Removes 1 harmful effect from all allies (excluding yourself) and recovers the HP of all allies (including yourself) by 20% each. (Reusable in 4 turns).
Removes 1 harmful effect from all allies (excluding yourself) and recovers the HP of all allies (including yourself) by 20% each. (Reusable in 4 turns).
Extends the time of the beneficial effects and shortens the time of the harmful effects granted on all allies, and recovers their HP by 10% each. The recovery amount increases by 10% per harmful effect or beneficial effect granted on the allies. (Reusable in 4 turns).
Revives a dead ally and balances the target's HP ratio to half of your HP ratio and recovers the target's HP by 15% each turn for 2 turns. (Reusable in 7 turns).
Multiplier: 0.5*{Current HP %}*{Target MAX HP} (Fixed)
Removes 1 harmful effect from all allies (excluding yourself) and recovers the HP of all allies (including yourself) by 20% each. (Reusable in 4 turns).
Recovers the target ally's HP by 60% and increases the Defense for 3 turns. When used on a dead ally, revives the ally with 60% HP and increases the Defense for 3 turns, but the skill cooldown will have 2 turns increased. (Reusable in 5 turns).
Extends the time of the beneficial effects and shortens the time of the harmful effects granted on all allies, and recovers their HP by 10% each. The recovery amount increases by 10% per harmful effect or beneficial effect granted on the allies. (Reusable in 4 turns).
Attacks the enemy target 3 times to inflict great damage. This attack will deal more damage according to your MAX HP. Also, if the enemy dies, creates a shield by the target's MAX HP on all allies for 2 turns. The amount of shield created cannot exceed twice your MAX HP. (Reusable in 5 turns).