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Horus

Horus consists of 4 natural 4 star monsters and 1 natural 5 star monster.

 
 
 
 
 

Info

ELMNT Fire

TYPE Defense

LEVEL 40

Max Stats

SPD 101

HP 8565

ATK 593

DEF 648

Awakened Stats

SPD 102

HP 9390

ATK 626

DEF 725

Awakened
Leader Skill
Increases the HP of ally monsters in the Arena by 33%.
Overpower
Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
Multiplier: 3.8*{ATK}
  Show Skill Ups

Damage +5%
Effect Rate +5%
Damage +10%
Effect Rate +10%
Damage +10%
Effect Rate +15%

Defensive Stance
Increases the Defense of all allies for 2 turns, and decreases the chance of them receiving Critical Hits. (Reusable in 5 turns).
  Show Skill Ups

Cooltime Turn -1
Cooltime Turn -1

Strategic Prevention
Attacks the enemy target to inflict damage proportionate to your Defense. Removes 1 beneficial effect from the enemy with a 70% chance, and then grants the Oblivion effect for 2 turns and Seal effect for 1 turn with a 70% chance each. (Reusable in 4 turns).
Multiplier: 8.0*{DEF}
  Show Skill Ups

Damage +10%
Effect Rate +10%
Damage +10%
Effect Rate +20%
Cooltime Turn -1

Info

ELMNT Water

TYPE Support

LEVEL 40

Max Stats

SPD 101

HP 9555

ATK 571

DEF 604

Awakened Stats

SPD 102

HP 10545

ATK 615

DEF 659

Awakened
Leader Skill
Increases the Resistance of ally monsters in the Arena by 40%.
Overpower
Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
Multiplier: 3.8*{ATK}
  Show Skill Ups

Damage +5%
Harmful Effect Rate +5%
Damage +10%
Harmful Effect Rate +10%
Damage +10%
Harmful Effect Rate +15%

Desert Wind
Attacks all enemies with winds of sand, decreasing 30% of their Attack Bar and also their Attack Speed by 2 turns with a 50% chance. The damage of this skill increases accordingly to your Attack Speed. (Reusable in 4 turns).
Multiplier: {ATK}*({SPD} + 50)/50
  Show Skill Ups

Damage +10%
Harmful Effect Rate +10%
Damage +10%
Harmful Effect Rate +10%
Cooltime Turn -1

Shout of Fury
Increases the Attack Power and Critical Rate of all allies for 2 turns, and makes the designated target Invincible for 1 turn. (Reusable in 6 turns).
  Show Skill Ups

Cooltime Turn -1
Cooltime Turn -1

Info

ELMNT Wind

TYPE Support

LEVEL 40

Max Stats

SPD 101

HP 9225

ATK 615

DEF 582

Awakened Stats

SPD 102

HP 10050

ATK 681

DEF 626

Awakened
Leader Skill
Increases the Critical Rate of ally monsters in the Arena by 24%.
Overpower
Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
Multiplier: 3.8*{ATK}
  Show Skill Ups

Damage +5%
Harmful Effect Rate +5%
Damage +10%
Harmful Effect Rate +10%
Damage +10%
Harmful Effect Rate +15%

Desert Wind
Attacks all enemies with winds of sand, decreasing 30% of their Attack Bar and also their Attack Speed by 2 turns with a 50% chance. The damage of this skill increases accordingly to your Attack Speed. (Reusable in 4 turns).
Multiplier: {ATK}*({SPD} + 50)/50
  Show Skill Ups

Damage +10%
Harmful Effect Rate +10%
Damage +10%
Harmful Effect Rate +10%
Cooltime Turn -1

Marching Shout
Increases the Defense and Critical Rate of all allies for 2 turns, and fully fills up the target ally's Attack Bar. (Reusable in 6 turns).
  Show Skill Ups

Cooltime Turn -1
Cooltime Turn -1

Light Horus

Wedjat

     

Info

ELMNT Light

TYPE Defense

LEVEL 40

Max Stats

SPD 101

HP 9885

ATK 604

DEF 714

Awakened Stats

SPD 102

HP 10710

ATK 637

DEF 790

Leader Skill
Increase the Attack Speed of ally monsters in the Arena by 24%
Overpower
Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
Multiplier: 3.8*{ATK}
  Show Skill Ups

Damage +5%
Harmful Effect Rate +5%
Damage +10%
Harmful Effect Rate +10%
Damage +10%
Harmful Effect Rate +15%

Defensive Stance
Increases the Defense of all allies for 2 turns, and decreases the chance of them receiving Critical Hits. (Reusable in 5 turns)
  Show Skill Ups

Cooltime Turn -1
Cooltime Turn -1

Duty of the Monarch (Passive)
Increases the Attack Bar of allies by 10% whenever your turn ends. Additionally increases the Attack Bar by 5% based on the number of beneficial effects granted on the target, up to 20%. If the other allies have harmful effects, increases their HP by 5% based on the no. of harmful effects, up to 30%. This effect does not have an effect on allies that have similar skill effects. [Automatic Effect]
Dark Horus

Amduat

    

Info

ELMNT Dark

TYPE Support

LEVEL 40

Max Stats

SPD 101

HP 9390

ATK 593

DEF 593

Awakened Stats

SPD 102

HP 10380

ATK 648

DEF 637

Awakened
Leader Skill
Increases the Attack Power of ally monsters in the Arena by 33%.
Overpower
Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
Multiplier: 3.8*{ATK}
  Show Skill Ups

Damage +5%
Harmful Effect Rate +5%
Damage +10%
Harmful Effect Rate +10%
Damage +10%
Harmful Effect Rate +15%

Desert Wind
Attacks all enemies with winds of sand, decreasing 30% of their Attack Bar and also their Attack Speed by 2 turns with a 50% chance. The damage of this skill increases accordingly to your Attack Speed. (Reusable in 4 turns)
Multiplier: {ATK}*({SPD} + 50)/50
  Show Skill Ups

Damage +10%
Harmful Effect Rate +10%
Damage +10%
Harmful Effect Rate +10%
Cooltime Turn -1

Tip of the Spear (Passive)
Each attack removes one beneficial effect from the enemy with a 30% chance. Increases your Attack Bar by 25% each time the enemy's turn ends. [Automatic Effect]