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Horus

Horus consists of 4 natural 4 star monsters and 1 natural 5 star monster.

 
 
 
 
 

Info

ELMNT Fire

TYPE Defense

LEVEL 40

Max Stats

SPD 101

HP 8565

ATK 593

DEF 648

Awakened Stats

SPD 102

HP 9390

ATK 626

DEF 725

Leader Skill
Increases the HP of ally monsters in the Arena by 33%.
Overpower
Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
Multiplier: 380%
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

Defensive Stance
Increases the Defense of all allies for 2 turns, and decreases the chance of them receiving Critical Hits. (Reusable in 5 turns)
  Show Skill Ups

Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Strategic Prevention
Attacks an enemy, absorbing 30% of its Attack Bar and stunning it for 1 turn with a 70% chance. The damage of this skill increases accordingly to your Defense. (Reusable in 4 turns)
Multiplier: 300%+300%
  Show Skill Ups

Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +20%
Lv.6 Cooltime Turn -1

Early Runes

Swift / Energy(Spd/Hp%/Def%)

Spd
Hp%
Def%

Late Runes

Violent / Revenge(Spd/Crit D%/Def%)

Spd
Crit D%
Def%

Tap on runes to view more information about each rune. Each Horus has it's own detailed review page that you can view by tapping on 'View Full Review'.

Info

ELMNT Water

TYPE Support

LEVEL 40

Max Stats

SPD 101

HP 9555

ATK 571

DEF 604

Awakened Stats

SPD 102

HP 10545

ATK 615

DEF 659

Leader Skill
Increases the Resistance of ally monsters in the Arena by 40%.
Overpower
Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
Multiplier: 380%
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

Desert Wind
Attacks all enemies with winds of sand, decreasing their Attack Bar by 30% and also their Attack Speed by 2 turns with a 50% chance. The damage of this skill increases accordingly to your Attack Speed. (Reusable in 5 turns)
Multiplier: (Spd+50)/0.5)%
  Show Skill Ups

Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

Shout of Fury
Increases the Attack Power and Critical Rate of all allies for 2 turns, and makes the designated target Invincible for 1 turn. (Reusable in 6 turns)
  Show Skill Ups

Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Early Runes

Swift / Energy(Spd/Hp%/Hp%)

Spd
Hp%
Hp%

Late Runes

Violent / Will(Spd/Crit D%/Atk%)

Spd
Crit D%
Atk%

Tap on runes to view more information about each rune. Each Horus has it's own detailed review page that you can view by tapping on 'View Full Review'.

Info

ELMNT Wind

TYPE Support

LEVEL 40

Max Stats

SPD 101

HP 9225

ATK 615

DEF 582

Awakened Stats

SPD 102

HP 10050

ATK 681

DEF 626

Leader Skill
Increases the Critical Rate of ally monsters in the Arena by 24%.
Overpower
Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
Multiplier: 380%
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

Desert Wind
Attacks all enemies with winds of sand, decreasing 30% of their Attack Bar and also their Attack Speed by 2 turns with a 50% chance. The damage of this skill increases accordingly to your Attack Speed. (Reusable in 5 turns)
Multiplier: (Spd+50)/0.5)%
  Show Skill Ups

Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

Marching Shout
Increases the Defense and Critical Rate of all allies for 2 turns, and fully fills up the target ally's Attack Bar. (Reusable in 6 turns)
  Show Skill Ups

Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Early Runes

Swift / Energy(Spd/Hp%/Hp%)

Spd
Hp%
Hp%

Late Runes

Violent / Will(Spd/Crit D%/Atk%)

Spd
Crit D%
Atk%

Tap on runes to view more information about each rune. Each Horus has it's own detailed review page that you can view by tapping on 'View Full Review'.

Light Horus

Wedjat

     

Info

ELMNT Light

TYPE Attack

LEVEL 40

Max Stats

SPD 101

HP 9885

ATK 604

DEF 714

Awakened Stats

SPD 102

HP 10710

ATK 637

DEF 790

Leader Skill
Increases the Accuracy of ally monsters in the Arena by 40%.
Overpower
Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
Multiplier: 380%
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

Defensive Stance
Increases the Defense of all allies for 2 turns, and decreases the chance of them receiving Critical Hits. (Reusable in 5 turns)
  Show Skill Ups

Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Duty of the Monarch (Passive)
Recovers the Attack Bar of the ally with the lowest Attack Bar by 30%, and increases that ally's Attack Power for 1 turn. [Automatic Effect]

Early Runes

Swift / Energy(Spd/Hp%/Hp%)

Spd
Hp%
Hp%

Late Runes

Violent / Will(Spd/Crit D%/Atk%)

Spd
Crit D%
Atk%

Tap on runes to view more information about each rune. Each Horus has it's own detailed review page that you can view by tapping on 'View Full Review'.

Dark Horus

Amduat

    

Info

ELMNT Dark

TYPE Support

LEVEL 40

Max Stats

SPD 101

HP 9390

ATK 593

DEF 593

Awakened Stats

SPD 102

HP 10380

ATK 648

DEF 637

Awakened
Leader Skill
Increases the Attack Power of ally monsters in the Arena by 33%.
Overpower
Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
Multiplier: 380%
  Show Skill Ups

Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

Desert Wind
Attacks all enemies with winds of sand, decreasing their 30% of their Attack Bar and also their Attack Speed by 2 turns with a 50% chance. The damage of this skill increases accordingly to your Attack Speed. (Reusable in 5 turns)
Multiplier: (Spd+50)/0.5)%
  Show Skill Ups

Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

Tip of the Spear (Passive)
Recovers 25% of the Attack Bar each time an enemy gains a turn. [Automatic Effect]

Early Runes

Swift / Energy(Spd/Hp%/Hp%)

Spd
Hp%
Hp%

Late Runes

Violent / Revenge(Spd/Crit D%/Atk%)

Spd
Crit D%
Atk%

Tap on runes to view more information about each rune. Each Horus has it's own detailed review page that you can view by tapping on 'View Full Review'.