Info
ELMNT Fire
TYPE Support
LEVEL 40
Max Stats
SPD 101
HP 9555
ATK 692
DEF 648
Awakened Stats
SPD 102
HP 10215
ATK 769
DEF 692
Horn of Charge (Karuel)
Increases the ally target's Attack Bar by 10%.
Show Skill UpsDamage +5%
Effect Rate +5%
Damage +15%
Effect Rate +15%
Horn of Cheer (Karuel)
Grants Immunity on all allies for 2 turns. (Reusable in 5 turns).
Show Skill UpsDamage +5%
Effect Rate +10%
Damage +15%
Cooltime Turn -1
Horn of Festival (Karuel)
Decreases all allies' skill cooldown time by 1 turn each and increases your Attack Power for 1 turn. (Reusable in 5 turns).
Show Skill UpsDamage +5%
Damage +5%
Damage +15%
Cooltime Turn -1
Aim Shot (Lanoah)
Attacks the enemy to decrease its Attack Bar by 30% with a 30% chance
Multiplier: 3.8*{ATK}
Show Skill UpsDamage +5%
Effect Rate +5%
Damage +15%
Effect Rate +15%
Multiple Shot (Lanoah)
Attacks the enemy target 3 times. Each hit increases the skill cooldown time by 1 turn with a 50% chance. (Reusable in 5 turns).
Multiplier: 1.6*{ATK} x3
Show Skill UpsDamage +5%
Effect Rate +10%
Damage +15%
Cooltime Turn -1
Continuous Shot (Lanoah)
Attacks the enemy target 5 times to inflict damage that ignores all damage reduction effects and resist death. (Reusable in 5 turns).
Multiplier: 1.7*{ATK} x5
Show Skill UpsDamage +5%
Damage +5%
Damage +15%
Cooltime Turn -1
Info
ELMNT Water
TYPE Support
LEVEL 40
Max Stats
SPD 101
HP 8235
ATK 525
DEF 500
Awakened Stats
SPD 102
HP 11205
ATK 714
DEF 681
Horn of Charge (Ramael)
Increases the ally target's Attack Bar by 10%.
Show Skill UpsDamage +5%
Effect Rate +5%
Damage +15%
Effect Rate +15%
Horn of Courage (Ramael)
Decreases the ally target's skill cooldown time by 1 turn. (Reusable in 5 turns).
Show Skill UpsDamage +5%
Effect Rate +10%
Damage +15%
Cooltime Turn -1
Horn of Protection (Ramael)
Recovers the HP of all allies by 10% and creates a shield equal to 10% of your HP for 2 turns. (Reusable in 5 turns).
Show Skill UpsDamage +5%
Damage +15%
Recovery +20%
Cooltime Turn -1
Aim Shot (Judiah)
Attacks the enemy to decrease its Attack Bar by 30% with a 30% chance.
Multiplier: 3.8*{ATK}
Show Skill UpsDamage +5%
Effect Rate +5%
Damage +15%
Effect Rate +15%
Scatter Shot (Judiah)
Attacks all enemies to stun for 1 turn with a 50% chance. (Reusable in 5 turns).
Multiplier: 2.8*{ATK}
Show Skill UpsDamage +5%
Effect Rate +10%
Damage +15%
Cooltime Turn -1
Focus Shot (Judiah)
Attacks the enemy 3 times. Each hit removes 1 beneficial effect and decreases its Defense for 2 turns with a 50% chance. (Reusable in turns).
Multiplier: 2.1*{ATK} x3
Show Skill UpsDamage +5%
Damage +15%
Recovery +20%
Cooltime Turn -1
Info
ELMNT Wind
TYPE Support
LEVEL 40
Max Stats
SPD 101
HP 10050
ATK 648
DEF 659
Awakened Stats
SPD 102
HP 11040
ATK 703
DEF 703
Horn of Charge (Sadiel)
Increases the ally target's Attack Bar by 10%.
Show Skill UpsDamage +5%
Effect Rate +5%
Damage +15%
Effect Rate +15%
Horn of Cheer (Sadiel)
Grants Immunity on all allies for 2 turns. (Reusable in 5 turns).
Show Skill UpsDamage +5%
Effect Rate +10%
Damage +15%
Cooltime Turn -1
Horn of Initiation (Sadiel)
Increases all allies' Attack Speed for 2 turns. (Reusable in 5 turns)
Show Skill UpsDamage +5%
Damage +5%
Damage +15%
Cooltime Turn -1
Aim Shot (Zeryah)
Attacks all enemies to remove all beneficial effects and decrease the Attack Speed for 2 turns with a 60% chance. (Reusable in turns).
Multiplier: 4.2*{ATK}
Show Skill UpsDamage +5%
Effect Rate +5%
Damage +15%
Effect Rate +15%
Scatter Shot (Zeryah)
Attacks all enemies to stun for 1 turn with a 50% chance. (Reusable in 5 turns).
Multiplier: 2.8*{ATK}
Show Skill UpsDamage +5%
Effect Rate +10%
Damage +15%
Cooltime Turn -1
Charge Shot (Zeryah)
Attacks all enemies to remove all beneficial effects and decrease their Attack Speed for 2 turns with an 80% chance. (Reusable in turns).
Multiplier: 4.2*{ATK}
Show Skill UpsDamage +5%
Damage +5%
Damage +15%
Cooltime Turn -1
Info
ELMNT Light
TYPE Support
LEVEL 40
Max Stats
SPD 101
HP 9720
ATK 703
DEF 626
Awakened Stats
SPD 102
HP 10380
ATK 780
DEF 670
Horn of Charge (Miruel)
Increases the ally target's Attack Bar by 10%.
Show Skill UpsDamage +5%
Effect Rate +5%
Damage +15%
Effect Rate +15%
Horn of Courage (Miruel)
Decreases the ally target's skill cooldown time by 1 turn. (Reusable in 5 turns).
Show Skill UpsDamage +5%
Effect Rate +10%
Damage +15%
Cooltime Turn -1
Horn of Victory (Miruel)
Increases all allies' Attack Power for 2 turns. (Reusable in 5 turns).
Show Skill UpsDamage +5%
Damage +5%
Damage +15%
Cooltime Turn -1
Aim Shot (Graciah)
Attacks the enemy to decrease its Attack Bar by 30% with a 30% chance.
Show Skill UpsDamage +5%
Effect Rate +5%
Damage +15%
Effect Rate +15%
Multiple Shot (Graciah)
Attacks the enemy target 3 times. Each hit increases the skill cooldown time by 1 turn with a 50% chance. (Reusable in 5 turns).
Multiplier: 1.6*{ATK} x3
Show Skill UpsDamage +5%
Effect Rate +10%
Damage +15%
Cooltime Turn -1
Barrage Shot (Graciah)
Attacks all enemies 3 times. Each hit removes 1 beneficial effect with a 70% chance and decreases the Attack Bar by 10% with a 50% chance. (Reusable in turns).
Multiplier: 1.4*{ATK} x3
Show Skill UpsDamage +5%
Damage +5%
Damage +15%
Cooltime Turn -1
Info
ELMNT Dark
TYPE Support
LEVEL 40
Max Stats
SPD 101
HP 10380
ATK 670
DEF 615
Awakened Stats
SPD 102
HP 11370
ATK 725
DEF 659
Horn of Charge (Jaduel)
Increases the ally target's Attack Bar by 10%.
Show Skill UpsDamage +5%
Effect Rate +5%
Damage +15%
Effect Rate +15%
Horn of Cheer (Jaduel)
Grants Immunity on all allies for 2 turns. (Reusable in 5 turns).
Show Skill UpsDamage +5%
Effect Rate +10%
Damage +15%
Cooltime Turn -1
Horn of Fate (Jaduel)
Removes 1 harmful effect granted on the ally target and grants a turn instantly. (Reusable in 5 turns).
Show Skill UpsDamage +5%
Damage +5%
Damage +15%
Cooltime Turn -1
Aim Shot (Aepiah)
Attacks all enemies 2 times. Each hit decreases their Defense for 3 turns with a 75% chance. (Reusable in turns).
Multiplier: 2.3*{ATK} x2
Show Skill UpsDamage +5%
Effect Rate +5%
Damage +15%
Effect Rate +15%
Scatter Shot (Aepiah)
Attacks all enemies to stun for 1 turn with a 50% chance. (Reusable in 5 turns).
Multiplier: 2.8*{ATK}
Show Skill UpsDamage +5%
Effect Rate +10%
Damage +15%
Cooltime Turn -1
Air Shot (Aepiah)
Attacks all enemies 2 times. Each hit decreases their Defense for 3 turns with a 50% chance. (Reusable in 5 turns).
Multiplier: 2.3*{ATK} x2
Show Skill UpsDamage +5%
Damage +5%
Damage +15%
Cooltime Turn -1