Attacks with a 30% Critical Rate bonus and stuns the enemy if the attack lands as a Critical Hit. Additionally inflicts damage that ignores all damage reduction effects. (Reusable in 3 turns)
Increases your Attack Bar by 50% when the enemy target is stunned or defeated after an attack. Deals 100% more damage if the enemy's HP is twice your HP or higher. [Automatic Effect]
Attacks all enemies to decrease their Attack Bar by 70% and decrease their Defense for 2 turns. This attack won't land as a Glancing Hit. (Reusable in 5 turns).
Attacks with a 30% Critical Rate bonus and stuns the enemy if the attack lands as a Critical Hit. Additionally inflicts damage that ignores all damage reduction effects. (Reusable in 3 turns).
Evens the HP ratio of the ally target and yourself, and grants Invincible and HP Recovery on both for 2 turns. Decreases the cooldown of [Illusion Magic] by 3 turns if your HP is 70% or below after balancing the HP ratio. (Reusable in 7 turns).
Attacks with a 30% Critical Rate bonus and stuns the enemy if the attack lands as a Critical Hit. Additionally inflicts damage that ignores all damage reduction effects. (Reusable in 3 turns).
Increases your Critical Damage by 100%. In addition, increases the chance of receiving a Glancing Hit by 30%, and grants yourself Invincible and Vampire for 1 turn when you receive a Glancing Hit. [Automatic Effect]