If the target is stunned after attacking the enemy on your turn, attacks the target again to absorb its Attack Bar by 50% with an 80% chance. [Automatic Effect]
Multiplier: 2.8*{ATK}
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Damage +5%
Damage +15%
Wilderness Survival (Passive)
Grants Immunity on yourself for 2 turns if your HP is at 100% at the start of your turn. Otherwise, recovers your HP by 20%. [Automatic Effect]
Grants Stealth on yourself for 2 turns and fills up your Attack Bar. While in the Stealth state, you cannot be targeted by enemies and deal 100% increased damage. Stealth cannot be applied to all allies. (Reusable in 5 turns).
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Cooltime Turn -1
Cooltime Turn -1
Gift of the Wild
Increases the Attack Bar of an ally target by 50%. Also grants Vampire and Increase Attack Speed for 2 turns. (Reusable in 4 turns).
Grants Stealth on yourself for 2 turns and fills up your Attack Bar. While in the Stealth state, you cannot be targeted by enemies and deal 100% increased damage. Stealth cannot be applied to all allies. (Reusable in 5 turns).
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Cooltime Turn -1
Cooltime Turn -1
Head Smash
Attacks the enemy to steal all its beneficial effects. If the steal is successful, resets the cooldown of [Permeate]. (Reusable in 5 turns).
If the target is stunned after attacking the enemy on your turn, attacks the target again to absorb its Attack Bar by 50% with an 80% chance. [Automatic Effect]
Multiplier: 2.8*{ATK}
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Damage +5%
Damage +15%
Relentless Pounce (Passive)
If the target is not stunned after attacking the enemy on your turn, attacks the target again to remove 1 beneficial effect. [Automatic Effect]
Grants Stealth on yourself for 2 turns and fills up your Attack Bar. While in the Stealth state, you cannot be targeted by enemies and deal 100% increased damage. Stealth cannot be applied to all allies. (Reusable in 5 turns).
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Cooltime Turn -1
Cooltime Turn -1
Frenzied Roar
Recovers your HP by 30% and increases your Attack Power for 2 turns. Gains a turn instantly. (Reusable in 5 turns).