Illuminates all allies with the Vanilla Orchid Staff, recovering their HP by 15% and creating a shield equal to 20% of your MAX HP for 2 turns. (Reusable in 4 turns).
Gains immunity against inability effects. In addition, increases the HP recovery amount that allies receive by 30% and decreases the Attack Bar decreasing effects they receive from enemies by 50%. This effect does not accumulate and does not apply in battle against bosses. [Automatic Effect]
Illuminates all allies with the Vanilla Orchid Staff, recovering their HP by 15% and creating a shield equal to 20% of your MAX HP for 2 turns. (Reusable in 4 turns).
When an ally with a shield is attacked, deals damage equal to 50% of the damage dealt to the shield to the attacker. In addition, removes 2 harmful effects from the ally with the lowest HP status and creates a shield equal to 15% of your MAX HP on the ally for 2 turns when your turn starts. [Automatic Effect]
Illuminates all allies with the Vanilla Orchid Staff, recovering their HP by 15% and creating a shield equal to 20% of your MAX HP for 2 turns. (Reusable in 3 turns).
Grants Endure and Immunity on the ally target for 2 turns and resets the cooldown time. If the skill is used on a dead ally, the ally will be revived with little HP. The cooldown time will be increased by 2 turns additionally, but grants the same effect as when used on a living ally. However, [Light of Truth] is not affected by the cooldown increasing or decreasing skill. (Reusable in 5 turns).
Removes all beneficial effects granted on all enemies, decreases their Attack Speed for 2 turns, and absorbs their Attack Bar by 25% each. (Reusable in 5 turns).