Attacks all enemies to decrease their Attack Power and increases the enemy's chance to land a Glancing Hit for 2 turns with an 80% chance each. In addition, your Attack Bar increases by 10% per harmful effect granted on the enemy. (Reusable in 3 turns).
Attacks the enemy with an attack where the inflicted damage is increased by 40% for each harmful effect or beneficial effect of the enemy. Puts the enemy to sleep for 2 turns after the attack. Targets that have immunity against sleep will be inflicted with 50% more damage. (Reusable in 4 turns).
Attacks to deal damage that increases proportionate to the enemy's Attack Speed. The attack will always land as a Critical Hit if the enemy has no beneficial effects. (Reusable in 3 turns).
Multiplier: {ATK}*({Target SPD} + 20)/40
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Damage +5%
Damage +10%
Damage +10%
Frost Rush
Attacks all enemies with ice pillars 3 times and freezes them for 1 turn with a 25% chance on each strike. Gains another turn instantly if the enemy dies or the enemy is frozen after the attack. (Reusable in 5 turns).
Attacks to deal damage that increases proportionate to the enemy's Attack Speed. The attack will always land as a Critical Hit if the enemy has no beneficial effects. (Reusable in 3 turns).
Multiplier: {ATK}*({Target SPD} + 20)/40
Show Skill Ups
Damage +5%
Damage +10%
Damage +10%
Wind of Changes
Removes all harmful and beneficial effects of all allies and enemies and increases the Attack Bar of all allies by 30%. This effect can't be resisted. (Reusable in 6 turns).
Attacks all enemies to decrease their Attack Power and increases the enemy's chance to land a Glancing Hit for 2 turns with an 80% chance each. In addition, your Attack Bar increases by 10% per harmful effect granted on the enemy. (Reusable in 3 turns).
Sacrifices 10% of an ally target's HP to grant a turn instantly to the target. Decreases the skill cooldown of all allies by 2 turns. (Reusable in 7 turns).
Attacks to deal damage that increases proportionate to the enemy's Attack Speed. The attack will always land as a Critical Hit if the enemy has no beneficial effects. (Reusable in 3 turns).
Multiplier: {ATK}*({Target SPD} + 20)/40
Show Skill Ups
Damage +5%
Damage +10%
Damage +10%
Deep Grudge (Passive)
Reflects 30% of damage back to the enemy whenever you're attacked. Inflicts additional damage that's proportionate to the damage that another ally received from the enemy when you attack during your turn. The amount of additional damage you inflicted will reset after the attack. [Automatic Effect]