Once per turn, offsets the damage taken once when you are attacked during an enemy's turn. Increases the damage you deal by 50% if you get a turn without getting attacked for 1 turn. [Automatic Effect]
Attacks all enemies 2 to 3 times to deal damage proportionate to your Defense. Each hit steals 1 beneficial effect and decreases Attack Bar by 15% with a 20% chance each. (Reusable in 4 turns).
Attacks all enemies 2 to 3 times to deal damage proportionate to your Defense. Each hit steals 1 beneficial effect and decreases Attack Bar by 15% with a 20% chance each. (Reusable in 4 turns).
Increases your Defense for 2 turns, and then attacks all enemies to deal damage proportionate to your Defense and provoke them for 2 turns. The duration of Provoke increases by 1 turn if their Defense is 40% or lower than yours. This effect does not stack with other effects that increase the duration of harmful effects. (Reusable in 5 turns).
Attacks all enemies 2 to 3 times to deal damage proportionate to your Defense. Each hit steals 1 beneficial effect and decreases Attack Bar by 15% with a 20% chance each. (Reusable in 4 turns).
Removes all harmful effects on all allies and attacks all enemies to deal damage proportionate to your Defense. The damage increases up to 200% by the number of harmful effects removed. In addition, increases your Attack Bar by 10% each, up to 100%, when an ally is granted a harmful effect while the skill is on cooldown. (Reusable in 5 turns).