Increases the Defense of all allies for 2 turns, and decreases the chance of them receiving Critical Hits. (Reusable in 5 turns).
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Cooltime Turn -1
Cooltime Turn -1
Strategic Prevention
Attacks the enemy target to inflict damage proportionate to your Defense. Removes 1 beneficial effect from the enemy with a 70% chance, and then grants the Oblivion effect for 2 turns and Seal effect for 1 turn with a 70% chance each. (Reusable in 4 turns).
Attacks all enemies with winds of sand, decreasing 30% of their Attack Bar and also their Attack Speed by 2 turns with a 50% chance. The damage of this skill increases accordingly to your Attack Speed. (Reusable in 4 turns).
Attacks all enemies with winds of sand, decreasing 30% of their Attack Bar and also their Attack Speed by 2 turns with a 50% chance. The damage of this skill increases accordingly to your Attack Speed. (Reusable in 4 turns).
Increases the Defense of all allies for 2 turns, and decreases the chance of them receiving Critical Hits. (Reusable in 5 turns)
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Cooltime Turn -1
Cooltime Turn -1
Duty of the Monarch (Passive)
Increases the Attack Bar of allies by 10% whenever your turn ends. Additionally increases the Attack Bar by 5% based on the number of beneficial effects granted on the target, up to 20%. If the other allies have harmful effects, increases their HP by 5% based on the no. of harmful effects, up to 30%. This effect does not have an effect on allies that have similar skill effects. [Automatic Effect]
Attacks all enemies with winds of sand, decreasing 30% of their Attack Bar and also their Attack Speed by 2 turns with a 50% chance. The damage of this skill increases accordingly to your Attack Speed. (Reusable in 4 turns)
Each attack removes one beneficial effect from the enemy with a 30% chance. Increases your Attack Bar by 25% each time the enemy's turn ends. [Automatic Effect]