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Onmyouji

Onmyouji consists of 5 natural 5 star monsters.

 
 
 
 
 
Fire

Tomoe

     

Info

ELMNT Fire

TYPE Support

LEVEL 40

Max Stats

SPD 102

HP 10545

ATK 582

DEF 692

Awakened Stats

SPD 103

HP 11535

ATK 615

DEF 758

Leader Skill
Increase the Attack Speed of ally monsters by 24%
Awakened
Burning Soul
Attacks the enemy and removes one beneficial effect with a 50% chance. Stuns the enemy for 1 turn with a 30% chance when you attack on your turn.
Multiplier: 3.8*{ATK}
  Show Skill Ups

Damage +5%
Effect Rate +5%
Damage +10%
Damage +10%
Effect Rate +10%
Effect Rate +15%

Karma
Attacks the enemy target to remove 1 beneficial effect, and suppresses the target (boss excluded) for 2 turns. Additionally increases your Attack Bar by 100% after using a skill. The suppressed target will have the HP reduced by 50% if the target uses a skill with cooldown time, and the used skill's cooldown time will be increased by 3 turns more than the maximum cooldown time. (Reusable in 4 turns).
Multiplier: 5.4*{ATK}
  Show Skill Ups

Damage +10%
Damage +15%
Cooltime Turn -1

Yin-Yang Bounded Circle
Attacks all enemies and spreads all harmful effects on the selected enemy target to all enemies. After attacking, absorbs the Attack Bar by 15% for each turn of the harmful effects on each enemy. (Reusable in 6 turns).
Multiplier: 4.2*{ATK}
  Show Skill Ups

Damage +20%
Cooltime Turn -1

Water

Shizuka

     

Info

ELMNT Water

TYPE Support

LEVEL 40

Max Stats

SPD 102

HP 10050

ATK 626

DEF 681

Awakened Stats

SPD 103

HP 11040

ATK 659

DEF 747

Leader Skill
Increase the HP of ally monsters by 33%
Awakened
Burning Soul
Attacks the enemy and removes one beneficial effect with a 50% chance. Absorbs the enemy's Attack Bar by 30% with a 30% chance when you attack on your turn.
Multiplier: 3.8*{ATK}
  Show Skill Ups

Damage +5%
Effect Rate +5%
Damage +10%
Damage +10%
Effect Rate +10%
Effect Rate +15%

Past Life Spell
Summons the soul of the dead ally, and then uses the target's skill once. At this time, the target's passive skill won't be applied. When used on a living ally excluding yourself, grants Soul Protection on the target for 2 turns and decreases the target's skill cooldown time by 1 turn. (Reusable in 5 turns).
  Show Skill Ups

Cooltime Turn -1
Cooltime Turn -1

All Things in Nature
Applies all harmful effects granted on this battle to each enemy for 1 turn each and applies all beneficial effects to each ally for 2 turns each. (Reusable in 7 turns).
  Show Skill Ups

Cooltime Turn -1

Wind

Giou

     

Info

ELMNT Wind

TYPE Support

LEVEL 40

Max Stats

SPD 102

HP 10215

ATK 593

DEF 703

Awakened Stats

SPD 103

HP 11205

ATK 626

DEF 769

Leader Skill
Increase the Resistance of ally monsters by 41%
Awakened
Burning Soul
Attacks the enemy and removes one beneficial effect with a 50% chance. Decreases the enemy's Defense for 2 turns with a 30% chance when you attack on your turn.
Multiplier: 3.8*{ATK}
  Show Skill Ups

Damage +5%
Effect Rate +5%
Damage +10%
Damage +10%
Effect Rate +10%
Effect Rate +15%

Karma
Attacks the enemy target to remove 1 beneficial effect, and suppresses the target (boss excluded) for 2 turns. Additionally increases your Attack Bar by 100% after using a skill. The suppressed target will have the HP reduced by 50% if the target uses a skill with cooldown time, and the used skill's cooldown time will be increased by 3 turns more than the maximum cooldown time. (Reusable in 4 turns).
Multiplier: 5.4*{ATK}
  Show Skill Ups

Damage +10%
Damage +15%
Cooltime Turn -1

Comeuppance (Passive)
Recovers the Attack Bar by 35% and decreases the cooldown time of [Karma] by 1 turn each if an enemy uses a skill with cooldown time. Deals additional damage that's proportional to the enemy's MAX HP and increases the skill activation rate by 20% when attacking the suppressed Monster. [Automatic Effect]
Multiplier: 0.2*{Target MAX HP}
Light

Seimei

     

Info

ELMNT Light

TYPE Support

LEVEL 40

Max Stats

SPD 102

HP 10380

ATK 615

DEF 670

Awakened Stats

SPD 103

HP 11370

ATK 648

DEF 736

Leader Skill
Increase the Defense of ally monsters by 33%
Burning Soul
Attacks the enemy and removes one beneficial effect with a 50% chance.
Multiplier: 3.8*{ATK}
  Show Skill Ups

Damage +5%
Effect Rate +5%
Damage +10%
Damage +10%
Effect Rate +10%
Effect Rate +15%

Past Life Spell
Summons the soul of the dead ally, decreases its skill cooldown time by 1 turn and then uses the target's skill once. At this time, the target's passive skill won't be applied. When used on a living ally excluding yourself, grants Soul Protection on the target for 2 turns and decreases the skill cooldown time by 1 turn. (Reusable in 5 turns).
  Show Skill Ups

Cooltime Turn -1
Cooltime Turn -1

Yin-Yang Five Elements (Passive)
Limits the no. of turns for harmful effects on allies and beneficial effects on enemies to 1 turn (bombs and boss skills excluded). The ally recovers the HP by 15% per harmful effect granted on the target at the start of that ally's turn. However, this effect is not accumulated with other similar effects. [Automatic Effect]
Dark

Douman

     

Info

ELMNT Dark

TYPE Support

LEVEL 40

Max Stats

SPD 102

HP 11040

ATK 582

DEF 659

Awakened Stats

SPD 103

HP 12180

ATK 604

DEF 725

Leader Skill
Increase the Accuracy of ally monsters by 41%
Burning Soul
Attacks the enemy and removes one beneficial effect with a 50% chance.
Multiplier: 3.8*{ATK}
  Show Skill Ups

Damage +5%
Effect Rate +5%
Damage +10%
Damage +10%
Effect Rate +10%
Effect Rate +15%

Karma
Attacks the enemy target to remove 1 beneficial effect, and suppresses the target (boss excluded) for 2 turns. Additionally increases your Attack Bar by 100% after using a skill. The suppressed target will have the HP reduced by 50% if the target uses a skill with cooldown time, and the used skill's cooldown time will be increased by 3 turns more than the maximum cooldown time. (Reusable in 4 turns).
Multiplier: 5.4*{ATK}
  Show Skill Ups

Damage +10%
Damage +15%
Cooltime Turn -1

Curse of Death
Grants the Curse of Death on the enemy target, excluding the boss, that cannot be removed to inflict damage by 25% of the target's MAX HP each and disturbs the HP recovery for 4 turns. The enemy defeated by this attack cannot be revived during battle, and this effect cannot be applied to two or more at the same time. The effect disappears when the caster dies. (Reusable in 5 turns).
  Show Skill Ups

Cooltime Turn -1