Your Critical Hits increase the Attack Bars of all allies by 20%. This effect does not have effect on allies that have similar skill effects. [Automatic Effect]
Increases the HP of ally monsters in the Dungeons by 38%.
Vampire Bat
Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.
Multiplier: 2.0*{ATK} x2
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Damage +5%
Damage +5%
Damage +5%
Damage +15%
Weaken
Attacks the enemy 2 times. Each hit has a 50% chance to decrease the Attack Power for 2 turns, decrease the Attack Speed for 2 turns, and block the target from receiving beneficial effects for 2 turns. (Reusable in 4 turns).
Attacks all enemies 5 times, which always lands as a Critical Hit on the Fire Monsters, with each attack decreasing their Attack Bar by 20% and having a 30% chance to decrease their Defense for 2 turns. The damage increases as the enemy's HP status decreases. (Reusable in 5 turns).
Multiplier: {ATK}*(1.5 - 0.5*{Target Current HP %}) x5
Increases the Resistance of ally monsters in the Dungeons by 48%.
Vampire Bat
Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.
Multiplier: 2.0*{ATK} x2
Show Skill Ups
Damage +5%
Damage +5%
Damage +5%
Damage +15%
Weaken
Attacks the enemy 2 times. Each hit has a 50% chance to decrease the Attack Power for 2 turns, decrease the Attack Speed for 2 turns, and block the target from receiving beneficial effects for 2 turns. (Reusable in 4 turns).
Attacks the enemy target 3 times, with each attack having a 30% chance to leave a Branding Effect and grant Beneficial Effects Blocked for 2 turns. The damage increases by 25% for each harmful effect on the enemy. (Reusable in 4 turns).
Increases the Attack Power of ally monsters in the Dungeons by 38%.
Vampire Bat
Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.
Multiplier: 2.0*{ATK} x2
Show Skill Ups
Damage +5%
Damage +5%
Damage +5%
Damage +15%
Awakened
Noble Agreement
Ambushes the enemy to deal two strong blows and stuns the target for 1 turn with a 50% chance. This skill has 30% additional Critical Rate and will deal more damage according to your Attack Speed. (Reusable in 3 turns).
Removes all harmful effects granted on yourself at the start of your turn. Additionally, absorbs 10% HP each from all other allies when you're inflicted with fatal damage. HP can't be absorbed from allies that are at 30% HP or lower. [Automatic Effect]
Increases the Critical Rate of ally monsters in the Dungeons by 28%.
Awakened
Vampire Bat
Attacks 2 times with a vampire bat, each attack having an 85% chance to remove 1 beneficial effect of the enemy, and recovers HP by 30% of the inflicted damage.
Multiplier: 2.0*{ATK} x2
Show Skill Ups
Damage +5%
Damage +5%
Damage +5%
Damage +15%
Weaken
Attacks the enemy 2 times. Each hit has a 50% chance to decrease the Attack Power for 2 turns, decrease the Attack Speed for 2 turns, and block the target from receiving beneficial effects for 2 turns. (Reusable in 4 turns).
Leaves a Branding Effect for 2 turns when you attack and recovers the HP of all allies by 30% of the damage dealt. Also, absorbs the Attack Bar of the enemy by 20% with each attack. If the enemy's Attack Bar is depleted, your Attack Bar increases by 30%. [Automatic Effect]