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Twin Angels

Twin Angels consists of 5 natural 5 star monsters.

 
 
 
 
 

Info

ELMNT Fire

TYPE Support

LEVEL 40

Max Stats

SPD 101

HP 9555

ATK 692

DEF 648

Awakened Stats

SPD 102

HP 10215

ATK 769

DEF 692

Horn of Charge (Karuel)
Increases the ally target's Attack Bar by 15%.
  Show Skill Ups

Damage +5%
Effect Rate +5%
Damage +15%
Effect Rate +15%

Horn of Cheer (Karuel)
Removes 1 harmful effect from all allies. (Reusable in 5 turns).
  Show Skill Ups

Damage +5%
Effect Rate +10%
Damage +15%
Cooltime Turn -1

Horn of Festival (Karuel)
Decreases all allies' skill cooldown time by 1 turn each. (Reusable in 5 turns).
  Show Skill Ups

Damage +5%
Damage +5%
Damage +15%
Cooltime Turn -1

Aim Shot (Lanoah)
Attacks the enemy to decrease its Attack Bar by 30% with a 30% chance
Multiplier: 3.8*{ATK}
  Show Skill Ups

Damage +5%
Effect Rate +5%
Damage +15%
Effect Rate +15%

Multiple Shot (Lanoah)
Attacks the enemy target 3 times. Each hit increases the skill cooldown time by 1 turn with a 50% chance. (Reusable in 5 turns).
Multiplier: 1.6*{ATK} x3
  Show Skill Ups

Damage +5%
Effect Rate +10%
Damage +15%
Cooltime Turn -1

Continuous Shot (Lanoah)
Attacks the enemy target 5 times to inflict damage that ignores all damage reduction effects and resist death. (Reusable in 5 turns).
Multiplier: 1.7*{ATK} x5
  Show Skill Ups

Damage +5%
Damage +5%
Damage +15%
Cooltime Turn -1

Info

ELMNT Water

TYPE Support

LEVEL 40

Max Stats

SPD 101

HP 8235

ATK 525

DEF 500

Awakened Stats

SPD 102

HP 11205

ATK 714

DEF 681

Horn of Charge (Ramael)
Increases the ally target's Attack Bar by 15%.
  Show Skill Ups

Damage +5%
Effect Rate +5%
Damage +15%
Effect Rate +15%

Horn of Courage (Ramael)
Decreases the ally target's skill cooldown time by 1 turn. (Reusable in 5 turns).
  Show Skill Ups

Damage +5%
Effect Rate +10%
Damage +15%
Cooltime Turn -1

Horn of Protection (Ramael)
Recovers all allies' HP by 15% and creates a shield that's 10% of your HP for 2 turns. (Reusable in 5 turns).
  Show Skill Ups

Damage +5%
Damage +15%
Recovery +20%
Cooltime Turn -1

Aim Shot (Judiah)
Attacks the enemy to decrease its Attack Bar by 30% with a 30% chance.
Multiplier: 3.8*{ATK}
  Show Skill Ups

Damage +5%
Effect Rate +5%
Damage +15%
Effect Rate +15%

Scatter Shot (Judiah)
Attacks all enemies to stun for 1 turn with a 50% chance. (Reusable in 5 turns).
Multiplier: 2.8*{ATK}
  Show Skill Ups

Damage +5%
Effect Rate +10%
Damage +15%
Cooltime Turn -1

Focus Shot (Judiah)
Attacks the enemy target 3 times. Each hit removes 1 beneficial effect and disturbs its HP recovery for 2 turns. (Reusable in 5 turns).
Multiplier: 2.1*{ATK} x3
  Show Skill Ups

Damage +5%
Damage +15%
Recovery +20%
Cooltime Turn -1

Info

ELMNT Wind

TYPE Support

LEVEL 40

Max Stats

SPD 101

HP 10050

ATK 648

DEF 659

Awakened Stats

SPD 102

HP 11040

ATK 703

DEF 703

Horn of Charge (Sadiel)
Increases the ally target's Attack Bar by 15%.
  Show Skill Ups

Damage +5%
Effect Rate +5%
Damage +15%
Effect Rate +15%

Horn of Cheer (Sadiel)
Removes 1 harmful effect from all allies. (Reusable in 5 turns).
  Show Skill Ups

Damage +5%
Effect Rate +10%
Damage +15%
Cooltime Turn -1

Horn of Initiation (Sadiel)
Increases all allies' Attack Speed for 2 turns. (Reusable in 5 turns)
  Show Skill Ups

Damage +5%
Damage +5%
Damage +15%
Cooltime Turn -1

Aim Shot (Zeryah)
Attacks the enemy to decrease its Attack Bar by 30% with a 30% chance.
Multiplier: 3.8*{ATK}
  Show Skill Ups

Damage +5%
Effect Rate +5%
Damage +15%
Effect Rate +15%

Scatter Shot (Zeryah)
Attacks all enemies to stun for 1 turn with a 50% chance. (Reusable in 5 turns).
Multiplier: 2.8*{ATK}
  Show Skill Ups

Damage +5%
Effect Rate +10%
Damage +15%
Cooltime Turn -1

Charge Shot (Zeryah)
Attacks all enemies to remove all beneficial effects and decreases the Attack Speed for 2 turns. (Reusable in 5 turns).
Multiplier: 4.2*{ATK}
  Show Skill Ups

Damage +5%
Damage +5%
Damage +15%
Cooltime Turn -1

Info

ELMNT Light

TYPE Support

LEVEL 40

Max Stats

SPD 101

HP 9720

ATK 703

DEF 626

Awakened Stats

SPD 102

HP 10380

ATK 780

DEF 670

Horn of Charge (Miruel)
Increases the ally target's Attack Bar by 15%.
  Show Skill Ups

Damage +5%
Effect Rate +5%
Damage +15%
Effect Rate +15%

Horn of Courage (Miruel)
Decreases the ally target's skill cooldown time by 1 turn. (Reusable in 5 turns).
  Show Skill Ups

Damage +5%
Effect Rate +10%
Damage +15%
Cooltime Turn -1

Horn of Victory (Miruel)
Increases all allies' Attack Power for 2 turns. (Reusable in 5 turns).
  Show Skill Ups

Damage +5%
Damage +5%
Damage +15%
Cooltime Turn -1

Aim Shot (Graciah)
Attacks the enemy to decrease its Attack Bar by 30% with a 30% chance.
  Show Skill Ups

Damage +5%
Effect Rate +5%
Damage +15%
Effect Rate +15%

Multiple Shot (Graciah)
Attacks the enemy target 3 times. Each hit increases the skill cooldown time by 1 turn with a 50% chance. (Reusable in 5 turns).
Multiplier: 1.6*{ATK} x3
  Show Skill Ups

Damage +5%
Effect Rate +10%
Damage +15%
Cooltime Turn -1

Barrage Shot (Graciah)
Attacks all enemies 3 times. Each hit removes 1 beneficial effect and decreases the Attack Bar by 10% with a 50% chance. (Reusable in 5 turns).
Multiplier: 1.4*{ATK} x3
  Show Skill Ups

Damage +5%
Damage +5%
Damage +15%
Cooltime Turn -1

Info

ELMNT Dark

TYPE Support

LEVEL 40

Max Stats

SPD 101

HP 10380

ATK 670

DEF 615

Awakened Stats

SPD 102

HP 11370

ATK 725

DEF 659

Horn of Charge (Jaduel)
Increases the ally target's Attack Bar by 15%.
  Show Skill Ups

Damage +5%
Effect Rate +5%
Damage +15%
Effect Rate +15%

Horn of Cheer (Jaduel)
Removes 1 harmful effect from all allies. (Reusable in 5 turns).
  Show Skill Ups

Damage +5%
Effect Rate +10%
Damage +15%
Cooltime Turn -1

Horn of Fate (Jaduel)
Fills up the ally target's Attack Bar. (Reusable in 5 turns).
  Show Skill Ups

Damage +5%
Damage +5%
Damage +15%
Cooltime Turn -1

Aim Shot (Aepiah)
Attacks the enemy to decrease its Attack Bar by 30% with a 30% chance.
Multiplier: 3.8*{ATK}
  Show Skill Ups

Damage +5%
Effect Rate +5%
Damage +15%
Effect Rate +15%

Scatter Shot (Aepiah)
Attacks all enemies to stun for 1 turn with a 50% chance. (Reusable in 5 turns).
Multiplier: 2.8*{ATK}
  Show Skill Ups

Damage +5%
Effect Rate +10%
Damage +15%
Cooltime Turn -1

Air Shot (Aepiah)
Attacks all enemies 2 times. Each hit decreases their Defense for 3 turns with a 50% chance. (Reusable in 5 turns).
Multiplier: 2.3*{ATK} x2
  Show Skill Ups

Damage +5%
Damage +5%
Damage +15%
Cooltime Turn -1