Fire HorusDuamutef
Defense
Duamutef Skills
Awakened
Leader Skill
Increases the HP of ally monsters in the Arena by 33%.
Overpower
Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
Multiplier: 3.8*{ATK}
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Damage +5%
Effect Rate +5%
Damage +10%
Effect Rate +10%
Damage +10%
Effect Rate +15%
Defensive Stance
Increases the Defense of all allies for 2 turns, and decreases the chance of them receiving Critical Hits. (Reusable in 5 turns).
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Cooltime Turn -1
Cooltime Turn -1
Strategic Prevention
Attacks the enemy target to inflict damage proportionate to your Defense. Removes 1 beneficial effect from the enemy and grants Oblivion effect for 2 turns with a 70% chance each. (Reusable in 4 turns).
Multiplier: 8.0*{DEF}
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Damage +10%
Effect Rate +10%
Damage +10%
Effect Rate +20%
Cooltime Turn -1
AWAKEN / SKILL UPS
Awaken Bonus
Leader skill: Increases the HP of ally monsters in the Arena by 33%.
AWAKENING ESSENCES
12
15
7
15
SKILL UPS TO MAX
13
SOURCES
BUILDS
Select Usage
Here are our build recommendations for Duamutef. Click on each rune / artifact for more information.
Every monster can be equipped with different runes, depending on your team and strategy. Feel free to discuss with the community or ask if you need any advice on Discord.
Arena
Swift / Guard(SPD/DEF%/DEF%)
SPD
DEF%
DEF%
Stats
Base Stats
Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
---|---|---|---|---|
101 | 15% | 50% | 15% | 0% |
Level | Stars | HP | Atk | Def |
---|---|---|---|---|
30 | 4 | 4635 | 321 | 351 |
35 | 5 | 6300 | 436 | 476 |
40 | 6 | 8565 | 593 | 648 |
Awakened Stats
Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
---|---|---|---|---|
102 | 15% | 50% | 15% | 0% |
Level | Stars | HP | Atk | Def |
---|---|---|---|---|
30 | 4 | 5085 | 339 | 392 |
35 | 5 | 6900 | 460 | 533 |
40 | 6 | 9390 | 626 | 725 |