Increase the HP of ally monsters with Fire attribute by 50%
Trample
Pins down the enemy and inflicts Continuous Damage for 1 turn. The damage increases as the enemy's HP status decreases.
Multiplier: {ATK}*(4.1 - 0.3*{Target Current HP %})
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Damage +5%
Damage +5%
Damage +10%
Damage +10%
Unleashed Fury
Gains increased Attack Power and Immunity against harmful effects for 3 turns. Instantly recovers a turn when used. (Reusable in 5 turns).
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Cooltime Turn -1
Cooltime Turn -1
Collapse
Attacks the enemy to remove 1 beneficial effect and provoke for 2 turns. Provokes all other enemies for 1 turn when using this skill on your turn. Counterattacks the target with [Collapse] with a 50% chance if you are attacked while this skill is on cooldown. The damage dealt is proportionate to your MAX HP and deals 100% of the damage when counterattacking. (Reusable in 5 turns).
Increase the HP of ally monsters with Water attribute by 50%
Trample
Pins down the enemy and inflicts Continuous Damage for 1 turn. The damage increases as the enemy's HP status decreases.
Multiplier: {ATK}*(4.1 - 0.3*{Target Current HP %})
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Damage +5%
Damage +5%
Damage +5%
Damage +15%
Squall
The faster your Attack Speed, the greater the damage becomes. Attack Speed is increased for 2 turns if you get a Critical Hit. The attack will always land as a Critical Hit if the target's Attack Speed is slower than yours. (Reusable in 3 turns).
Multiplier: {ATK}*({SPD} + 70)/30
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Damage +10%
Damage +10%
Cooltime Turn -1
Crush
Attacks the enemy with an attack that always lands as a Critical Hit and is guaranteed to freeze the target for 1 turn. Afterwards, attacks other enemies with 60% of the damage of the initial attack to decrease their Attack Speed for 3 turns, and decreases the Attack Bar of all enemies by 100%. (Reusable in 5 turns).
Increase the HP of ally monsters with Wind attribute by 50%
Trample
Pins down the enemy and inflicts Continuous Damage for 1 turn. The damage increases as the enemy's HP status decreases.
Multiplier: {ATK}*(4.1 - 0.3*{Target Current HP %})
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Damage +5%
Damage +5%
Damage +10%
Damage +10%
Squall
The faster your Attack Speed, the greater the damage becomes. Attack Speed is increased for 2 turns if you get a Critical Hit. The attack will always land as a Critical Hit if the target's Attack Speed is slower than yours. (Reusable in 3 turns).
Multiplier: {ATK}*({SPD} + 70)/30
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Damage +10%
Damage +10%
Cooltime Turn -1
Lightning Strike
Attacks all enemies to stun for 1 turn and grant Seal for 1 turn. The damage increases according to your Attack Speed. (Reusable in 5 turns).
Increase the HP of ally monsters with Light attribute by 50%
Trample
Pins down the enemy and inflicts Continuous Damage for 1 turn. The damage increases as the enemy's HP status decreases.
Multiplier: {ATK}*(4.1 - 0.3*{Target Current HP %})
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Damage +5%
Damage +5%
Damage +10%
Damage +10%
Squall
The faster your Attack Speed, the greater the damage becomes. Attack Speed is increased for 2 turns if you get a Critical Hit. The attack will always land as a Critical Hit if the target's Attack Speed is slower than yours. (Reusable in 3 turns).
Multiplier: {ATK}*({SPD} + 70)/30
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Damage +10%
Damage +10%
Cooltime Turn -1
Holy Calling
Stuns all enemies with an 80% chance, increases the Attack Speed of all allies for 2 turns. In addition, increases the Attack Bar of all allies by 25% and decreases the Attack Bar of all enemies by 25%. (Reusable in 5 turns).
Increase the HP of ally monsters with Dark attribute by 50%
Trample
Pins down the enemy and inflicts Continuous Damage for 1 turn. The damage increases as the enemy's HP status decreases.
Multiplier: {ATK}*(4.1 - 0.3*{Target Current HP %})
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Damage +5%
Damage +5%
Damage +10%
Damage +10%
Unleashed Fury
Gains increased Attack Power and Immunity against harmful effects for 3 turns. Instantly recovers a turn when used. (Reusable in 5 turns).
Multiplier: 3.5*{ATK}
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Cooltime Turn -1
Cooltime Turn -1
Forbidden Power (Passive)
Attacks the enemy to remove 1 beneficial effect each, and attacks up to 2 more times with half of the damage if you land a Critical Hit. In addition, recovers HP by 10% after attacking on your turn. [Automatic Effect]