Info
ELMNT Fire
TYPE Attack
LEVEL 40
Max Stats
SPD 90
HP 8730
ATK 670
DEF 395
Awakened Stats
SPD 91
HP 8565
ATK 823
DEF 417
Awakened
Leader Skill
Increases the Attack Power of ally monsters with Fire attribute by 30%.
Grim Scythe
Reaps the life of enemy with a deadly scythe. Acquires additional turn if the enemy dies.
Multiplier: 3.2*{ATK}
Show Skill UpsDamage +5%
Damage +5%
Damage +5%
Damage +10%
Damage +15%
Deadly Swing
Inflicts damage to all enemies with a deadly scythe. Always lands a Critical Hit if the enemy's HP is 30% or lower. (Reusable in 4 turns)
Multiplier: 2.2*{ATK}
Show Skill UpsDamage +5%
Damage +10%
Damage +10%
Cooltime Turn -1
Living Hell
Creates a living hell for the enemies and inflicts Constant Damage and disturbs the enemy's HP recovery for 3 turns. (Reusable in 5 turns)
Multiplier: 3.2*{ATK}
Show Skill UpsDamage +10%
Damage +10%
Cooltime Turn -1
Info
ELMNT Water
TYPE Attack
LEVEL 40
Max Stats
SPD 90
HP 7410
ATK 714
DEF 439
Awakened Stats
SPD 91
HP 8070
ATK 801
DEF 473
Awakened
Leader Skill
Increases the Attack Power of ally monsters with Water attribute by 30%.
Grim Scythe
Reaps the life of the enemy with a deadly scythe. Acquires additional turn if the enemy dies.
Multiplier: 3.2*{ATK}
Show Skill UpsDamage +5%
Damage +5%
Damage +5%
Damage +10%
Damage +15%
Plague
Spreads a plague to all enemies that has an 80% chance to inflict 2 Continuous Damage effects that last for 2 turns. (Reusable in 5 turns)
Show Skill UpsHarmful Effect Rate +10%
Harmful Effect Rate +10%
Cooltime Turn -1
Cooltime Turn -1
Frozen Soul
Decreases the enemy's Attack Speed with freezing chills for 3 turns and freezes the enemy for 1 turn. (Reusable in 5 turns)
Multiplier: 6.1*{ATK}
Show Skill UpsDamage +5%
Damage +10%
Damage +10%
Cooltime Turn -1
Cooltime Turn -1
Info
ELMNT Wind
TYPE Attack
LEVEL 40
Max Stats
SPD 90
HP 9225
ATK 692
DEF 340
Awakened Stats
SPD 91
HP 8895
ATK 758
DEF 461
Awakened
Leader Skill
Increases the Attack Power of ally monsters with Wind attribute by 30%.
Grim Scythe
Reaps the life of enemy with a deadly scythe. Acquires additional turn if the enemy dies.
Multiplier: 3.2*{ATK}
Show Skill UpsLv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Damage +15%
Deadly Swing
Inflicts damage to all enemies with a deadly scythe. Always lands a Critical Hit if the enemy's HP is 30% or lower. (Reusable in 4 turns)
Multiplier: 2.2*{ATK}
Show Skill UpsDamage +5%
Damage +10%
Damage +10%
Cooltime Turn -1
Death Penalty
Predicts the enemy's death with the wind of heavens. The less HP the targeted enemy currently has, the larger the damage becomes and the cooltime is removed if the enemy dies. (Reusable in 4 turns).
Multiplier: {ATK}*(4.1 - 1.6*{Target Current HP %}) x3
Show Skill UpsDamage +10%
Damage +10%
Cooltime Turn -1
Info
ELMNT Light
TYPE Attack
LEVEL 40
Max Stats
SPD 90
HP 7410
ATK 714
DEF 439
Awakened Stats
SPD 91
HP 7905
ATK 911
DEF 373
Awakened
Leader Skill
Increases the Attack Power of ally monsters with Light attribute by 30%.
Grim Scythe
Reaps the life of the enemy with a deadly scythe. Acquires additional turn if the enemy dies.
Multiplier: 3.2*{ATK}
Show Skill UpsDamage +5%
Damage +5%
Damage +5%
Damage +10%
Damage +15%
Deadly Swing
Inflicts damage to all enemies with a deadly scythe. Always lands a Critical Hit if the enemy's HP is 30% or lower. (Reusable in 4 turns)
Multiplier: 2.2*{ATK}
Show Skill UpsDamage +5%
Damage +10%
Damage +10%
Cooltime Turn -1
Judgement
Brings an inevitable judgement upon all enemies, stunning and decreasing their Defense for 1 turn. The inflicted damage is proportionate to the enemy's Max HP. (Reusable in 7 turns)
Multiplier: 1.6*{ATK} + 0.06*{Target MAX HP}
Show Skill UpsDamage +10%
Damage +10%
Cooltime Turn -1
Cooltime Turn -1
Cooltime Turn -1
Info
ELMNT Dark
TYPE Attack
LEVEL 40
Max Stats
SPD 90
HP 9885
ATK 659
DEF 329
Awakened Stats
SPD 91
HP 10215
ATK 823
DEF 310
Awakened
Leader Skill
Increases the Attack Power of ally monsters with Dark attribute by 30%.
Grim Scythe
Reaps the life of enemy with a deadly scythe. Acquires additional turn if the enemy dies.
Multiplier: 3.2*{ATK}
Show Skill UpsDamage +5%
Damage +5%
Damage +5%
Damage +10%
Damage +15%
Plague
Spreads a plague to all enemies with an 80% chance to inflict 2 Continuous Damage effects that lasts for 2 turns. (Reusable in 5 turns)
Show Skill UpsHarmful Effect Rate +10%
Harmful Effect Rate +10%
Cooltime Turn -1
Cooltime Turn -1
Doomsday
Meteorites of doomsday fall on the enemies and the inflicted damage increases with time. Stuns the enemy for 1 turn if the enemy under continuous damage. (Reusable in 8 turns)
Multiplier: 1.3*{ATK} x5
Show Skill UpsCooltime Turn - 1
Cooltime Turn - 1
Cooltime Turn - 1
Cooltime Turn - 1