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Beast Hunter

Beast Hunter consists of 5 natural 3 star monsters.

 
 
 
 
 

Info

ELMNT Fire

TYPE Attack

LEVEL 40

Max Stats

SPD 99

HP 8070

ATK 626

DEF 483

Awakened Stats

SPD 100

HP 8565

ATK 725

DEF 516

Awakened
Leader Skill
Increases the Accuracy of ally monsters in the Dungeons by 26%.
Aim Body
Attacks an enemy to inflict damage that ignores all damage reduction effects.
Multiplier: 4.1*{ATK}
  Show Skill Ups

Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +10%

Aim Weak Spot
Attacks an enemy to disturb HP recovery for 2 turns. Leaves the Branding Effect for 2 turns if the target has higher MAX HP than that of yours. (Reusable in 3 turns)
Multiplier: 5.5*{ATK}
  Show Skill Ups

Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1

Hawk's Eye (Passive)
Inflicts damage that ignores the target's Defense with a 20% chance with every attack. The chance increases by 15% for every harmful effect granted on the target, up to 50%. [Automatic Effect]

Info

ELMNT Water

TYPE Attack

LEVEL 40

Max Stats

SPD 99

HP 7905

ATK 582

DEF 538

Awakened Stats

SPD 100

HP 8400

ATK 703

DEF 549

Awakened
Leader Skill
Increases the HP of ally monsters in the Arena by 21%.
Aim Body
Attacks an enemy to inflict damage that ignores all damage reduction effects.
Multiplier: 4.1*{ATK}
  Show Skill Ups

Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +10%

Aim Head
Attacks an enemy to disturb HP recovery for 2 turns. The inflicted damage increases by 15% per harmful effect on the enemy. (Reusable in 3 turns)
Multiplier: 5.5*{ATK}
  Show Skill Ups

Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1

Master of Hunting (Passive)
Weakens the enemy's defense for 1 turn if you attack the enemy with no beneficial effects and freezes the enemy for 1 turn if you attack the enemy under a harmful effect. [Automatic Effect]

Info

ELMNT Wind

TYPE Attack

LEVEL 40

Max Stats

SPD 99

HP 8235

ATK 604

DEF 494

Awakened Stats

SPD 100

HP 8895

ATK 714

DEF 506

Awakened
Leader Skill
Increases the Attack Speed of ally monsters in the Arena by 16%.
Aim Body
Attacks an enemy to inflict damage that ignores all damage reduction effects.
Multiplier: 4.1*{ATK}
  Show Skill Ups

Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +10%

Aim Head
Attacks an enemy to disturb HP recovery for 2 turns. The inflicted damage increases by 15% per harmful effect on the enemy. (Reusable in 3 turns)
Multiplier: 5.5*{ATK}
  Show Skill Ups

Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1

Destruction Wedge
Attacks the enemy with an arrow that can't be removed and removes all beneficial effects granted on the enemy, weakens the Defense for 2 turns and increases the chances of landing a glancing hit for 2 turns with a 90% chance each. In addition, increases your Attack Bar by 50% if you attack with a Critical Hit. (Reusable in 5 turns)
Multiplier: 7.1*{ATK}
  Show Skill Ups

Damage +10%
Damage +10%
Damage +10%
Harmful Effect Rate +10%
Cooltime Turn -1

Info

ELMNT Light

TYPE Attack

LEVEL 40

Max Stats

SPD 99

HP 8730

ATK 560

DEF 505

Awakened Stats

SPD 100

HP 9060

ATK 670

DEF 538

Awakened
Leader Skill
Increases the HP of ally monsters in the Dungeons by 21%.
Aim Body
Attacks an enemy to inflict damage that ignores all damage reduction effects.
Multiplier: 4.1*{ATK}
  Show Skill Ups

Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +10%

Aim Weak Spot
Attacks an enemy to disturb HP recovery for 2 turns. Leaves the Branding Effect for 2 turns if the target has higher MAX HP than that of yours. (Reusable in 3 turns)
Multiplier: 5.5*{ATK}
  Show Skill Ups

Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1

Silver Light
Attacks the enemy 3 times with arrows of light. The faster your Attack Speed compared to the enemy's, the greater the damage you can inflict. (Reusable in 5 turns)
Multiplier: 1.8*{ATK}*({SPD} + 80)/{Target SPD} x3
  Show Skill Ups

Damage +10%
Damage +10%
Cooltime Turn -1
Cooltime Turn -1

Info

ELMNT Dark

TYPE Attack

LEVEL 40

Max Stats

SPD 99

HP 8565

ATK 615

DEF 461

Awakened Stats

SPD 100

HP 8730

ATK 747

DEF 483

Awakened
Leader Skill
Increases the Critical Rate of ally monsters in the Arena by 16%.
Aim Body
Attacks an enemy to inflict damage that ignores all damage reduction effects.
Multiplier: 4.1*{ATK}
  Show Skill Ups

Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +10%

Aim Head
Attacks an enemy to disturb HP recovery for 2 turns. The inflicted damage increases by 15% per harmful effect on the enemy. (Reusable in 3 turns)
Multiplier: 5.5*{ATK}
  Show Skill Ups

Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1

Desperate Arrow
Consumes half of your current HP to inflict damage that ignores the enemy's Defense. If your HP is full when it's your turn, [Desperate Arrow] cooldown time will reset. (Reusable in 4 turns)
Multiplier: 2.8*{ATK}
  Show Skill Ups

Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1