Attacks the enemy 3 times and leaves a Branding effect for 2 turns with a 75% chance each. The cooldown time of [Chaos Magic Circle] will be decreased by 1 turn each whenever you attack the target under harmful effects. (Reusable in 4 turns).
Summons 5 magic spheres, which each can inflict damage equal to 150% of your Attack Power. If you get attacked from an enemy while you still have magic spheres, uses 1 magic sphere to counterattack, recovers your HP by the counterattack damage dealt, and increases your Attack Bar by 50%. When you attack on your turn, all remaining spheres will attack the enemy target together. (Reusable in 6 turns).
Creates a soul stone when the battle begins. In addition, harvests a soul and creates a soul stone when an enemy dies on an ally's turn. Up to 3 soul stones can be stored up, and consumes 1 saved soul stone to revive the ally with 20% HP when an ally dies. [Automatic Effect]
Decreases the damage you take from enemies by 30%. In addition, increases the damage by 10% each, up to 200%, whenever an ally attacks an enemy, and decreases the MAX cooldown of [Mana Storm] by 1 turn if the damage is increased up to 200%. The damage cannot be increased above 70% at once. [Automatic Effect]
Attacks the enemy 3 times and leaves a Branding effect for 2 turns with a 75% chance each. The cooldown time of [Time of Destruction] will be decreased by 1 turn each whenever you attack the target under harmful effects. (Reusable in 4 turns).
Creates a giant energy by destroying the HP of all Monsters on the battlefield, excluding yourself, by 15% each. Afterwards, attacks all enemies to inflict great damage in proportion to the destroyed HP and destroys the HP by 50% of the damage dealt. (Reusable in 6 turns).
When you get your turn, grants one of the following harmful effects that the enemies do not have for 2 turns each on all enemies: Decrease Attack Speed, Unrecoverable, Increase Chance of Landing a Glancing Hit, Beneficial Effects Blocked. In addition, absorbs the target's HP by 4% of your MAX HP, up to 8%, for each harmful effect granted on the target when you attack the enemy on your turn. [Automatic Effect]