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Info
ELMNT Fire
TYPE HP
LEVEL 40
Max Stats
SPD 94
HP 10545
ATK 615
DEF 659
Awakened Stats
SPD 95
HP 11700
ATK 725
DEF 637
Leader Skill
Increases the HP of ally monsters with Fire attribute by 50%.
Trample
Pins down the enemy and inflicts Continuous Damage for 1 turn. The damage increases as the enemy's HP status decreases.
Multiplier: {ATK}*(4.1 - 0.3*{Target Current HP %})
Show Skill UpsLv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Unleashed Fury
Gain increased Attack Power and Immunity against harmful effects for 3 turns. Instantly recovers a turn when used. (Reusable in 5 turns)
Show Skill UpsLv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Collapse
Inflicts damage that increases accordingly to your MAX HP, removes 1 beneficial effect and provokes the enemy for 2 turns. If this skill is on cooldown, you have a 30% chance to counterattack the attacker with the [Collapse] Skill when attacked. Deals 75% of the damage when counterattacking. (Reusable in 5 turns).
Multiplier: 440%+40%
Show Skill UpsLv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Early Runes
3x Energy(Hp%/Crit R%/Hp%)
Late Runes
Violent / Will(Hp%/Crit D%/Hp%)
Tap on runes to view more information about each rune. Each Chimera has it's own detailed review page that you can view by tapping on 'View Full Review'.
Info
ELMNT Water
TYPE Attack
LEVEL 40
Max Stats
SPD 94
HP 10710
ATK 714
DEF 549
Awakened Stats
SPD 95
HP 9885
ATK 911
DEF 571
Leader Skill
Increases the HP of ally monsters with Water attribute by 50%
Trample
Pins down the enemy and inflicts Continuous Damage for 1 turn. The damage increases as the enemy's HP status decreases.
Multiplier: {ATK}*(4.1 - 0.3*{Target Current HP %})
Show Skill UpsLv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
Squall
The faster your Attack Speed, the greater the damage becomes. Attack Speed is increased for 2 turns if you get a Critical Hit. The attack will always land as a Critical Hit if the target is under inability effects. (Reusable in 3 turns).
Multiplier: (SPD+70)/0.3)%
Show Skill UpsLv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Crush
Attacks the enemy and guarantees to freeze the target for 1 turn. Afterwards, attacks other enemies dealing half the damage of the initial attack, decreasing their Attack Speed for 3 turns and reduces their Attack Bar by 100%. (Reusable in 5 turns).
Multiplier: 7.8*{ATK}
Show Skill UpsLv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Early Runes
Swift / Blade(Spd/Crit R%/Atk%)
Late Runes
Violent / Revenge(Spd/Crit D%/Atk%)
Tap on runes to view more information about each rune. Each Chimera has it's own detailed review page that you can view by tapping on 'View Full Review'.
Info
ELMNT Wind
TYPE Attack
LEVEL 40
Max Stats
SPD 94
HP 11535
ATK 626
DEF 582
Awakened Stats
SPD 110
HP 11535
ATK 801
DEF 571
Leader Skill
Increases the HP of ally monsters with Wind attribute by 50%.
Trample
Pins down the enemy and inflicts Continuous Damage for 1 turn. The damage increases as the enemy's HP status decreases.
Multiplier: {ATK}*(4.1 - 0.3*{Target Current HP %})
Show Skill UpsLv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Squall
The faster your Attack Speed, the greater the damage becomes. Attack Speed is increased for 2 turns if you get a Critical Hit. The attack will always land as a Critical Hit if the target is under inability effects. (Reusable in 3 turns).
Multiplier: (SPD+70)/0.3)%
Show Skill UpsLv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lightning Strike
Attacks all enemies to inflict damage proportionate to your Attack Speed. Weakens their Attack Power for 2 turns and stuns them for 1 turn with a 75% chance. (Reusable in 5 turns)
Multiplier: ((SPD+185)/0.7)%
Show Skill UpsLv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Early Runes
Swift / Blade(Spd/Crit R%/Atk%)
Late Runes
Violent / Revenge(Spd/Crit D%/Atk%)
Tap on runes to view more information about each rune. Each Chimera has it's own detailed review page that you can view by tapping on 'View Full Review'.
Info
ELMNT Light
TYPE Attack
LEVEL 40
Max Stats
SPD 94
HP 9390
ATK 714
DEF 637
Awakened Stats
SPD 95
HP 10215
ATK 812
DEF 648
Leader Skill
Increases the HP of ally monsters with Light attribute by 50%.
Trample
Pins down the enemy and inflicts Continuous Damage for 1 turn. The damage increases as the enemy's HP status decreases.
Multiplier: {ATK}*(4.1 - 0.3*{Target Current HP %})
Show Skill UpsLv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
Squall
The faster your Attack Speed, the greater the damage becomes. Attack Speed is increased for 2 turns if you get a Critical Hit. The attack will always land as a Critical Hit if the target is under inability effects. (Reusable in 3 turns).
Multiplier: (SPD+70)/0.3)%
Show Skill UpsLv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Holy Calling
Stuns all enemies with an 80% chance, increases the Attack Speed of all allies for 2 turns. In addition, increases the Attack Bar of all allies by 25% and decreases the Attack Bar of all enemies by 25%. (Reusable in 5 turns).
Level-up Progress
Show Skill UpsLv.2 Harmful Effect Rate +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Cooltime Turn -1
Early Runes
Swift / Blade(Spd/Crit R%/Atk%)
Late Runes
Violent / Revenge(Spd/Hp%/Atk%)
Tap on runes to view more information about each rune. Each Chimera has it's own detailed review page that you can view by tapping on 'View Full Review'.
Info
ELMNT Dark
TYPE Attack
LEVEL 40
Max Stats
SPD 94
HP 10215
ATK 659
DEF 637
Awakened Stats
SPD 95
HP 10710
ATK 790
DEF 637
Leader Skill
Increases the HP of ally monsters with Dark attribute by 50%.
Trample
Pins down the enemy and inflicts Continuous Damage for 1 turn. The damage increases as the enemy's HP status decreases.
Multiplier: {ATK}*(4.1 - 0.3*{Target Current HP %})
Show Skill UpsLv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Unleashed Fury
Gains increased Attack Power and Immunity against harmful effects for 3 turns. Instantly recovers a turn when used. (Reusable in 5 turns)
Show Skill UpsLv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Forbidden Power (Passive)
Inflicts up to 2 extra attacks with 50% of the damage and removes a beneficial effect each from the enemy if you get a Critical Hit. [Automatic Effect]
Early Runes
Fatal / Blade(Atk%/Crit R%/Atk%)
Late Runes
Violent / Will(Atk%/Crit D%/Atk%)
Tap on runes to view more information about each rune. Each Chimera has it's own detailed review page that you can view by tapping on 'View Full Review'.