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Bounty Hunter

Bounty Hunter consists of 5 natural 3 star monsters.

 
 
 
 
 

Info

ELMNT Fire

TYPE Attack

LEVEL 40

Max Stats

SPD 94

HP 7905

ATK 571

DEF 549

Awakened Stats

SPD 110

HP 9060

ATK 626

DEF 582

Leader Skill
Increases the Attack Speed of ally monsters Guild Battles by 16%.
Bull's Eye
Shoots 2 precise shots that are aimed for the enemy's weak spots. Each hit has a 25% chance to ignore the enemy's Defense.
Multiplier: 1.8*{ATK} x2
  Show Skill Ups

Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +10%

Chain Fire
Attacks the enemy with 2 arrows and attacks consecutively with a 30% chance. Attacks consecutively with a 50% chance if the enemy's HP is higher. (Reusable in 3 turns).
Multiplier: 2.4*{ATK} x2
  Show Skill Ups

Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1

Ready to Snipe
Increases Critical Rate and Defense of all allies for 3 turns. (Reusable in 6 turns)
  Show Skill Ups

Cooltime Turn -1
Cooltime Turn -1

Info

ELMNT Water

TYPE Attack

LEVEL 40

Max Stats

SPD 94

HP 7575

ATK 582

DEF 560

Awakened Stats

SPD 110

HP 8565

ATK 648

DEF 593

Leader Skill
Increase the Attack Power of ally monsters with Water attribute by 30%
Bull's Eye
Shoots 2 precise shots that are aimed for the enemy's weak spots. Each hit has a 25% chance to ignore the enemy's Defense.
Multiplier: 1.8*{ATK} x2
  Show Skill Ups

Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +10%

Chain Fire
Attacks the enemy with 2 arrows and attacks again with a 30% chance. Attacks consecutively with a 50% chance if the enemy's HP is higher. (Reusable in 3 turns)
Multiplier: 2.4*{ATK} x2
  Show Skill Ups

Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1

Ready To Ambush
Increases the Attack Bars of all allies by 30%, also increasing their Attack Speed for 2 turns. (Reusable in 5 turns)
  Show Skill Ups

Cooltime Turn -1
Cooltime Turn -1

Info

ELMNT Wind

TYPE Attack

LEVEL 40

Max Stats

SPD 94

HP 7245

ATK 593

DEF 571

Awakened Stats

SPD 110

HP 8565

ATK 670

DEF 571

Leader Skill
Increases the Accuracy of ally monsters Guild Battles by 26%.
Bull's Eye
Shoots 2 precise shots that are aimed for the enemy's weak spots. Each hit has a 25% chance to ignore the enemy's Defense.
Multiplier: 1.8*{ATK} x2
  Show Skill Ups

Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +10%

Arrow of Purification
Attacks the enemy with an arrow to remove 1 beneficial effect granted on the target. Your Attack Bar will be increased by 50% after the attack. (Reusable in 3 turns)
Multiplier: 6.0*{ATK}
  Show Skill Ups

Damage +10%
Damage +10%
Damage +10%

Trigger Happy
Unleashes a relentless attack with arrows on random enemies (4 hits total) and increases the ally’s Attack Bar by 25% after the attack. (Reusable in 5 turns).
Multiplier: 2.5*{ATK} x4
  Show Skill Ups

Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1

Info

ELMNT Light

TYPE Attack

LEVEL 40

Max Stats

SPD 94

HP 8070

ATK 560

DEF 549

Awakened Stats

SPD 110

HP 8895

ATK 637

DEF 582

Leader Skill
Increases the Attack Speed of ally monsters with Light attribute by 23%.
Bull's Eye
Shoots 2 precise shots that are aimed for the enemy's weak spots. Each hit has a 25% chance to ignore the enemy's Defense.
Multiplier: 1.8*{ATK} x2
  Show Skill Ups

Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +10%

Arrow of Purification
Attacks the enemy with an arrow to remove 1 beneficial effect granted on the target. Your Attack Bar will be increased by 50% after the attack. (Reusable in 3 turns)
Multiplier: 6.0*{ATK}
  Show Skill Ups

Damage +10%
Damage +10%
Damage +10%

Prison of Light
Attacks and stuns an enemy for 1 turn and sets back the enemy's skill cool times to the full amount. (Reusable in 5 turns)
Multiplier: 6.6*{ATK}
  Show Skill Ups

Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1

Info

ELMNT Dark

TYPE Attack

LEVEL 40

Max Stats

SPD 94

HP 7905

ATK 593

DEF 527

Awakened Stats

SPD 110

HP 8400

ATK 703

DEF 552

Leader Skill
Increases the Critical Rate of ally monsters Guild Battles by 16%.
Bull's Eye
Shoots 2 precise shots that are aimed for the enemy's weak spots. Each hit has a 25% chance to ignore the enemy's Defense.
Multiplier: 1.8*{ATK} x2
Chain Fire
Attacks the enemy with 2 arrows and attacks again with a 30% chance. Attacks consecutively with a 50% chance if the enemy's HP is higher. (Reusable in 3 turns)
Multiplier: 2.4*{ATK} x2
  Show Skill Ups

Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1

Ready to Charge
Removes the harmful effects on all allies and increases their Attack Power for 3 turns. (Reusable in 5 turns)
  Show Skill Ups

Cooltime Turn -1
Cooltime Turn -1