Attacks the enemy to decrease Defense for 2 turns with an 80% chance, and you go under the Threat state while the enemy attacks with a single-target skill 1 time. Afterwards, the shadow, which is dismissed when attacked by an enemy, protects you for 1 turn. While under protection, nullifies an enemy's attack 1 time, cannot attack together, and attacks additionally before attacking if you use a skill on the next turn. (Reusable in 4 turns).
Attacks all enemies to silence them for 2 turns and absorbs their Attack Bar by 50% each. Afterwards, you go under the Threat state while the enemy attacks with a single-target skill 1 time and the shadow, which is dismissed when attacked by an enemy, protects you for 1 turn. While under protection, nullifies an enemy's attack 1 time, cannot attack together, and attacks additionally before attacking if you use a skill on the next turn. (Reusable in 5 turns).
Attacks the enemy to decrease Defense for 2 turns with an 80% chance, and you go under the Threat state while the enemy attacks with a single-target skill 1 time. Afterwards, the shadow, which is dismissed when attacked by an enemy, protects you for 1 turn. While under protection, nullifies an enemy's attack 1 time, cannot attack together, and attacks additionally before attacking if you use a skill on the next turn. (Reusable in 4 turns).
Gains immunity against inability effects while under the Shadow's Protection. Counterattacks with [Shadow of Right Arm] if you are attacked by an enemy while you are not under the Shadow's Protection, and recovers your HP by the damage dealt. [Automatic Effect]
Attacks the enemy to deal damage, ties the target's shadow, and increases your Attack Bar by 100%. Whenever the target is hit with a single-target attack, 50% of the damage from the first hit is dealt to all other enemies. The tie effect can be applied to one target at a time, and gets untied if either the tied enemy or you get defeated. It does not apply to boss battles. (Reusable in 5 turns).
Multiplier: 4.5*{ATK}
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Cooltime Turn -1
Cooltime Turn -1
Frantic Chaos
Removes all beneficial effects on all enemies (boss excluded) and grants 1 to 3 random effects for 2 turns among Decrease Defense, Decrease Attack Speed, and Increase Glancing Hit Chance. Afterwards, guaranteed to exchange their Attack Bar status with each other at random. (Reusable in 6 turns).
Attacks the enemy to deal damage, ties the target's shadow, and increases your Attack Bar by 100%. Whenever the target is hit with a single-target attack, 50% of the damage from the first hit is dealt to all other enemies. The tie effect can be applied to one target at a time, and gets untied if either the tied enemy or you get defeated. It does not apply to boss battles. (Reusable in 5 turns).
Multiplier: 4.5*{ATK}
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Cooltime Turn -1
Cooltime Turn -1
Infinity Shadow (Passive)
Ignores Defense when attacking a target tied by the shadow, and decreases the damage taken from the tied target by 30%. Steals 1 beneficial effect whenever you attack the enemy. [Automatic Effect]
Attacks the enemy to decrease Defense for 2 turns with an 80% chance, and you go under the Threat state while the enemy attacks with a single-target skill 1 time. Afterwards, the shadow, which is dismissed when attacked by an enemy, protects you for 1 turn. While under protection, nullifies an enemy's attack 1 time, cannot attack together, and attacks additionally before attacking if you use a skill on the next turn. (Reusable in 4 turns).
Casts a shadow trap on the target whenever you attack the enemy on your turn. Absorbs the Attack Bar by 50% if the shadow trap is cast successfully. [Automatic Effect] (Reusable in 2 turns).