Info
ELMNT Fire
TYPE Attack
LEVEL 40
Max Stats
SPD 94
HP 7905
ATK 571
DEF 549
Awakened Stats
SPD 110
HP 9060
ATK 626
DEF 582
Leader Skill
Increases the Attack Speed of ally monsters Guild Battles by 16%.
Bull's Eye
Shoots 2 precise shots that are aimed for the enemy's weak spots. Each hit has a 25% chance to ignore the enemy's Defense.
Multiplier: 1.8*{ATK} x2
Show Skill UpsDamage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +10%
Chain Fire
Attacks the enemy with 2 arrows and attacks consecutively with a 30% chance. Attacks consecutively with a 50% chance if the enemy's HP is higher. (Reusable in 3 turns).
Multiplier: 2.4*{ATK} x2
Show Skill UpsDamage +5%
Damage +10%
Damage +10%
Cooltime Turn -1
Ready to Snipe
Increases Critical Rate and Defense of all allies for 3 turns. (Reusable in 6 turns)
Show Skill UpsCooltime Turn -1
Cooltime Turn -1
Info
ELMNT Water
TYPE Attack
LEVEL 40
Max Stats
SPD 94
HP 7575
ATK 582
DEF 560
Awakened Stats
SPD 110
HP 8565
ATK 648
DEF 593
Leader Skill
Increase the Attack Power of ally monsters with Water attribute by 30%
Bull's Eye
Shoots 2 precise shots that are aimed for the enemy's weak spots. Each hit has a 25% chance to ignore the enemy's Defense.
Multiplier: 1.8*{ATK} x2
Show Skill UpsDamage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +10%
Chain Fire
Attacks the enemy with 2 arrows and attacks again with a 30% chance. Attacks consecutively with a 50% chance if the enemy's HP is higher. (Reusable in 3 turns)
Multiplier: 2.4*{ATK} x2
Show Skill UpsDamage +5%
Damage +10%
Damage +10%
Cooltime Turn -1
Ready To Ambush
Increases the Attack Bars of all allies by 30%, also increasing their Attack Speed for 2 turns. (Reusable in 5 turns)
Show Skill UpsCooltime Turn -1
Cooltime Turn -1
Info
ELMNT Wind
TYPE Attack
LEVEL 40
Max Stats
SPD 94
HP 7245
ATK 593
DEF 571
Awakened Stats
SPD 110
HP 8565
ATK 670
DEF 571
Leader Skill
Increases the Accuracy of ally monsters Guild Battles by 26%.
Bull's Eye
Shoots 2 precise shots that are aimed for the enemy's weak spots. Each hit has a 25% chance to ignore the enemy's Defense.
Multiplier: 1.8*{ATK} x2
Show Skill UpsDamage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +10%
Arrow of Purification
Attacks the enemy with an arrow to remove 1 beneficial effect granted on the target. Your Attack Bar will be increased by 50% after the attack. (Reusable in 3 turns)
Multiplier: 6.0*{ATK}
Show Skill UpsDamage +10%
Damage +10%
Damage +10%
Trigger Happy
Unleashes a relentless attack with arrows on random enemies (4 hits total) and increases the ally’s Attack Bar by 25% after the attack. (Reusable in 5 turns).
Multiplier: 2.5*{ATK} x4
Show Skill UpsDamage +5%
Damage +10%
Damage +10%
Cooltime Turn -1
Info
ELMNT Light
TYPE Attack
LEVEL 40
Max Stats
SPD 94
HP 8070
ATK 560
DEF 549
Awakened Stats
SPD 110
HP 8895
ATK 637
DEF 582
Leader Skill
Increases the Attack Speed of ally monsters with Light attribute by 23%.
Bull's Eye
Shoots 2 precise shots that are aimed for the enemy's weak spots. Each hit has a 25% chance to ignore the enemy's Defense.
Multiplier: 1.8*{ATK} x2
Show Skill UpsDamage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +10%
Arrow of Purification
Attacks the enemy with an arrow to remove 1 beneficial effect granted on the target. Your Attack Bar will be increased by 50% after the attack. (Reusable in 3 turns)
Multiplier: 6.0*{ATK}
Show Skill UpsDamage +10%
Damage +10%
Damage +10%
Prison of Light
Attacks and stuns an enemy for 1 turn and sets back the enemy's skill cool times to the full amount. (Reusable in 5 turns)
Multiplier: 6.6*{ATK}
Show Skill UpsDamage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
Info
ELMNT Dark
TYPE Attack
LEVEL 40
Max Stats
SPD 94
HP 7905
ATK 593
DEF 527
Awakened Stats
SPD 110
HP 8400
ATK 703
DEF 552
Leader Skill
Increases the Critical Rate of ally monsters Guild Battles by 16%.
Bull's Eye
Shoots 2 precise shots that are aimed for the enemy's weak spots. Each hit has a 25% chance to ignore the enemy's Defense.
Multiplier: 1.8*{ATK} x2
Chain Fire
Attacks the enemy with 2 arrows and attacks again with a 30% chance. Attacks consecutively with a 50% chance if the enemy's HP is higher. (Reusable in 3 turns)
Multiplier: 2.4*{ATK} x2
Show Skill UpsDamage +5%
Damage +10%
Damage +10%
Cooltime Turn -1
Ready to Charge
Removes the harmful effects on all allies and increases their Attack Power for 3 turns. (Reusable in 5 turns)
Show Skill UpsCooltime Turn -1
Cooltime Turn -1