Info
ELMNT Fire
TYPE HP
LEVEL 40
Max Stats
SPD 95
HP 11535
ATK 593
DEF 615
Awakened Stats
SPD 96
HP 12675
ATK 637
DEF 659
Leader Skill
Increaes the HP of ally Monsters with Fire attribute by 50%
Violent Swing
Attacks the enemy to inflict damage that increases according to your MAX HP and stun for 1 turn with a 15% chance.
Multiplier: 1.7*{ATK} + 0.19*{MAX HP}
Show Skill UpsDamage +5%
Damage +5%
Damage +5%
Effect Rate +5%
Damage +10%
Effect Rate +15%
Summon Heavenly Kings Gate
Attacks all enemies 2 times to inflict damage that increases according to your MAX HP, stealing 1 beneficial effect with a 30% chance each. Afterwards, recovers the HP of all allies by 20% and additionally recovers your HP in proportion to the number of stolen beneficial effects. (Reusable in 4 turns).
Multiplier: 0.8*{ATK} + 0.1*{MAX HP} x2
Show Skill UpsEffect Rate +5%
Damage +10%
Damage +15%
Effect Rate +15%
Cooltime Turn -1
Fire Bead (Passive)
Inflicts Continuous Damage for 2 turns whenever you attack the enemy and destroys the enemy's MAX HP by the inflicted damage from Continuous Damage during the battle. The damage you deal in proportion to the destroyed HP increases if you attack the enemy with destroyed HP. [Automatic Effect]
Info
ELMNT Water
TYPE HP
LEVEL 40
Max Stats
SPD 95
HP 10875
ATK 692
DEF 560
Awakened Stats
SPD 111
HP 12180
ATK 736
DEF 593
Leader Skill
Increaes the HP of ally Monsters with Water attribute by 50%
Violent Swing
Attacks the enemy to inflict damage that increases according to your MAX HP and freeze for 1 turn with a 15% chance.
Multiplier: 1.7*{ATK} + 0.19*{MAX HP}
Show Skill UpsDamage +5%
Damage +5%
Damage +5%
Effect Rate +5%
Damage +10%
Effect Rate +15%
Magical Gourd Bottle
Attacks the enemy to inflict damage by 15% of your MAX HP and steals 1 beneficial effect granted on the target. Leaves a Branding effect for 2 turns if the enemy has no beneficial effects. (Reusable in 4 turns).
Multiplier: 0.15*{MAX HP} (Fixed)
Show Skill UpsDamage +5%
Damage +10%
Damage +10%
Cooltime Turn -1
Giant's Bat
Recovers HP of all allies by 20% and attacks all enemies to inflict damage that increases according to your MAX HP and stun for 1 turn. In addition, absorbs the Attack Bar by 40% if your MAX HP is higher than the target. (Reusable in 5 turns).
Multiplier: 2.4*{ATK} + 0.2*{MAX HP}
Show Skill UpsDamage +20%
Cooltime Turn -1
Info
ELMNT Wind
TYPE HP
LEVEL 40
Max Stats
SPD 95
HP 11535
ATK 670
DEF 538
Awakened Stats
SPD 96
HP 12840
ATK 714
DEF 571
Leader Skill
Increaes the HP of ally Monsters with Wind attribute by 50%
Violent Swing
Attacks the enemy to inflict damage that increases according to your MAX HP and stun for 1 turn with a 15% chance.
Multiplier: 1.7*{ATK} + 0.19*{MAX HP}
Show Skill UpsDamage +5%
Damage +5%
Damage +5%
Effect Rate +5%
Damage +10%
Effect Rate +15%
Summon Heavenly Kings Gate
Attacks all enemies 2 times to inflict damage that increases according to your MAX HP, stealing 1 beneficial effect with a 30% chance each. Afterwards, recovers the HP of all allies by 20% and additionally recovers your HP in proportion to the number of stolen beneficial effects. (Reusable in 4 turns).
Multiplier: 0.8*{ATK} + 0.1*{MAX HP} x2
Show Skill UpsEffect Rate +5%
Damage +10%
Damage +15%
Effect Rate +15%
Cooltime Turn -1
Full of Spirit (Passive)
Your attacks will always land as a Critical Hit whenever you attack the enemy. In addition, the damage taken decreases according to your current HP and the damage dealt increases as your HP status worsens. [Automatic Effect]
Info
ELMNT Light
TYPE HP
LEVEL 40
Max Stats
SPD 95
HP 11205
ATK 582
DEF 648
Awakened Stats
SPD 96
HP 12510
ATK 626
DEF 681
Leader Skill
Increaes the HP of ally Monsters with Light attribute by 50%
Violent Swing
Attacks the enemy to inflict damage that increases according to your MAX HP and stun for 1 turn with a 15% chance.
Multiplier: 1.7*{ATK} + 0.19*{MAX HP}
Show Skill UpsDamage +5%
Damage +5%
Damage +5%
Effect Rate +5%
Damage +10%
Effect Rate +15%
Summon Heavenly Kings Gate
Attacks all enemies 2 times to inflict damage that increases according to your MAX HP, stealing 1 beneficial effect with a 30% chance each. Afterwards, recovers the HP of all allies by 20% and additionally recovers your HP in proportion to the number of stolen beneficial effects. (Reusable in 4 turns).
Multiplier: 0.8*{ATK} + 0.1*{MAX HP} x2
Show Skill UpsEffect Rate +5%
Damage +10%
Damage +15%
Effect Rate +15%
Cooltime Turn -1
Triumph Over Evil (Passive)
Increases the Critical Damage by 100% when an ally attacks the enemy and decreases the damage taken by 10% for every beneficial effect granted on the ally when an ally is attacked by the enemy. This effect doesn't stack with other Critical Damage increase and damage reduction effects. [Automatic Effect]
Info
ELMNT Dark
TYPE HP
LEVEL 40
Max Stats
SPD 95
HP 10710
ATK 571
DEF 692
Awakened Stats
SPD 96
HP 12015
ATK 615
DEF 725
Leader Skill
Increaes the HP of ally Monsters with Dark attribute by 50%
Violent Swing
Attacks the enemy to inflict damage that increases according to your MAX HP and stun for 1 turn with a 15% chance.
Multiplier: 1.7*{ATK} + 0.19*{MAX HP}
Show Skill UpsDamage +5%
Damage +5%
Damage +5%
Effect Rate +5%
Damage +10%
Effect Rate +15%
Magical Gourd Bottle
Attacks the enemy to inflict damage by 15% of your MAX HP and steals 1 beneficial effect granted on the target. Leaves a Branding effect for 2 turns if the enemy has no beneficial effects. (Reusable in 4 turns).
Multiplier: 0.15*{MAX HP} (Fixed)
Show Skill UpsDamage +5%
Damage +10%
Damage +10%
Cooltime Turn -1
Dokkaebi's Secret Spell (Passive)
Increases your Attack Bar by 10%, up to 30%, whenever the enemy recovers the HP. In addition, removes 1 harmful effect granted on the ally with the lowest HP status and recovers that ally's HP by 10% when you gain a turn. [Automatic Effect]
Show Skill UpsRecovery +10%
Recovery +10%