Increases the Defense of ally monsters with Fire attribute by 40%.
Awakened
Fire Drop
Attacks the enemy with a small fire burst to decrease Attack Power for 2 turns with a 50% chance. The effect activation chance increases to 100% if the enemy's Attack Power is higher than yours.
Multiplier: 4.1*{ATK} - 50
Show Skill Ups
Damage +5%
Damage +10%
Damage +15%
Fire Frenzy
Attacks all enemies with a fire pillar and disturbs their HP recovery for 2 turns with a 50% chance. Additionally, this attack will heal an ally with the lowest HP by 35%. (Reusable in 4 turns).
Evenly matches the percentage of the HP of all allies and removes 1 harmful effect granted on them. Additionally, all allies recover 25% of their HP. (Reusable in 5 turns).
Increases the Defense of ally monsters with Water attribute by 40%.
Awakened
Ice Drop
Attacks the enemy with a small piece of ice to freeze for 1 turn with a 35% chance. The effect activation chance increases to 100% if the enemy's HP status is better than yours.
Multiplier: 4.1*{ATK} - 50
Show Skill Ups
Damage +5%
Damage +10%
Damage +15%
Aqua Frenzy
Attacks all enemies with a burst of water pillar and increases their chance of Glancing Hits for 2 turns with a 50% chance. Additionally, this attack will heal an ally with the lowest HP by 35%. (Reusable in 4 turns).
Revives a dead ally with 40% HP and grants immunity for 1 turn. Grants Soul Protection for 3 turns if this skill is used on an alive ally. In addition, decreases the skill cooldown time of [Revive] by 2 turns whenever an ally is defeated. (Reusable in 7 turns).
Increases the Defense of ally monsters with Wind attribute by 40%.
Awakened
Lightning Drop
Attacks the enemy with a quick burst of lightning to decrease Attack Speed for 2 turns with a 50% chance. The effect activation chance increases to 100% if the enemy's Attack Speed is faster than yours.
Multiplier: 4.1*{ATK} - 50
Show Skill Ups
Damage +5%
Damage +10%
Damage +15%
Mind Shock
Inflicts damage on an enemy with a strong shock and grants Oblivion effect for 2 turns after putting the target's skill on cooldown. (Reusable in 4 turns).
Increases the Defense of ally monsters with Light attribute by 40%.
Awakened
Light Drop
Attacks the enemy with a quick flash of light to remove 1 beneficial effect with a 35% chance. The effect activation rate increases to 100% if the number of beneficial effects granted on the target is equal to or higher than yours.
Multiplier: 4.1*{ATK} - 50
Show Skill Ups
Damage +5%
Damage +10%
Damage +15%
Mind Shock
Inflicts damage on an enemy with a strong shock and grants Oblivion effect for 2 turns after putting the target's skill on cooldown. (Reusable in 4 turns).
Recovers your HP by 10% and grants Invincible to the ally with the worst HP status (excluding yourself) for 1 turn at the start of each turn. [Automatic Effect]
Increases the Defense of ally monsters with Dark attribute by 40%.
Awakened
Dark Drop (Strengthened)
Attacks the enemy with a cloud of darkness to increase the enemy's chance of landing a Glancing Hit for 2 turns with a 50% chance. The effect activation rate increases to 100% if the number of harmful effects granted on the target is equal to or higher than yours.
Multiplier: 4.1*{ATK} - 50
Show Skill Ups
Damage +5%
Damage +10%
Damage +15%
Dark Frenzy
Attacks all enemies with a dark pillar and decreases the Attack Bar by 30% with a 50% chance. Additionally, this attack will heal an ally with the lowest HP by 35%. (Reusable in 4 turns).
Revives a dead ally with little HP and grants a turn instantly. If it's used on a living ally, decreases the current HP by 70%, grants Life Drain for 1 turn, and grants a turn instantly. (Reusable in 6 turns).