Battle Mammoth

Battle Mammoth consists of 5 natural 3 star monsters.

 
 
 
 
 

Info

ELMNT Fire

TYPE HP

LEVEL 40

Max Stats

SPD 98

HP 9885

ATK 450

DEF 538

Awakened Stats

SPD 99

HP 11535

ATK 472

DEF 571

Awakened
Leader Skill
Increases the Defense of ally monsters with Fire attribute by 30%
Battle Charge
Charges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.
Multiplier: 370%
  Show Skill Ups

Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%

Battle Stomp
Stomps on all enemies and decreases the Attack Bar by 25% for each target with a 50% chance. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
Multiplier: 100%+12%
  Show Skill Ups

Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

Enter Battlefield
Attacks with another ally and weakens the defense for 2 turns with a 75% chance. The damage is proportionate to my MAX HP. (Reusable in 4 turns)
Multiplier: 30% +?
  Show Skill Ups

Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

Early Runes

3x Energy(Hp%/Hp%/Hp%)

Hp%
Hp%
Hp%

Late Runes

Violent / Revenge(Hp%/Crit D%/Hp%)

Hp%
Crit D%
Hp%

Tap on runes to view more information about each rune. Each Battle Mammoth has it's own detailed review page that you can view by tapping on 'View Full Review'.

Info

ELMNT Water

TYPE HP

LEVEL 40

Max Stats

SPD 98

HP 9060

ATK 494

DEF 549

Awakened Stats

SPD 99

HP 10875

ATK 516

DEF 571

Leader Skill
Increases the Defense of ally monsters with Water attribute by 30%.
Battle Charge
Charges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.
Multiplier: 370%
  Show Skill Ups

Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%

Polar Roar
Recovers the HP of all allies with an energizing roar and increases the defense for 2 turns. The recovery amount is proportionate to my MAX HP. (Reusable in 4 turns)Recovers the HP of all allies with an energizing roar and increases the defense for 2 turns. The recovery amount is proportionate to my MAX HP. (Reusable in 4 turns)
Multiplier: 15%
  Show Skill Ups

Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1

Trained Skin (Passive)
Decreases the inflicted damage by half if the damage is less than 20% of my MAX HP. [Automatic Effect]

Early Runes

3x Energy(Hp%/Hp%/Hp%)

Hp%
Hp%
Hp%

Late Runes

Violent / Revenge(Hp%/Hp%/Hp%)

Hp%
Hp%
Hp%

Tap on runes to view more information about each rune. Each Battle Mammoth has it's own detailed review page that you can view by tapping on 'View Full Review'.

Info

ELMNT Wind

TYPE Defense

LEVEL 40

Max Stats

SPD 98

HP 8235

ATK 461

DEF 637

Awakened Stats

SPD 99

HP 10050

ATK 461

DEF 681

Leader Skill
Increases the Defense of ally monsters with Wind attribute by 30%.
Battle Charge
Charges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.
Multiplier: 370%
  Show Skill Ups

Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%

Battle Stomp
Stomps on all enemies and decreases the Attack Bar by 25% for each target with a 50% chance. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
Multiplier: 100%+12%
  Show Skill Ups

Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

Echo of Earth
Increases the attack gauge of all allies by 40% and removes all harmful effects. (Reusable in 5 turns)
  Show Skill Ups


Lv.2 Cooltime Turn -1

Early Runes

3x Energy(Hp%/Hp%/Hp%)

Hp%
Hp%
Hp%

Late Runes

Violent / Revenge(Hp%/Crit D%/Hp%)

Hp%
Crit D%
Hp%

Tap on runes to view more information about each rune. Each Battle Mammoth has it's own detailed review page that you can view by tapping on 'View Full Review'.

Info

ELMNT Light

TYPE HP

LEVEL 40

Max Stats

SPD 98

HP 9390

ATK 494

DEF 527

Awakened Stats

SPD 99

HP 11205

ATK 505

DEF 560

Awakened
Leader Skill
Increases the Defense of ally monsters with Light attribute by 30%.
Battle Charge
Charges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.
Multiplier: 370%
  Show Skill Ups

Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%

Battle Stomp
Stomps on all enemies and decreases the Attack Bar by 25% for each target with a 50% chance. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
Multiplier: 100%+12%
  Show Skill Ups

Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

Heavy Impact
Inflicts great damage by crashing into the enemy. The damage is proportionate to my MAX HP and the enemy's MAX HP. (Reusable in 4 turns)
Multiplier: 35%+15%
  Show Skill Ups

Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Early Runes

3x Energy(Hp%/Hp%/Hp%)

Hp%
Hp%
Hp%

Late Runes

Violent / Revenge(Hp%/Crit D%/Hp%)

Hp%
Crit D%
Hp%

Tap on runes to view more information about each rune. Each Battle Mammoth has it's own detailed review page that you can view by tapping on 'View Full Review'.

Info

ELMNT Dark

TYPE Defense

LEVEL 40

Max Stats

SPD 98

HP 9060

ATK 395

DEF 648

Awakened Stats

SPD 99

HP 9885

ATK 439

DEF 714

Awakened
Leader Skill
Increases the Defense of ally monsters with Dark attribute by 30%.
Battle Charge
Charges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.
Multiplier: 370%
  Show Skill Ups

Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%

Polar Roar
Recovers the HP of all allies with an energizing roar and increases the defense for 2 turns. The recovery amount is proportionate to my MAX HP. (Reusable in 4 turns)
Multiplier: 15%
  Show Skill Ups

Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1

Hell Stomp
Inflicts damage to all enemies proportionate to my defense and decreases the attack gauge by 35%. (Reusable in 4 turns)
Multiplier: 460%
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Early Runes

3x Energy(Hp%/Hp%/Hp%)

Hp%
Hp%
Hp%

Late Runes

Violent / Revenge(Def%/Crit D%/Def%)

Def%
Crit D%
Def%

Tap on runes to view more information about each rune. Each Battle Mammoth has it's own detailed review page that you can view by tapping on 'View Full Review'.