Removes the harmful effects granted on all allies and recovers their HP by 15% each turn for 2 turns. In addition, you will counterattack whenever you're attacked for 2 turns. (Reusable in 5 turns).
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Cooltime Turn -1
Cooltime Turn -1
Panda Supremacy
Attacks the enemy 4 times. Each attack will grant HP Recovery Disturb, Glancing Hit Rate Increase, Attack Power Decrease, and Attack Speed Decrease for 2 turns with a 70% chance respectively. The inflicted damage is proportionate to your Defense. The damage increases by 20% per harmful effect granted on the enemy. (Reusable in 5 turns).
Attacks all enemies 3 times to inflict damage that increases accordingly to your MAX HP. The third attack removes a beneficial effect and stuns them for 1 turn with a 25% chance each. (Reusable in 4 turns).
Launches a reckless attack that damages the enemy by 70% of its HP at the cost of receiving 70% of damage. The damage can't exceed your current HP, and the effect will be reduced to 15% against Boss enemies. (Reusable in 8 turns).
Removes the harmful effects casted on yourself and counterattacks for 2 turns when attacked. Recovers 15% of the HP of all allies in each turn for the next 2 turns. (Reusable in 5 turns).
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Cooltime Turn -1
Cooltime Turn -1
Winds and Clouds (Passive)
The damage received from the enemy with lower Defense than yours decreases by 20%, and your Attack Bar increases by 20% whenever you are attacked. Your attacks will inflict additional damage that is proportionate to your Defense whenever you attack.
Attacks all enemies 3 times to inflict damage that increases accordingly to your MAX HP. The third attack removes a beneficial effect and stuns them for 1 turn with a 25% chance each. (Reusable in 4 turns).
The effect of all Attack Bar increasing skills of both allies and enemies will be decreased by 50%. Your Attack Bar will increase by 15% whenever an enemy uses an Attack Bar increasing skill. This skill will not apply to an opponent that has the same skill or Boss skills.
Decreases the incoming damage by 30% and increases the damage dealt by 50% if the enemy's Attack Power is lower than yours. Removes the inability effect on yourself and another ally whenever you fall under an inability effect, and instantly uses [Calm Mind]. [Automatic Effect] (Reusable in 6 turns).