable in 4 turns).
Attacks all enemies with an attack that always lands as a Critical Hit. For enemies with Attack Power lower than yours, the damage dealt increases by 80%. For enemies with Defense lower than yours, the damage dealt increases according to your Defense. For enemies with Attack Speed lower than yours, the damage dealt increases according to your Attack Speed. (Reusable in 5 turns).