When you take fatal damage, all harmful effects are removed and only the mechanical frame remains for 2 turns. Uses [Rending Claw] on all enemies when you gain a turn. While in the mechanical frame state, you gain immunity against inability effects and Attack Bar decreasing effects, and deal 50% increased damage. However, you cannot counterattack or attack together. You cannot be defeated while the effect lasts, but will die once the effect ends. [Automatic Effect] (Reusable in 8 turns).
Attacks all enemies 3 times to decrease their Defense for 2 turns on each hit. Increases the damage dealt by 15% for each harmful effect granted on the enemy. (Reusable in 5 turns).
Attacks the enemy 2 times. The first hit removes 1 beneficial effect with an 80% chance, and the second hit decreases its Defense for 2 turns with a 30% chance and increases the skill cooldown by 1 turn with a 30% chance. (Reusable in 3 turns).
Attacks the enemy 2 times. The first hit removes 1 beneficial effect with an 80% chance, and the second hit decreases its Defense for 2 turns with a 30% chance and increases the skill cooldown by 1 turn with a 30% chance. (Reusable in 3 turns).
When attacked by an enemy, decreases your Attack Bar first in proportion to the HP to be lost. Recovers the HP of all allies by 15% at the start of your turn. [Automatic Effect]
Damage taken from enemy attacks is decreased by 50%, but is increased by 10% for each harmful effect granted on yourself. If your HP is at 50% or below, [Rending Claw] can be used regardless of cooldown, and the same skill is used again when attacking on your turn. [Automatic Effect]