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Vampire

Vampire consists of 3 natural 4 star monsters and 2 natural 5 star monsters.

 
 
 
 
 

Info

ELMNT Fire

TYPE Attack

LEVEL 40

Max Stats

SPD 98

HP 9390

ATK 692

DEF 494

Awakened Stats

SPD 99

HP 9885

ATK 812

DEF 505

Leader Skill
Increases the Attack Speed of ally monsters in the Dungeons by 28%.
Vampire Bat
Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.
Multiplier: 2.0*{ATK} x2
  Show Skill Ups

Damage +5%
Damage +5%
Damage +5%
Damage +15%

Noble Agreement
Strikes two strong blows. This attack receives a 30% Critical Rate bonus. (Reusable in 3 turns)
Multiplier: 3.0*{ATK} x2
  Show Skill Ups

Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1

Awakened
Boiling Blood (Passive)
Your Critical Hits increase the Attack Bars of all allies by 20%. This effect does not have effect on allies that have similar skill effects. [Automatic Effect]

Info

ELMNT Water

TYPE HP

LEVEL 40

Max Stats

SPD 98

HP 9885

ATK 604

DEF 549

Awakened Stats

SPD 99

HP 11535

ATK 670

DEF 538

Leader Skill
Increases the HP of ally monsters in the Dungeons by 38%.
Vampire Bat
Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.
Multiplier: 2.0*{ATK} x2
  Show Skill Ups

Damage +5%
Damage +5%
Damage +5%
Damage +15%

Weaken
Attacks the enemy 2 times. Each hit has a 50% chance to decrease the Attack Power for 2 turns, decrease the Attack Speed for 2 turns, and block the target from receiving beneficial effects for 2 turns. (Reusable in 4 turns).
Multiplier: 3.35*{ATK}
  Show Skill Ups

Harmful Effect Rate +5%
Damage +10%
Harmful Effect Rate+10%
Harmful Effect Rate+10%
Cooltime Turn -1

Awakened
Killing Wave
Attacks all enemies 5 times, which always lands as a Critical Hit on the Fire Monsters, with each attack decreasing their Attack Bar by 20% and having a 30% chance to decrease their Defense for 2 turns. The damage increases as the enemy's HP status decreases. (Reusable in 5 turns).
Multiplier: {ATK}*(1.5 - 0.5*{Target Current HP %}) x5
  Show Skill Ups

Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1

Info

ELMNT Wind

TYPE Attack

LEVEL 40

Max Stats

SPD 98

HP 8565

ATK 725

DEF 516

Awakened Stats

SPD 99

HP 9555

ATK 790

DEF 549

Leader Skill
Increases the Resistance of ally monsters in the Dungeons by 48%.
Vampire Bat
Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.
Multiplier: 2.0*{ATK} x2
  Show Skill Ups

Damage +5%
Damage +5%
Damage +5%
Damage +15%

Weaken
Attacks the enemy 2 times. Each hit has a 50% chance to decrease the Attack Power for 2 turns, decrease the Attack Speed for 2 turns, and block the target from receiving beneficial effects for 2 turns. (Reusable in 4 turns).
Multiplier: 3.35*{ATK}
  Show Skill Ups

Weakening Effect Rate +5%
Damage +10%
Weakening Effect Rate +10%
Weakening Effect Rate +10%
Cooltime Turn -1

Awakened
Death Blow
Attacks the enemy target 3 times, with each attack having a 30% chance to leave a Branding Effect and grant Beneficial Effects Blocked for 2 turns. The damage increases by 25% for each harmful effect on the enemy. (Reusable in 4 turns).
Multiplier: 3.0*{ATK} x3
  Show Skill Ups

Damage +5%
Damage +10%
Cooltime Turn -1
Damage +10%

Info

ELMNT Light

TYPE Attack

LEVEL 40

Max Stats

SPD 98

HP 12015

ATK 725

DEF 450

Awakened Stats

SPD 99

HP 12345

ATK 823

DEF 494

Leader Skill
Increases the Attack Power of ally monsters in the Dungeons by 38%.
Vampire Bat
Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.
Multiplier: 2.0*{ATK} x2
  Show Skill Ups

Damage +5%
Damage +5%
Damage +5%
Damage +15%

Awakened
Noble Agreement
Ambushes the enemy to deal two strong blows and stuns the target for 1 turn if the attack lands as a Critical Hit. This skill has 30% additional Critical Rate and will deal more damage according to your Attack Speed. (Reusable in 3 turns).
Multiplier: {ATK}*({SPD} + 240)/60 x2
  Show Skill Ups

Damage +5%
Damage +10%
Damage +10%
Cooldown Turn -1

Immortality (Passive)
Removes all harmful effects granted on yourself at the start of your turn. Additionally, absorbs 10% HP each from all other allies when you're inflicted with fatal damage. HP can't be absorbed from allies that are at 30% HP or lower. [Automatic Effect]
Dark Vampire

Cadiz

     

Info

ELMNT Dark

TYPE Attack

LEVEL 40

Max Stats

SPD 98

HP 9720

ATK 834

DEF 494

Awakened Stats

SPD 99

HP 11205

ATK 856

DEF 538

Leader Skill
Increases the Critical Rate of ally monsters in the Dungeons by 28%.
Awakened
Vampire Bat
Attacks 2 times with a vampire bat, each attack having an 85% chance to remove 1 beneficial effect of the enemy, and recovers HP by 30% of the inflicted damage.
Multiplier: 2.0*{ATK} x2
  Show Skill Ups

Damage +5%
Damage +5%
Damage +5%
Damage +15%

Weaken
Attacks the enemy 2 times. Each hit has a 50% chance to decrease the Attack Power for 2 turns, decrease the Attack Speed for 2 turns, and block the target from receiving beneficial effects for 2 turns. (Reusable in 4 turns).
Multiplier: 3.35*{ATK}
  Show Skill Ups

Weakening Effect Rate +5%
Damage +10%
Weakening Effect Rate +10%
Weakening Effect Rate +10%
Cooltime Turn -1

Feast of Blood (Passive)
Attacks leave a Branding Effect that lasts for 2 turns, and heal all allies for 30% of the damage dealt. Also, absorbs the Attack Bar of the enemy by 20% with each attack. If the enemy's Attack Bar is depleted, your Attack Bar increases by 20%. [Automatic Effect]