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Viking

Viking consists of 2 natural 3 star monsters and 3 natural 2 star monsters.

 
 
 
 
 

Info

ELMNT Fire

TYPE Defense

LEVEL 40

Max Stats

SPD 96

HP 7410

ATK 505

DEF 648

Awakened Stats

SPD 97

HP 8565

ATK 571

DEF 670

Leader Skill
Increases the Attack Power of ally monsters by 15%.
Throwing Axe
Attacks with a flying axe and inflicts Continuous Damage for 3 turns with a 30% chance.
Multiplier: 3.7*{ATK}
  Show Skill Ups

Damage + 5%.
Damage + 5%.
Harmful Effect Rate +10%
Harmful Effect Rate +10%
Damage + 10%.
Damage + 10%.
Harmful Effect Rate +20%

Crushing Armor
Attacks an enemy and decreases the enemy's Defense for 2 turns. The damage increases accordingly to your current HP situation. (Reusable in 4 turn(s)) (Reusable in 4 turns)
Multiplier: {ATK}*(3.5*{Current HP %} + 4.0)
  Show Skill Ups

Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1

Awakened
Marauder (Passive)
Recovers HP by 30% of the inflicted damage and steals one beneficial effect. [Automatic Effect]

Info

ELMNT Water

TYPE Attack

LEVEL 40

Max Stats

SPD 96

HP 5925

ATK 516

DEF 571

Awakened Stats

SPD 97

HP 6255

ATK 758

DEF 481

Throwing Axe
Attacks with a flying axe and inflicts Continuous Damage for 3 turns with a 30% chance.
Multiplier: 3.7*{ATK}
  Show Skill Ups

Damage +5%
Damage +5%
Harmful Effect Rate +10%
Harmful Effect Rate +10%
Damage +10%
Damage +10%
Harmful Effect Rate +20%

ultiple Throw
Throws 3 axes at an enemy. Your Attack Bar increases by 15% if this attack lands as a Critical Hit. (Reusable in 3 turns)
Multiplier: 2.1*{ATK} x3
  Show Skill Ups

Damage +5%
Damage +10%
Damage +15%

Awakened
Slaughter (Passive)
Increase your Critical Rate by 15% and the damage of your Critical Hits by 30%. [Automatic Effect]

Info

ELMNT Wind

TYPE HP

LEVEL 40

Max Stats

SPD 96

HP 7245

ATK 450

DEF 549

Awakened Stats

SPD 97

HP 10380

ATK 450

DEF 508

Throwing Axe
Attacks with a flying axe and inflicts Continuous Damage for 3 turns with a 30% chance.
Multiplier: 3.7*{ATK}
  Show Skill Ups

Damage +5%
Damage +5%
Harmful Effect Rate +10%
Harmful Effect Rate +10%
Damage +10%
Damage +10%
Harmful Effect Rate +20%

Crushing Armor
Attacks an enemy and decreases the enemy's Defense for 2 turns. The damage increases accordingly to your current HP situation. (Reusable in 4 turns)
Multiplier: {ATK}*(3.5*{Current HP %} + 4.0)
  Show Skill Ups

Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1

Awakened
Firing Axe
Throws 5 axes randomly. Each attack has a 30% chance to inflict Continuous Damage for 3 turns. (Reusable in 6 turns)
Multiplier: 2.0*{ATK} x5
  Show Skill Ups

Harmful Effect Rate +10%
Damage +10%
Harmful Effect Rate +10%
Damage +10%
Harmful Effect Rate +10%
Cooltime Turn -1

Info

ELMNT Light

TYPE Defense

LEVEL 40

Max Stats

SPD 96

HP 6750

ATK 472

DEF 560

Awakened Stats

SPD 97

HP 8400

ATK 472

DEF 615

Throwing Axe
Attacks with a flying axe and inflicts Continuous Damage for 3 turns with a 30% chance.
Multiplier: 3.7*{ATK}
  Show Skill Ups

Damage +5%
Damage +5%
Harmful Effect Rate +10%
Harmful Effect Rate +10%
Damage +10%
Damage +10%
Harmful Effect Rate +20%

Multiple Throw
Throws 3 axes at an enemy. Your Attack Bar increases by 15% if this attack lands as a Critical Hit. (Reusable in 3 turns)
Multiplier: 2.1*{ATK} x3
  Show Skill Ups

Damage +5%
Damage +10%
Damage +15%

Awakened
Shout of Victory
Fills up the Attack Bar of all allies by 50% and recovers 15% of their HP. (Reusable in 6 turns)
  Show Skill Ups

Recovery +10%
Recovery +10%
Recovery +10%
Cooltime Turn -1
Cooltime Turn -1
Cooltime Turn -1

Info

ELMNT Dark

TYPE HP

LEVEL 40

Max Stats

SPD 96

HP 8235

ATK 516

DEF 582

Awakened Stats

SPD 97

HP 11700

ATK 483

DEF 549

Leader Skill
Increases the Attack Speed of ally monsters by 10%.
Throwing Axe
Attacks with a flying axe and inflicts Continuous Damage for 3 turns with a 30% chance.
Multiplier: 3.7*{ATK}
  Show Skill Ups

Damage +5%
Damage +5%
Harmful Effect Rate +10%
Harmful Effect Rate +10%
Damage +10%
Damage +10%
Harmful Effect Rate +20%

Crushing Armor
Attacks the enemy and decreases the enemy's Defence for 2 turns. The damage increases accordingly to your current HP situation. (Reusable in 4 turns)
Multiplier: {ATK}*(3.5*{Current HP %} + 4.0) )
  Show Skill Ups

Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1

Awakened
Furious March
Revives all fallen allies with little HP and increases all allies' Attack Speed for 2 turns. Increases the allies' Attack Bar by 30% each according to the no. of revived allies. (Reusable in 13 turns)
  Show Skill Ups

Cooltime Turn -1
Cooltime Turn -1
Cooltime Turn -1
Cooltime Turn -1
Cooltime Turn -1
Cooltime Turn -1