Attacks all enemies 2 times to inflict damage that increases according to your MAX HP, stealing 1 beneficial effect with a 30% chance each. Afterwards, recovers the HP of all allies by 20% and additionally recovers your HP in proportion to the number of stolen beneficial effects. (Reusable in 4 turns).
Inflicts Continuous Damage for 3 turns whenever you attack the enemy and destroys the enemy's MAX HP by the inflicted damage from Continuous Damage during the battle. The damage you deal in proportion to the destroyed HP increases if you attack the enemy with destroyed HP. [Automatic Effect]
Attacks the enemy to inflict damage by 15% of your MAX HP and steals 1 beneficial effect granted on the target. Leaves a Branding effect for 2 turns if the enemy has no beneficial effects. (Reusable in 4 turns).
Recovers HP of all allies by 30%, and attacks all enemies to inflict damage that increases according to your MAX HP and stun for 1 turn. In addition, decreases the Attack Bar by 80% if your MAX HP is higher than the target's. (Reusable in 5 turns).
Attacks all enemies 2 times to inflict damage that increases according to your MAX HP, stealing 1 beneficial effect with a 30% chance each. Afterwards, recovers the HP of all allies by 20% and additionally recovers your HP in proportion to the number of stolen beneficial effects. (Reusable in 4 turns).
Your attacks will always land as a Critical Hit whenever you attack the enemy. In addition, the damage taken decreases according to your current HP and the damage dealt increases as your HP status worsens. [Automatic Effect]
Attacks all enemies 2 times to inflict damage that increases according to your MAX HP, stealing 1 beneficial effect with a 30% chance each. Afterwards, recovers the HP of all allies by 20% and additionally recovers your HP in proportion to the number of stolen beneficial effects. (Reusable in 4 turns).
Increases the Critical Damage by 100% when an ally attacks the enemy and decreases the damage taken by 10% for every beneficial effect granted on the ally when an ally is attacked by the enemy. This effect doesn't stack with other Critical Damage increase and damage reduction effects. [Automatic Effect]
Attacks the enemy to inflict damage by 15% of your MAX HP and steals 1 beneficial effect granted on the target. Leaves a Branding effect for 2 turns if the enemy has no beneficial effects. (Reusable in 4 turns).
Increases your Attack Bar by 10%, up to 30%, whenever the enemy recovers the HP. In addition, removes 1 harmful effect granted on the ally with the lowest HP status and recovers that ally's HP by 10% when you gain a turn. [Automatic Effect]