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Rune Blacksmith

Rune Blacksmith consists of 5 natural 4 star monsters.

 
 
 
 
 
Fire

Miriam

    

Info

ELMNT Fire

TYPE Support

LEVEL 40

Max Stats

SPD 99

HP 9720

ATK 560

DEF 604

Awakened Stats

SPD 100

HP 10875

ATK 604

DEF 648

Awakened
Leader Skill
Increases Defense of ally monsters with the Fire element by 40%
Power Swing
Attacks and stuns the enemy for 1 turn with a 30% chance.
Multiplier: 3.9*{ATK}
  Show Skill Ups

Damage +5%
Effect Rate +5%
Damage +5%
Effect Rate +10%
Damage +10%
Damage +10%
Effect Rate +15%

Beneficial Hammering
Increases Attack Power and Defense of all allies for 2 turns. Increases Attack Power and Defense for 3 turns and creates a shield that absorbs damage for 3 turns on all allies if GREAT is activated with a 30% chance. The shield amount is proportionate to your level. (Reusable in 5 turns).
Multiplier: 100*{Attacker's Level}
  Show Skill Ups

Cooltime Turn -1
Cooltime Turn -1

Blacksmith's Technique (Passive)
Increases the increasing effects of Attack Power, Defense and Attack Speed that allies receive by 35%. The same skill effects do not stack with each other. [Automatic Effect]
Water

Susan

    

Info

ELMNT Water

TYPE Support

LEVEL

Max Stats

SPD 99

HP 9555

ATK 615

DEF 560

Awakened Stats

SPD 100

HP 10545

ATK 670

DEF 604

Awakened
Leader Skill
Increases Defense of ally monsters with the Water element by 40%
Power Swing
Attacks and stuns the enemy for 1 turn with a 30% chance.
Multiplier: 3.9*{ATK}
  Show Skill Ups

Damage +5%
Effect Rate +5%
Damage +5%
Effect Rate +10%
Damage +10%
Damage +10%
Effect Rate +15%

Harmful Hammering
Attacks all enemies to decrease their Attack Power and Defense for 2 turns with an 85% chance each. Guaranteed to decrease their Attack Power and Defense for 3 turns if GREAT is activated with a 30% chance. (Reusable in 4 turns).
Multiplier: 3.3*{ATK}
  Show Skill Ups

Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1

Equipment Polishing (Passive)
Increases Accuracy of all allies by 20% each whenever an enemy resists a harmful effect. Increases Resistance of all allies by 20% each whenever an ally gets a harmful effect. [Automatic Effect]
Wind

Celine

    

Info

ELMNT Wind

TYPE Support

LEVEL 40

Max Stats

SPD 99

HP 9885

ATK 549

DEF 604

Awakened Stats

SPD 100

HP 11040

ATK 582

DEF 659

Awakened
Leader Skill
Increases Defense of ally monsters with the Wind element by 40%
Power Swing
Attacks and stuns the enemy for 1 turn with a 30% chance.
Multiplier: 3.9*{ATK}
  Show Skill Ups

Damage +5%
Effect Rate +5%
Damage +5%
Effect Rate +10%
Damage +10%
Damage +10%
Effect Rate +15%

Beneficial Hammering
Increases Attack Power and Defense of all allies for 2 turns. Increases Attack Power and Defense for 3 turns and creates a shield that absorbs damage for 3 turns on all allies if GREAT is activated with a 30% chance. The shield amount is proportionate to your level. (Reusable in 5 turns).
Multiplier: 100*{Attacker's Level}
  Show Skill Ups

Cooltime Turn -1
Cooltime Turn -1

Customization (Passive)
Allies with Attack Power increasing effect will decrease the enemy's Defense for 1 turn with a 50% chance when they attack. Allies with Defense increasing effect will decrease the enemy's Attack Power for 1 turn with a 50% chance when they are attacked. [Automatic Effect]
Light

Madeleine

    

Info

ELMNT Light

TYPE Support

LEVEL 40

Max Stats

SPD 99

HP 9390

ATK 549

DEF 637

Awakened Stats

SPD 100

HP 10215

ATK 593

DEF 703

Awakened
Leader Skill
Increases Defense of ally monsters with the Light element by 40%
Power Swing
Attacks and stuns the enemy for 1 turn with a 30% chance.
Multiplier: 3.9*{ATK}
  Show Skill Ups

Damage +5%
Effect Rate +5%
Damage +5%
Effect Rate +10%
Damage +10%
Damage +10%
Effect Rate +15%

Beneficial Hammering
Increases Attack Power and Defense of all allies for 2 turns. Increases Attack Power and Defense for 3 turns and creates a shield that absorbs damage for 3 turns on all allies if GREAT is activated with a 30% chance. The shield amount is proportionate to your level. (Reusable in 5 turns).
Multiplier: 100*{Attacker's Level}
  Show Skill Ups

Cooltime Turn -1
Cooltime Turn -1

Overhaul
Reduces all allies' skill cooldowns by 1 turn and increases the duration of granted beneficial effects by 1 turn each. Additionally decreases the skill cooldown of all allies by 1 turn each and increases the duration of granted beneficial effects by 1 turn if GREAT is activated with a 30% chance. (Reusable in 6 turns).
  Show Skill Ups

Cooltime Turn -1

Dark

Deborah

    

Info

ELMNT Dark

TYPE Support

LEVEL 40

Max Stats

SPD 99

HP 9225

ATK 626

DEF 571

Awakened Stats

SPD 100

HP 10050

ATK 703

DEF 604

Awakened
Leader Skill
Leader Skill: Increases Defense of ally monsters with the Dark element by 40%
Power Swing
Attacks and stuns the enemy for 1 turn with a 30% chance.
Multiplier: 3.9*{ATK}
  Show Skill Ups

Damage +5%
Effect Rate +5%
Damage +5%
Effect Rate +10%
Damage +10%
Damage +10%
Effect Rate +15%

Harmful Hammering
Attacks all enemies to decrease their Attack Power and Defense for 2 turns with an 85% chance each. Guaranteed to decrease their Attack Power and Defense for 3 turns if GREAT is activated with a 30% chance. (Reusable in 4 turns).
Multiplier: 3.3*{ATK}
  Show Skill Ups

Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1

Blacksmith's Discernment (Passive)
Increases the decreasing effects of Attack Power, Defense and Attack Speed that enemies receive by 30% (15% if it's the boss). The same skill effects do not stack with each other. [Automatic Effect]