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Mermaid

Mermaid consists of 5 natural 4 star monsters.

 
 
 
 
 

Info

ELMNT Fire

TYPE Support

LEVEL 40

Max Stats

SPD 94

HP 9885

ATK 637

DEF 516

Awakened Stats

SPD 95

HP 11205

ATK 604

DEF 626

Mana Bubble
Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.
Multiplier: 250%+12%
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Awakened
Mana Bubble (Strengthened)
Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect. The damage of this skill increases according to your MAX HP.
Multiplier: 250%+12%
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Grant Life
Recovers the HP and Attack Bar of an ally target by 30% each. This skill may revive a dead ally with 30% HP and 30% Attack Bar but adds 3 turns of cooldown. (Reusable in 4 turns)
  Show Skill Ups

Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1

Burning Hearts
Attacks an enemy, Stunning the enemy for 1 turn and sets back all of the target's skills to MAX cooldown with an 80% chance each. If your HP is at 50% or lower, stuns the enemy for 2 turns. (Reusable in 4 turns)
Multiplier: 800%
  Show Skill Ups

Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

Early Runes

Swift / Energy(Spd/Hp%/Hp%)

Spd
Hp%
Hp%

Late Runes

Violent / Nemesis(Spd/Hp%/Hp%)

Spd
Hp%
Hp%

Tap on runes to view more information about each rune. Each Mermaid has it's own detailed review page that you can view by tapping on 'View Full Review'.

Info

ELMNT Water

TYPE Support

LEVEL 40

Max Stats

SPD 94

HP 9225

ATK 560

DEF 637

Awakened Stats

SPD 110

HP 10545

ATK 582

DEF 692

Mana Bubble
Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.
Multiplier: 250%+12%
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Air Shield
Removes all harmful effects on an ally target and casts a shield which is equivalent to 25% of your MAX HP for 3 turns. (Reusable in 3 turns)
Multiplier: 25%
  Show Skill Ups

Lv.2 Shield +10%
Lv.3 Shield +10%
Lv.4 Shield +10%
Lv.5 Cooltime Turn -1

Song of the Sirens
Reduces the time of all harmful effects, except inability effects, granted on all allies by 1 turn and recovers the ally with the lowest HP status by 10% of your HP every turn. [Automatic Effect]
Multiplier: 10%
  Show Skill Ups

Lv.2 Recovery +20%

Early Runes

Swift / Focus(Spd/Hp%/Acc%)

Spd
Hp%
Acc%

Late Runes

Violent / Nemesis(Spd/Hp%/Hp%)

Spd
Hp%
Hp%

Tap on runes to view more information about each rune. Each Mermaid has it's own detailed review page that you can view by tapping on 'View Full Review'.

Wind

Cichlid

    

Info

ELMNT Wind

TYPE Support

LEVEL 40

Max Stats

SPD 94

HP 10380

ATK 692

DEF 428

Awakened Stats

SPD 110

HP 11535

ATK 648

DEF 560

Mana Bubble
Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.
Multiplier: 250%+12%
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Air Shield
Removes all harmful effects on an ally target and casts a shield which is equivalent to 25% of your MAX HP for 3 turns. (Reusable in 3 turns)
Multiplier: 25%
  Show Skill Ups

Lv.2 Shield +10%
Lv.3 Shield +10%
Lv.4 Shield +10%
Lv.5 Cooltime Turn -1

Crushed Hopes
Attacks the enemy target 3 times to remove the beneficial effect with the 1st attack. Decreases the Defense for 2 turns, and increases the skill cooldown by 2 turns with a 80% chance with each attack. (Reusable in 4 turns)
Multiplier: 280% x3
  Show Skill Ups

Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

Early Runes

Swift / Energy(Spd/Hp%/Hp%)

Spd
Hp%
Hp%

Late Runes

Violent / Energy(Spd/Hp%/Hp%)

Spd
Hp%
Hp%

Tap on runes to view more information about each rune. Each Mermaid has it's own detailed review page that you can view by tapping on 'View Full Review'.

Info

ELMNT Light

TYPE Support

LEVEL 40

Max Stats

SPD 94

HP 9390

ATK 549

DEF 637

Awakened Stats

SPD 95

HP 11205

ATK 494

DEF 736

Mana Bubble
Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.
Multiplier: 250%+12%
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Air Shield
Removes all harmful effects on an ally target and casts a shield which is equivalent to 25% of your MAX HP for 3 turns. (Reusable in 4 turns)
Multiplier: 25%
  Show Skill Ups

Lv.2 Shield +10%
Lv.3 Shield +10%
Lv.4 Shield +10%
Lv.5 Cooltime Turn -1

Glaring Mists (Passive)
Increases the chances of allies receiving a Glancing Hit by 15% and recovers HP of the ally with the worst HP status by 20%. [Automatic Effect]

Early Runes

Swift / Energy(Spd/Hp%/Hp%)

Spd
Hp%
Hp%

Late Runes

Violent / Nemesis(Spd/Hp%/Hp%)

Spd
Hp%
Hp%

Tap on runes to view more information about each rune. Each Mermaid has it's own detailed review page that you can view by tapping on 'View Full Review'.

Info

ELMNT Dark

TYPE Support

LEVEL 40

Max Stats

SPD 94

HP 9885

ATK 494

DEF 659

Awakened Stats

SPD 110

HP 11205

ATK 516

DEF 714

Mana Bubble
Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.
Multiplier: 250%+12%
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Grant Life
Recovers the HP and Attack Bar of an ally target by 30% each. This skill may revive a dead ally with 30% HP and 30% Attack Bar but adds 3 turns of cooldown. (Reusable in 4 turns)
  Show Skill Ups

Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1

Serenity
Recovers the HP of all allies by 15% each, decreases the chance of receiving a Critical Hit for 2 turns, and grants them immunity for 2 turns as well (Reusable in 6 turns)
  Show Skill Ups

Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1

Early Runes

Swift / Energy(Spd/Hp%/Hp%)

Spd
Hp%
Hp%

Late Runes

Violent / Nemesis(Spd/Hp%/Hp%)

Spd
Hp%
Hp%

Tap on runes to view more information about each rune. Each Mermaid has it's own detailed review page that you can view by tapping on 'View Full Review'.