Attacks all enemies to reset their Attack Bar. Additionally, the attack leaves a Branding effect for 2 turns and increases the chances of landing a Glancing Hit for 2 turns. Increases your Critical Damage by 100% when you land a Critical Hit. (Reusable in 5 turns).
Attacks the enemy 2 times. Each hit inflicts Continuous Damage for 2 turns with an 80% chance and prevents the enemy from removing harmful effects for 2 turns with an 80% chance. (Reusable in 4 turns).
If the enemy takes damage from Continuous Damage when it gains a turn, inflicts Continuous Damage on a random enemy target excluding the target for 2 turns. However, this effect does not accumulate. Additionally, removes 1 beneficial effect with a 50% chance whenever you attack the enemy on your turn. [Automatic Effect]
Attacks the enemy 2 times. Each hit inflicts Continuous Damage for 2 turns with an 80% chance and prevents the enemy from removing harmful effects for 2 turns with an 80% chance. (Reusable in 4 turns).
Attacks all enemies 2 to 4 times to inflict Continuous Damage for 2 turns. Increases your Attack Bar by 10% in proportion to the number of Continuous Damage inflicted by this attack. (Reusable in 5 turns).
Attacks the enemy 2 times. Each hit inflicts Continuous Damage for 2 turns with an 80% chance and prevents the enemy from removing harmful effects for 2 turns with an 80% chance. (Reusable in 4 turns).
If the enemy takes damage from Continuous Damage when it gains a turn, decreases the HP of all enemies excluding the target by half of the damage dealt. However, this effect does not accumulate and does not apply in boss battles. In addition, inflicts 2 Continuous Damage for 1 turn whenever you attack the enemy. [Automatic Effect]
Attacks all enemies 3 times, with each hit inflicting 2 Continuous Damage for 1 turn. This attack ignores the Defense of enemy targets granted with a harmful effect. (Reusable in 5 turns).