Info
ELMNT Fire
TYPE Support
LEVEL 40
Max Stats
SPD 95
HP 11370
ATK 494
DEF 560
Awakened Stats
SPD 96
HP 12510
ATK 527
DEF 615
Leader Skill
Increases the Defense of ally monsters with Fire attribute by 40%.
Awakened
Fire Drop
Attacks the enemy with a small fire burst to decrease Attack Power for 2 turns with a 50% chance. The effect activation chance increases to 100% if the enemy's Attack Power is higher than yours.
Multiplier: 4.1*{ATK} - 50
Show Skill UpsDamage +5%
Damage +10%
Damage +15%
Fire Frenzy
Attacks all enemies with a fire pillar and disturbs their HP recovery for 2 turns with a 50% chance. Additionally, this attack will heal an ally with the lowest HP by 35%. (Reusable in 4 turns).
Multiplier: 2.8*{ATK} + 150
Show Skill UpsDamage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
Share Life
Evenly matches the percentage of the HP of all allies and removes 1 harmful effect granted on them. Additionally, all allies recover 25% of their HP. (Reusable in 5 turns).
Multiplier: {Life Share (AOE)} (Fixed)
Show Skill UpsRecovery +10%
Recovery +10%
Recovery +10%
Cooltime Turn -1
Info
ELMNT Water
TYPE Support
LEVEL 40
Max Stats
SPD 95
HP 9885
ATK 527
DEF 626
Awakened Stats
SPD 96
HP 11040
ATK 560
DEF 681
Leader Skill
Increases the Defense of ally monsters with Water attribute by 40%.
Awakened
Ice Drop
Attacks the enemy with a small piece of ice to freeze for 1 turn with a 35% chance. The effect activation chance increases to 100% if the enemy's HP status is better than yours.
Multiplier: 4.1*{ATK} - 50
Show Skill UpsDamage +5%
Damage +10%
Damage +15%
Aqua Frenzy
Attacks all enemies with a burst of water pillar and increases their chance of Glancing Hits for 2 turns with a 50% chance. Additionally, this attack will heal an ally with the lowest HP by 35%. (Reusable in 4 turns).
Multiplier: 2.8*{ATK} + 150
Show Skill UpsDamage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
Revive
Revives a dead ally with 40% HP and grants immunity for 1 turn. Grants Soul Protection for 3 turns if this skill is used on an alive ally. In addition, decreases the skill cooldown time of [Revive] by 2 turns whenever an ally is defeated. (Reusable in 7 turns).
Multiplier: 0.4*{Target MAX HP} (Fixed)
Show Skill UpsCooltime Turn -1
Cooltime Turn -1
Info
ELMNT Wind
TYPE Support
LEVEL 40
Max Stats
SPD 95
HP 10215
ATK 472
DEF 659
Awakened Stats
SPD 96
HP 10875
ATK 549
DEF 703
Leader Skill
Increases the Defense of ally monsters with Wind attribute by 40%.
Awakened
Lightning Drop
Attacks the enemy with a quick burst of lightning to decrease Attack Speed for 2 turns with a 50% chance. The effect activation chance increases to 100% if the enemy's Attack Speed is faster than yours.
Multiplier: 4.1*{ATK} - 50
Show Skill UpsDamage +5%
Damage +10%
Damage +15%
Mind Shock
Inflicts damage on an enemy with a strong shock and grants Oblivion effect for 2 turns after putting the target's skill on cooldown. (Reusable in 4 turns).
Multiplier: 5.0*{ATK}
Show Skill UpsDamage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
Spirit's Blessing
Removes all harmful effects on all allies, also granting Immunity for 2 turns and recovering 30% of their HP. (Reusable in 5 turns).
Show Skill UpsCooltime Turn -1
Info
ELMNT Light
TYPE Support
LEVEL 40
Max Stats
SPD 95
HP 8565
ATK 571
DEF 670
Awakened Stats
SPD 96
HP 9225
ATK 615
DEF 747
Leader Skill
Increases the Defense of ally monsters with Light attribute by 40%.
Awakened
Light Drop
Attacks the enemy with a quick flash of light to remove 1 beneficial effect with a 35% chance. The effect activation rate increases to 100% if the number of beneficial effects granted on the target is equal to or higher than yours.
Multiplier: 4.1*{ATK} - 50
Show Skill UpsDamage +5%
Damage +10%
Damage +15%
Mind Shock
Inflicts damage on an enemy with a strong shock and grants Oblivion effect for 2 turns after putting the target's skill on cooldown. (Reusable in 4 turns).
Multiplier: 5.0*{ATK}
Show Skill UpsDamage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
Absolute Defense
Recovers your HP by 10% and grants Invincible to the ally with the worst HP status (excluding yourself) for 1 turn at the start of each turn. [Automatic Effect]
Show Skill UpsRecovery +10%
Recovery +10%
Info
ELMNT Dark
TYPE Support
LEVEL 40
Max Stats
SPD 95
HP 9555
ATK 593
DEF 582
Awakened Stats
SPD 96
HP 10545
ATK 626
DEF 648
Leader Skill
Increases the Defense of ally monsters with Dark attribute by 40%.
Awakened
Dark Drop (Strengthened)
Attacks the enemy with a cloud of darkness to increase the enemy's chance of landing a Glancing Hit for 2 turns with a 50% chance. The effect activation rate increases to 100% if the number of harmful effects granted on the target is equal to or higher than yours.
Multiplier: 4.1*{ATK} - 50
Show Skill UpsDamage +5%
Damage +10%
Damage +15%
Dark Frenzy
Attacks all enemies with a dark pillar and decreases the Attack Bar by 30% with a 50% chance. Additionally, this attack will heal an ally with the lowest HP by 35%. (Reusable in 4 turns).
Multiplier: 2.8*{ATK} + 150
Show Skill UpsDamage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
Dark Return
Revives a dead ally with little HP and grants a turn instantly. If it's used on a living ally, decreases the current HP by 70%, grants Life Drain for 1 turn, and grants a turn instantly. (Reusable in 6 turns).
Multiplier: 1 (Fixed)
Show Skill UpsCooltime Turn -1